BondedPrime Perk |
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Automatically UnlockedWhen Handler is downed, their Companion will attempt to revive them at 50% Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.Cooldown: 120s Upgraded at Level 5When Handler is downed, their Companion will attempt to revive them at 50% Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.Cooldown: 105s Upgraded at level 10When Handler is downed, their Companion will attempt to revive them at 50% Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.Cooldown: 90s |
Bonded is a Perk in Remnant 2. The Bonded perk is allows the Companion to attempt to revive the Handler at a reduced health percentage when the Handler is downed. Additionally, this perk can be used to revive allies with a Relic charge.. Perks are passive effects that players can add to their Archetypes as they level up, boosting their effectiveness while on the battlefield. Each Perk is locked behind a specific Archetype and is split into 5 different groups depending on their function: Prime, Damage, Team, Utility, and Relic.
Remnant 2 Bonded Perk Information
- Bonded is a Handler Perk
- Bonded can be unlocked at level 0 and can be upgraded at level 5 and 10
- Archetypes have 1 Perk per Perk type, and they will always unlock them in the same order (Prime, Damage, Team, Utility, and Relic) as you reach level 5. From level 6 to 10, your Perks will receive an upgrade, following that same order.
- Prime Perks are the only perks that have 2 upgrades. They become available at level 0, and are upgraded at level 5 and 10.
Remnant 2 Bonded Perk Effect
Bonded Perk Effect:
- Automatically Unlocked
When Handler is downed, Companioon will attempet to revive them at 50% Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.
Cooldown: 120s
- Upgraded at Level 5
When Handler is downed, Companioon will attempet to revive them at 50% Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.
Cooldown: 105s
- Upgraded at level 10
When Handler is downed, Companioon will attempet to revive them at 50% Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.
Cooldown: 90s
Remnant 2 Bonded Builds
The following Builds use Bonded:
__builds__
Remnant 2 Bonded Notes & Trivia
- Other Notes and Trivia for the Bonded go here
All Perks in Remnant 2 |
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Amplify ♦ Backbone ♦ Benefactor ♦ Benevolence ♦ Best Friend ♦ Circumvent ♦ Close Quarters ♦ Communion ♦ Dark Blood ♦ Dead to Rights ♦ Deadeye ♦ Die Hard ♦ Dominator ♦ Entranced ♦ Experimentalist ♦ Face of Danger ♦ Gold To Lead ♦ Heavy Mobility ♦ High Tech ♦ Incite ♦ Intimidating Presence ♦ Intuition ♦ Invigorated ♦ Liquid Courage ♦ Loaded ♦ Loophole ♦ Lucky ♦ Magnetic Field ♦ Metal Detector ♦ Metalworker ♦ Mind and Body ♦ Outrage ♦ Override ♦ Pack Hunter ♦ Panacea ♦ Posse Up ♦ Power Creep ♦ Power Leak ♦ Powerlifter ♦ Prospector ♦ Purge ♦ Quick Hands ♦ Regenerator ♦ Residue ♦ Return to Sender ♦ Ruthless ♦ Scavenger ♦ Self Discovery ♦ Shadow ♦ SHARK ♦ Sleight of Hand ♦ Soothsayer ♦ Spirit of the Wolf ♦ Spirit Within ♦ Spirited ♦ Surplus ♦ Swift Shot ♦ Teamwork ♦ Tempest ♦ Terrify ♦ Urgency ♦ Vile ♦ Visionary ♦ Wrath |
What is the cooldown situation for the revive specifically? Do self revive and teammate revive share a cooldown, or is it just 90s per self revive but can revive allies as needed?
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