Red Doe StaffMelee Weapon |
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Damage62 |
Critical Hit Chance3% Weak Spot Damage+95% Stagger Modifier8% |
A magical stave rumored to contain a healing spirit within. Strikes with wide swings. |
LifelineAfter dealing 250 damage, the next charge attack causes the spirit of the RED DOE to stampede forward, dealing 160 damage to enemies and regenerating 10% Health to allies in its path. |
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Red Doe Staff is a Melee Weapon and is one of the Weapons in Remnant 2. Red Doe Staff is a magical staff that contains a healing spirit. It unleashes powerful charge attacks and can regenerate health for allies in its path.
The Doe first appeared to the Vaunnt as a blessed portent, a sign that the Pan's long journey had come to an end. But the Doe also symbolizes compassion and sacrifice, and so the vision that at first was taken to mean rest was later interpreted as a call to protect.
How to Get Red Doe Staff in Remnant 2
- Can be crafted at McCabe, you will need the following Materials: x1 Doe's Antler, x7 Lumenite Crystal, x650 Scrap.
Remnant 2 Red Doe Staff Weapon Mods
Red Doe Staff comes automatically equipped with the following Weapon Mod:
- Lifeline: After dealing 250 damage, the next charge attack causes the spirit of the RED DOE to stampede forward, dealing 160 damage to enemies and regenerating 10% Health to allies in its path.
NOTE: Red Doe Staff Weapon Mod CANNOT be removed, and can only be found exclusively equipped on it.
Remnant 2 Red Doe Staff Mutators
Red Doe Staff doesn't have any built-in Mutators. Players can equip a Mutator in its available slot.
Builds that use Red Doe Staff in Remnant 2
Red Doe Staff is used in the following Builds:
Remnant 2 Red Doe Staff Upgrades
Red Doe Staff is a Special Melee Weapon, therefore it can be upgraded up to 10 times.
Upgrade Level |
Damage |
Crafting Cost |
---|---|---|
Upgrade Level 1 |
74.4 |
|
Upgrade Level 2 |
86.8 |
|
Upgrade Level 3 |
99.2 |
|
Upgrade Level 4 |
111.6 |
|
Upgrade Level 5 |
124 |
|
Upgrade Level 6 |
136.4 |
|
Upgrade Level 7 |
148.8 |
|
Upgrade Level 8 |
161.2 |
|
Upgrade Level 9 |
173.6 |
|
Upgrade Level 10 |
186 |
|
Remnant 2 Red Doe Staff Notes & Trivia
- A magical stave rumored to contain a healing spirit within. When glowing, Charge to cast.
- Melee Weapons are up-close and personal Weapons, and can be upgraded as well as bought from Merchants or found throughout the world of Remnant 2.
- Notes, Tips, and Trivia for Red Doe Staff in Remnant 2 go here.
- Anonymous
works real well with the new corrosion mutator it applies the dot on every enemy it passes through and the dots will charge the weapons mod letting you shoot them out back to back, it also builds a ton of mod power with burden of the follower on.
- Anonymous
Fantastic weapon paired with Blood Jewel, Drakestone Pearl and Shielded strike Mutator. Literally carried me through 90% of the Overworld content by itself during my first playthrough. Red Widow or Elder armor sets feel like a must for the matching fashion though :/
- Anonymous
Mutators seem to be working as of today from what I can tell. I put Shielded Strike on (melee attacks grant 2% shield) and was seeing that working when testing in Ward 13.
- Anonymous
- Anonymous
it would be cool if healing with the special also charged the staff
- Anonymous
I can confirm "No Transmuter" works on this weapon.
This and Godsplitter are sharing a "error"
Could a group report this problem between these two weapons?
- Anonymous
Do you have to deal 250 dmg with the weapon or can it be with guns too?
- Anonymous
- Anonymous
Hitting the Damage Requirement may seem hard, but the charge attack of the Red Doe staff hitting point blank without this power included (since it doesnt count towards the requirement is 168 upgraded). At all ranks of the Red Doe Staff you just need +50% melee damage to hit the Power requirement every charge attack.
Note: the melee bleeding ring's damage doesn't count towards this requirement, nor does Lifeline damage
Note: With Shielded Strike Mutator this Staff's Charge attack counts as 3 hits even though the charge attack only shows 2 damage numbers. With this power going off it counts as a total of 4 hits.
With the power coming out every hit this weapon actually out damage's the meta Stone Breaker's damage
No Damage increases with their weapon mod ability included, using a charged attack:
Red Doe: 328 vs Stonebreaker: 300
- Stonebreaker's power requires 35 stamina to use vs Red Doe's needing at least +50% melee damage and your melee hit needs to land each time
- Red Doe Staff's Lifeline ability has 3 times the range of stone breaker and can heal allies (including pets/summons)
Just thought I would share my findings :) Good luck all!
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