Close Quarters

Damage Perk

challenger close quarters perk remnant2 wiki guide 200px
Unlocked at level 1
Grants a 3.5% increase to All Damage to enemies within 10m. Damage bonus tapers off until 20m.
Upgrade Unlocked at level 6

Grants a 21% increase to All Damage to enemies within 10m. Damage bonus tapers off until 20m. Increases Critical Chance by 5%.

Increases with Challenger Level. 

(Level 10: Grants a 35% increase to All Damage to enemies within 10m. Damage bonus tapers off until 20m. Increases Critical Chance by 5%.)

Close Quarters is a Perk in Remnant 2. The Close Quarters perk is Grants a damage increase to enemies within a close range, with the bonus decreasing as the distance increases. Critical chance is also increased at higher levels.. Perks are passive effects that players can add to their Archetypes as they level up, boosting their effectiveness while on the battlefield. Each Perk is locked behind a specific Archetype and is split into 5 different groups depending on their function: Prime, Damage, Team, Utility, and Relic.

 

Remnant 2 Close Quarters Perk Information

  • Close Quarters is a Challenger Perk
  • Close Quarters can be unlocked at level 1 and can be upgraded at level 6
  • Archetypes have 1 Perk per Perk type, and they will always unlock them in the same order (Prime, Damage, Team, Utility, and Relic) as you reach level 5. From level 6 to 10, your Perks will receive an upgrade, following that same order.
  • Prime Perks are the only perks that have 2 upgrades. They become available at level 0, and are upgraded at level 5 and 10.

  

Remnant 2 Close Quarters Perk Effect 

Close Quarters Perk Effect:

  • Unlocked at level 1

Grants a 3.5% increase to All Damage to enemies within 10m. Damage bonus tapers off until 20m.

  • Upgrade Unlocked at level 6

Grants a 21% increase to All Damage to enemies within 10m. Damage bonus tapers off until 20m. Increases Critical Chance by 5%.

Increases with Challenger Level.

(Level 10: Grants a 35% increase to All Damage to enemies within 10m. Damage bonus tapers off until 20m. Increases Critical Chance by 5%.)

 

Remnant 2 Close Quarters Builds

The following Builds use Close Quarters:

__builds__

 

Remnant 2 Close Quarters Notes & Trivia

  • At maximum range (20m) you only deal 10% more Damage 

 

All Perks in Remnant 2
Amplify  ♦  Backbone  ♦  Benefactor  ♦  Benevolence  ♦  Best Friend  ♦  Bonded  ♦  Circumvent  ♦  Communion  ♦  Dark Blood  ♦  Dead to Rights  ♦  Deadeye  ♦  Die Hard  ♦  Dominator  ♦  Entranced  ♦  Experimentalist  ♦  Face of Danger  ♦  Gold To Lead  ♦  Heavy Mobility  ♦  High Tech  ♦  Incite  ♦  Intimidating Presence  ♦  Intuition  ♦  Invigorated  ♦  Liquid Courage  ♦  Loaded  ♦  Loophole  ♦  Lucky  ♦  Magnetic Field  ♦  Metal Detector  ♦  Metalworker  ♦  Mind and Body  ♦  Outrage  ♦  Override  ♦  Pack Hunter  ♦  Panacea  ♦  Posse Up  ♦  Power Creep  ♦  Power Leak  ♦  Powerlifter  ♦  Prospector  ♦  Purge  ♦  Quick Hands  ♦  Regenerator  ♦  Residue  ♦  Return to Sender  ♦  Ruthless  ♦  Scavenger  ♦  Self Discovery  ♦  Shadow  ♦  SHARK  ♦  Sleight of Hand  ♦  Soothsayer  ♦  Spirit of the Wolf  ♦  Spirit Within  ♦  Spirited  ♦  Surplus  ♦  Swift Shot  ♦  Teamwork  ♦  Tempest  ♦  Terrify  ♦  Urgency  ♦  Vile  ♦  Visionary  ♦  Wrath



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