Die Hard

Prime Perk

die hard perk remnant2 wiki guide 200px
Automatically Unlocked

When receiving fatal damage, the Challenger becomes invulnerable for 2s and regenerates 50% of Max Health.

Can only happen once every 10 minutes. Resets at Wordstone or on death.

Grants 1 stack of BULWARK while on cooldown.

Upgraded at Level 5

When receiving fatal damage, the Challenger becomes invulnerable for 2.5s and regenerates 75% of Max Health.

Can only happen once every 10 minutes. Resets at Wordstone or on death.

Grants 1 stack of BULWARK while on cooldown.

Upgraded at level 10

When receiving fatal damage, the Challenger becomes invulnerable for 3s and regenerates 100% of Max Health.

Can only happen once every 10 minutes. Resets at Wordstone or on death.

Grants 1 stack of BULWARK while on cooldown.

Die Hard is a Perk in Remnant 2. The Die Hard perk is allows the Challenger to become invulnerable for a short duration and regenerate a portion of their maximum health when they receive fatal damage. This effect has a cooldown and resets upon specific events.. Perks are passive effects that players can add to their Archetypes as they level up, boosting their effectiveness while on the battlefield. Each Perk is locked behind a specific Archetype and is split into 5 different groups depending on their function: Prime, Damage, Team, Utility, and Relic.

 

Remnant 2 Die Hard Perk Information

  • Die Hard is a Challenger Perk
  • Die Hard can be unlocked at level 0 and can be upgraded at level 5 and 10
  • Archetypes have 1 Perk per Perk type, and they will always unlock them in the same order (Prime, Damage, Team, Utility, and Relic) as you reach level 5. From level 6 to 10, your Perks will receive an upgrade, following that same order.
  • Prime Perks are the only perks that have 2 upgrades. They become available at level 0, and are upgraded at level 5 and 10.

  

Remnant 2 Die Hard Perk Effect 

Die Hard Perk Effect:

  • Automatically Unlocked

When receiving fatal damage, the Challenger becomes invulnerable for 2s and regenerates 50% of Max Health.

Can only happen once every 10 minutes. Resets at Wordstone or on death.

Grants 1 stack of BULWARK while on cooldown.

  • Upgraded at Level 5

When receiving fatal damage, the Challenger becomes invulnerable for 2.5s and regenerates 75% of Max Health.

Can only happen once every 10 minutes. Resets at Wordstone or on death.

Grants 1 stack of BULWARK while on cooldown.

  • Upgraded at level 10

When receiving fatal damage, the Challenger becomes invulnerable for 3s and regenerates 100% of Max Health.

Can only happen once every 10 minutes. Resets at Wordstone or on death.

Grants 1 stack of BULWARK while on cooldown.

 

Remnant 2 Die Hard Builds

The following Builds use Die Hard:

__builds__

 

Remnant 2 Die Hard Notes & Trivia

  • Other Notes and Trivia for the Die Hard go here

 

All Perks in Remnant 2
Amplify  ♦  Backbone  ♦  Benefactor  ♦  Benevolence  ♦  Best Friend  ♦  Bonded  ♦  Circumvent  ♦  Close Quarters  ♦  Communion  ♦  Dark Blood  ♦  Dead to Rights  ♦  Deadeye  ♦  Dominator  ♦  Entranced  ♦  Experimentalist  ♦  Face of Danger  ♦  Gold To Lead  ♦  Heavy Mobility  ♦  High Tech  ♦  Incite  ♦  Intimidating Presence  ♦  Intuition  ♦  Invigorated  ♦  Liquid Courage  ♦  Loaded  ♦  Loophole  ♦  Lucky  ♦  Magnetic Field  ♦  Metal Detector  ♦  Metalworker  ♦  Mind and Body  ♦  Outrage  ♦  Override  ♦  Pack Hunter  ♦  Panacea  ♦  Posse Up  ♦  Power Creep  ♦  Power Leak  ♦  Powerlifter  ♦  Prospector  ♦  Purge  ♦  Quick Hands  ♦  Regenerator  ♦  Residue  ♦  Return to Sender  ♦  Ruthless  ♦  Scavenger  ♦  Self Discovery  ♦  Shadow  ♦  SHARK  ♦  Sleight of Hand  ♦  Soothsayer  ♦  Spirit of the Wolf  ♦  Spirit Within  ♦  Spirited  ♦  Surplus  ♦  Swift Shot  ♦  Teamwork  ♦  Tempest  ♦  Terrify  ♦  Urgency  ♦  Vile  ♦  Visionary  ♦  Wrath



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    • Anonymous

      by far the worst prime perk, 10 minute timer means its essentially useless, this should instead trigger when u run out of health after being downed.

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