Energy Wave

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Charge attacks use 35 stamina to release an energy wave projectile allowing the wielder to strike enemies from much farther away.


Mod Power Requirement: N/A

 

Energy Wave is a Weapon Mod in Remnant 2. Energy Wave enables the wielder to release an energy wave projectile with charge attacks, allowing strikes against enemies from a much greater distance. Energy Wave consumes 35 stamina per use. This mod is exclusive to the Hero's Sword and cannot be detached or found elsewhere.

 

Remnant 2 Energy Wave Weapon Mod Effect

Energy Wave comes attached to the Hero's Sword weapon. It provides the following effect:

  • Charge attacks use 35 stamina to release an energy wave projectile allowing the wielder to strike enemies from much farther away.

 

How to Get Energy Wave Mod in Remnant 2

 

Builds that use Energy Wave in Remnant 2

Energy Wave is used in the following Builds:

__builds__

 

Remnant 2 Energy Wave Mod Upgrades

Despite Weapon Mods not being upgradeable, once attached to a Weapon, they receive the benefits of the weapon's level, resulting in greater damage as the weapon's level increases.

Weapon Level
Effect
Weapon Level 1
Charge attacks use 35 stamina to release an energy wave projectile allowing the wielder to strike enemies from much farther away.
Weapon Level 2
Charge attacks use 35 stamina to release an energy wave projectile allowing the wielder to strike enemies from much farther away.
Weapon Level 3
Charge attacks use 35 stamina to release an energy wave projectile allowing the wielder to strike enemies from much farther away.
Weapon Level 4
Charge attacks use 35 stamina to release an energy wave projectile allowing the wielder to strike enemies from much farther away.
Weapon Level 5
Charge attacks use 35 stamina to release an energy wave projectile allowing the wielder to strike enemies from much farther away.
Weapon Level 6
Charge attacks use 35 stamina to release an energy wave projectile allowing the wielder to strike enemies from much farther away.
Weapon Level 7
Charge attacks use 35 stamina to release an energy wave projectile allowing the wielder to strike enemies from much farther away.
Weapon Level 8
Charge attacks use 35 stamina to release an energy wave projectile allowing the wielder to strike enemies from much farther away.
Weapon Level 9
Charge attacks use 35 stamina to release an energy wave projectile allowing the wielder to strike enemies from much farther away.
Weapon Level 10
Charge attacks use 35 stamina to release an energy wave projectile allowing the wielder to strike enemies from much farther away.
Weapon Level 11
 
Weapon Level 12
 
Weapon Level 13
 
Weapon Level 14
 
Weapon Level 15
 
Weapon Level 16
 
Weapon Level 17
 
Weapon Level 18
 
Weapon Level 19
 
Weapon Level 20
 

 

Remnant 2 Energy Wave Mod Notes & Trivia

  • Weapon Mods are components that grant active abilities which can be used in and out of combat, they provide a variety of effects including dealing damage, healing, buffing players and more.
  • Most Remnant 2 Mods can be freely slotted in and out of standard Weapons, while other Weapons have their own Mods that cannot be removed.
  • Notes, Tips, and Trivia for Energy Wave Mod in Remnant 2 go here.

 

All Weapon Mods in Remnant 2
Abrasive Rounds  ♦  Accelerator  ♦  Astral Burst  ♦  Athibar  ♦  Awakening  ♦  Banish  ♦  Beta Ray  ♦  Beyond The Veil  ♦  Big Bang  ♦  Blaze  ♦  Blood Draw  ♦  Bloodline  ♦  Bloodshot  ♦  Bloodthirst  ♦  Bore  ♦  Chain Of Command  ♦  Chaos Driver  ♦  Concussive Shot  ♦  Corrosive Rounds  ♦  Creeping Mist  ♦  Cube Room  ♦  Cube Shield  ♦  Cyclone  ♦  Deadpoint  ♦  Death Brand  ♦  Death Sentence  ♦  Defrag  ♦  Dreadwalker  ♦  Dreamwave  ♦  Dying Breath  ♦  Energy Wall  ♦  Eulogy  ♦  Explosive Shot  ♦  Familiar  ♦  Fargazer  ♦  Fathomless Deep  ♦  Faultline  ♦  Firestorm  ♦  Fission Strike  ♦  Flying Bomb Trap  ♦  Fracture  ♦  Fusion Cannon  ♦  Gravity Core  ♦  Guardian's Call  ♦  Guardian's Fury  ♦  Healing Shot  ♦  Heat Sink  ♦  Heatwave  ♦  Helix  ♦  Horizon Strike  ♦  Hot Shot  ♦  Kight Guard  ♦  Knight Guard  ♦  Krell Edge  ♦  Lifeline  ♦  Loath The Weak  ♦  Micronova  ♦  Moonlight Barrage  ♦  Nano Phase  ♦  Nano Swarm  ♦  Nano Swarn  ♦  Ouroboros  ♦  Overflow  ♦  Power Stone  ♦  Prismatic Driver  ♦  Reaver  ♦  Ring Of Spears  ♦  Root Blades  ♦  Rootlash  ♦  Rotted Arrow  ♦  Sandstorm  ♦  Scrap Shot  ♦  Screamer  ♦  Shatterstar  ♦  Skewer  ♦  Song of Eafir  ♦  Soul Brand  ♦  Soulbinder  ♦  Space Crabs  ♦  Spore Shot  ♦  Starfall  ♦  Stasis Beam  ♦  Supernova  ♦  Time Lapse  ♦  Tremor  ♦  Voltaic Rondure  ♦  Whirlwind  ♦  Will of the Wisp  ♦  Windfall  ♦  Witchfire

 




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    • Anonymous

      Can the 35 stamina be reduced with Reinvigorate mutator? Or does the cost stay 35 no matter what and only applies to non "throwable" melee charged attacks?

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