Bonded

Prime Perk

bonded perk remnant2 wiki guide 200px
Automatically Unlocked
When Handler is downed, their Companion will attempt to revive them at 50% Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge. 

Cooldown: 120s
Upgraded at Level 5
When Handler is downed, their Companion will attempt to revive them at 50% Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.

Cooldown: 105s
Upgraded at level 10
When Handler is downed, their Companion will attempt to revive them at 50% Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.

Cooldown: 90s

Bonded is a Perk in Remnant 2. The Bonded perk is allows the Companion to attempt to revive the Handler at a reduced health percentage when the Handler is downed. Additionally, this perk can be used to revive allies with a Relic charge.. Perks are passive effects that players can add to their Archetypes as they level up, boosting their effectiveness while on the battlefield. Each Perk is locked behind a specific Archetype and is split into 5 different groups depending on their function: Prime, Damage, Team, Utility, and Relic.

 

Remnant 2 Bonded Perk Information

  • Bonded is a Handler Perk
  • Bonded can be unlocked at level 0 and can be upgraded at level 5 and 10
  • Archetypes have 1 Perk per Perk type, and they will always unlock them in the same order (Prime, Damage, Team, Utility, and Relic) as you reach level 5. From level 6 to 10, your Perks will receive an upgrade, following that same order.
  • Prime Perks are the only perks that have 2 upgrades. They become available at level 0, and are upgraded at level 5 and 10.

  

Remnant 2 Bonded Perk Effect 

Bonded Perk Effect:

  • Automatically Unlocked

When Handler is downed, Companioon will attempet to revive them at 50% Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.

Cooldown: 120s

  • Upgraded at Level 5

When Handler is downed, Companioon will attempet to revive them at 50% Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.

Cooldown: 105s

  • Upgraded at level 10

When Handler is downed, Companioon will attempet to revive them at 50% Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.

Cooldown: 90s

 

Remnant 2 Bonded Builds

The following Builds use Bonded:

__builds__

 

Remnant 2 Bonded Notes & Trivia

  • Other Notes and Trivia for the Bonded go here

 

All Perks in Remnant 2
Amplify  ♦  Backbone  ♦  Benefactor  ♦  Benevolence  ♦  Best Friend  ♦  Circumvent  ♦  Close Quarters  ♦  Communion  ♦  Dark Blood  ♦  Dead to Rights  ♦  Deadeye  ♦  Die Hard  ♦  Dominator  ♦  Entranced  ♦  Experimentalist  ♦  Face of Danger  ♦  Gold To Lead  ♦  Heavy Mobility  ♦  High Tech  ♦  Incite  ♦  Intimidating Presence  ♦  Intuition  ♦  Invigorated  ♦  Liquid Courage  ♦  Loaded  ♦  Loophole  ♦  Lucky  ♦  Magnetic Field  ♦  Metal Detector  ♦  Metalworker  ♦  Mind and Body  ♦  Outrage  ♦  Override  ♦  Pack Hunter  ♦  Panacea  ♦  Posse Up  ♦  Power Creep  ♦  Power Leak  ♦  Powerlifter  ♦  Prospector  ♦  Purge  ♦  Quick Hands  ♦  Regenerator  ♦  Residue  ♦  Return to Sender  ♦  Ruthless  ♦  Scavenger  ♦  Self Discovery  ♦  Shadow  ♦  SHARK  ♦  Sleight of Hand  ♦  Soothsayer  ♦  Spirit of the Wolf  ♦  Spirit Within  ♦  Spirited  ♦  Surplus  ♦  Swift Shot  ♦  Teamwork  ♦  Tempest  ♦  Terrify  ♦  Urgency  ♦  Vile  ♦  Visionary  ♦  Wrath



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    • Anonymous

      What is the cooldown situation for the revive specifically? Do self revive and teammate revive share a cooldown, or is it just 90s per self revive but can revive allies as needed?

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