VilePrime Perk |
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Automatically UnlockedNegative Status Effects applied by Ritualist inflict Infected Infected: Victim receives 5% more Status Effect damage, On death, spreads all statuses to nearby enemies within 5m Upgraded at Level 5Infected: Victim receives 10% more Status Effect damage. On death, spreadsall statuses to nearby enemies within 10m Upgraded at level 10Infected: Victim receives 15% more Status Effect damage. On death, spreadsall statuses to nearby enemies within 15m |
Vile is a Perk in Remnant 2. The Vile perk is Negative Status Effects applied by Ritualist inflict Infected. It is a brand new Perk debuting in the Remnant 2 The Awakened King DLC.
Remnant 2 Vile Perk Information
- Vile is a Ritualist Perk
- Vile can be unlocked at level 0 and can be upgraded at level 5 and 10
- Archetypes have 1 Perk per Perk type, and they will always unlock them in the same order (Prime, Damage, Team, Utility, and Relic) as you reach level 5. From level 6 to 10, your Perks will receive an upgrade, following that same order.
- Prime Perks are the only perks that have 2 upgrades. They become available at level 0, and are upgraded at level 5 and 10.
Remnant 2 Vile Perk Effect
Vile Perk Effect:
- Automatically Unlocked:
Negative Status Effects applied by Ritualist inflict Infected
Infected: Victim receives 5% more Status Effect damage, On death, spreads all statuses to nearby enemies within 5m
- Upgraded at Level 5:
Infected: Victim receives 10% more Status Effect damage. On death, spreads
all statuses to nearby enemies within 10m
- Upgraded at level 10:
Infected: Victim receives 15% more Status Effect damage. On death, spreads
all statuses to nearby enemies within 15m
Remnant 2 Vile Builds
The following Builds use Vile:
__builds__
Remnant 2 Vile Notes & Trivia
- Affected by the Amplitude Trait, going up to 7.5m/15m/22.5m depending on Ritualist level.
- Perks are passive effects that players can add to their Archetypes as they level up, boosting their effectiveness while on the battlefield. Each Perk is locked behind a specific Archetype and is split into 5 different groups depending on their function: Prime, Damage, Team, Utility, and Relic.
- Other Notes and Trivia for the Vile go here
All Perks in Remnant 2 |
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Amplify ♦ Backbone ♦ Benefactor ♦ Benevolence ♦ Best Friend ♦ Bonded ♦ Circumvent ♦ Close Quarters ♦ Communion ♦ Dark Blood ♦ Dead to Rights ♦ Deadeye ♦ Die Hard ♦ Dominator ♦ Entranced ♦ Experimentalist ♦ Face of Danger ♦ Gold To Lead ♦ Heavy Mobility ♦ High Tech ♦ Incite ♦ Intimidating Presence ♦ Intuition ♦ Invigorated ♦ Liquid Courage ♦ Loaded ♦ Loophole ♦ Lucky ♦ Magnetic Field ♦ Metal Detector ♦ Metalworker ♦ Mind and Body ♦ Outrage ♦ Override ♦ Pack Hunter ♦ Panacea ♦ Posse Up ♦ Power Creep ♦ Power Leak ♦ Powerlifter ♦ Prospector ♦ Purge ♦ Quick Hands ♦ Regenerator ♦ Residue ♦ Return to Sender ♦ Ruthless ♦ Scavenger ♦ Self Discovery ♦ Shadow ♦ SHARK ♦ Sleight of Hand ♦ Soothsayer ♦ Spirit of the Wolf ♦ Spirit Within ♦ Spirited ♦ Surplus ♦ Swift Shot ♦ Teamwork ♦ Tempest ♦ Terrify ♦ Urgency ♦ Visionary ♦ Wrath |
Does this stack in a Group or is one Prime Perk useless when running 2 Ritualists?
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