Red Doe Staff

Melee Weapon

red doe staff melee weapon remnant2 wiki guide 300px
Damage

62

Critical Hit Chance3%

Weak Spot Damage+95%

Stagger Modifier8%

A magical stave rumored to contain a healing spirit within. Strikes with wide swings.
lifeline weapon mod remnant2 wiki guide 75px

Lifelinelocked mod

After dealing 250 damage, the next charge attack causes the spirit of the RED DOE to stampede forward, dealing 160 damage to enemies and regenerating 10% Health to allies in its path.

 

Red Doe Staff is a Melee Weapon and is one of the Weapons in Remnant 2. Red Doe Staff is a magical staff that contains a healing spirit. It unleashes powerful charge attacks and can regenerate health for allies in its path.

 

The Doe first appeared to the Vaunnt as a blessed portent, a sign that the Pan's long journey had come to an end. But the Doe also symbolizes compassion and sacrifice, and so the vision that at first was taken to mean rest was later interpreted as a call to protect.

 

How to Get Red Doe Staff in Remnant 2

 

Remnant 2 Red Doe Staff Weapon Mods

Red Doe Staff comes automatically equipped with the following Weapon Mod:

  • Lifeline: After dealing 250 damage, the next charge attack causes the spirit of the RED DOE to stampede forward, dealing 160 damage to enemies and regenerating 10% Health to allies in its path.

NOTE: Red Doe Staff Weapon Mod CANNOT be removed, and can only be found exclusively equipped on it.

 

Remnant 2 Red Doe Staff Mutators

Red Doe Staff doesn't have any built-in Mutators. Players can equip a Mutator in its available slot.

 

Builds that use Red Doe Staff in Remnant 2

Red Doe Staff is used in the following Builds:

 

Remnant 2 Red Doe Staff Upgrades

 Red Doe Staff is a Special Melee Weapon, therefore it can be upgraded up to 10 times.

Upgrade Level
Damage
Crafting Cost
Upgrade Level 1
74.4
Upgrade Level 2
86.8
Upgrade Level 3
99.2
Upgrade Level 4
111.6
Upgrade Level 5
124
Upgrade Level 6
136.4
Upgrade Level 7
148.8
Upgrade Level 8
161.2
Upgrade Level 9
173.6
Upgrade Level 10
186

  

Remnant 2 Red Doe Staff Notes & Trivia

  • A magical stave rumored to contain a healing spirit within. When glowing, Charge to cast.
  • Melee Weapons are up-close and personal Weapons, and can be upgraded as well as bought from Merchants or found throughout the world of Remnant 2.
  • Notes, Tips, and Trivia for Red Doe Staff in Remnant 2 go here.
 
All Melee Weapons in Remnant 2
Abyssal Hook  ♦  Assassin's Dagger  ♦  Atom Smasher  ♦  Atom Splitter  ♦  Blade of Adventure  ♦  Blade of Gul  ♦  Bone Chopper  ♦  Crystal Staff  ♦  Decayed Claws  ♦  Dreamcatcher  ♦  Edge of the Forest  ♦  Feral Judgement  ♦  Gas Giant  ♦  Godsplitter  ♦  Hero's Sword  ♦  Huntress Spear  ♦  Iron Greatsword  ♦  Knuckle Dusters  ♦  Krell Axe  ♦  Labyrinth Staff  ♦  Mirage  ♦  Nightshade  ♦  Ornate Blade  ♦  Ornate Flail  ♦  Rebellion Spear  ♦  Ritualist Scythe  ♦  Royal Broadsword  ♦  Rusted Claws  ♦  Scrap Hammer  ♦  Scrap Hatchet  ♦  Scrap Staff  ♦  Shovel  ♦  Smolder  ♦  Spectral Blade  ♦  Steel Flail  ♦  Steel Katana  ♦  Steel Scythe  ♦  Steel Spear  ♦  Steel Sword  ♦  Stonebreaker  ♦  Tal'Ratha Hammer  ♦  Vice Grips  ♦  World's Edge  ♦  Wrathbringer

 




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    • Anonymous

      Hitting the Damage Requirement may seem hard, but the charge attack of the Red Doe staff hitting point blank without this power included (since it doesnt count towards the requirement is 168 upgraded). At all ranks of the Red Doe Staff you just need +50% melee damage to hit the Power requirement every charge attack.

      Note: the melee bleeding ring's damage doesn't count towards this requirement, nor does Lifeline damage

      Note: With Shielded Strike Mutator this Staff's Charge attack counts as 3 hits even though the charge attack only shows 2 damage numbers. With this power going off it counts as a total of 4 hits.

      With the power coming out every hit this weapon actually out damage's the meta Stone Breaker's damage
      No Damage increases with their weapon mod ability included, using a charged attack:
      Red Doe: 328 vs Stonebreaker: 300

      - Stonebreaker's power requires 35 stamina to use vs Red Doe's needing at least +50% melee damage and your melee hit needs to land each time
      - Red Doe Staff's Lifeline ability has 3 times the range of stone breaker and can heal allies (including pets/summons)

      Just thought I would share my findings :) Good luck all!

      • Anonymous

        works real well with the new corrosion mutator it applies the dot on every enemy it passes through and the dots will charge the weapons mod letting you shoot them out back to back, it also builds a ton of mod power with burden of the follower on.

        • Anonymous

          Fantastic weapon paired with Blood Jewel, Drakestone Pearl and Shielded strike Mutator. Literally carried me through 90% of the Overworld content by itself during my first playthrough. Red Widow or Elder armor sets feel like a must for the matching fashion though :/

          • Anonymous

            Mutators seem to be working as of today from what I can tell. I put Shielded Strike on (melee attacks grant 2% shield) and was seeing that working when testing in Ward 13.

            • Anonymous

              I can confirm "No Transmuter" works on this weapon.
              This and Godsplitter are sharing a "error"

              Could a group report this problem between these two weapons?

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