Pulsing Heart

Relic

pulsing heart relic remnant2 wiki guide 200px
On use, pulses every 3s, healing allies within 7m for 20 Health over 0.5s per pulse. Lasts 15s.

 

Pulsing Heart is a Relic in Remnant 2. Pulsing Heart pulses every 3 seconds, healing allies within 7 meters for 20 Health over 0.5 seconds per pulse. The effect lasts for 15 seconds.

 

It was Jinas's ruling and firm belief that the fruits of power belonged to the chosen few. For in her merciless jungles, what could be more foolish than wasting the sweet nectar of prolonged life on the unsanctified rabble?"

 

Remnant 2 Pulsing Heart Effect

Pulsing Heart provides the following effect:

  • On use, pulses every 3s, healing allies within 7m for 20 Health over 0.5s per pulse. Lasts 15s.

 

Remnant 2 Pulsing Heart Location

Pulsing Heart can be found at the following locations:

 

Remnant 2 Pulsing Heart Builds

Pulsing Heart is used in the following Builds:

__builds__

 

Remnant 2 Pulsing Heart Notes & Trivia

  • Healing pulse effect for healing allies reaches its maximum at closest range and decreases steadily the further away they are.
  • It beats with an eerie steadiness that somehow soothes those in your vicinity. The latent power coursing through its pulsing veins is palpable.
  • Relics in Remnant 2 are accessories that, once equipped, can grant players diverse benefits. Players can equip one Relic at the same time, in the designated slot. 
  • Notes, Tips, and Trivia for Pulsing Heart in Remnant 2 go here.

 

All Relics in Remnant 2
Bloodless Heart  ♦  Blooming Heart  ♦  Broken Heart  ♦  Constrained Heart  ♦  Crystal Heart  ♦  Decayed Heart  ♦  Diverting Heart  ♦  Dragon Heart  ♦  Enlarged Heart  ♦  Lifeless Heart  ♦  Paper Heart  ♦  Profane Heart  ♦  Quilted Heart  ♦  Reprocessed Heart  ♦  Resonating Heart  ♦  Ripened Heart  ♦  Runed Heart  ♦  Salvaged Heart  ♦  Shielded Heart  ♦  Siphon Heart  ♦  Tormented Heart  ♦  Tranquil Heart  ♦  Unsullied Heart  ♦  Void Heart



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    • Anonymous

      It's a shame that the default radius for healing allies is only 7 meters. Doubly so considering that the effect diminishes over distance.

      While this Heart is very potent when combined with Burden of the Divine, it sucks that you NEED to use the ring with it to be consistent for ally healing.

      • Anonymous

        I like the Pulsing hearts frequent heals over time.
        Great when getting slapped after you took your heal and technically ruining your effort to heal back up from a hit.
        Pulses 6 times. right on use and then all 3 seconds with the last puls at the 15th second.
        Also great to preemptively use it when you know ****´s gonna hit the fan, similar with the Resonating Heart.

        • Anonymous

          The levels of mindfckery in this game to find stuff...just spawning endira let alone a ersion or even more getting tbrought the puzzle and thinking i should go though a wall....i have explorer and the 3rd ability has not helped me find anything aside from loot boxes.....

          • Anonymous

            when facing the stairs at the end of the maze pull a 180 degree turn and throw a spear at the wall and you can find the fake wall

            • Anonymous

              This is a sleeper pick for sure. With medic lv10 and Burden of the Divine equipped, this provides...
              59.4 HP initial pulse from Benevolence (doubled if ally is under 35% HP) + 16.5 HP initial pulse from Burden of the Divine in a wide radius + 33 HP initial pulse within 7 meters, for up to 168.3 on the initial heal
              5 more pulses of 16.5 HP in a wide radius and 33 HP nearby every 3 seconds over 15 seconds, up to 49.5 HP/pulse, for up to 252.5 additional HP restored to nearby party members
              TL;DR this heart in the hands of a dedicated healer can instantly bring a tank back from the brink of death and keep them healthy for 15 seconds afterwards even under heavy sustained damage.

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