Bore

bore weapon mod remnant2 wiki guide 250px
Fires a drill projectile which bores into enemies on contact, dealing 80 damage. After fully burrowing into an enemy, creates a Weakspot which grants 165% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 10s.


Mod Power Requirement: 750

 

Bore is a Weapon Mod in Remnant 2. Bore shoots a drill projectile that burrows into foes, forming vulnerable spots for intensified harm.

 

Remnant 2 Bore Weapon Mod Effect

Bore can be socketed into any Weapon that has an available Weapon Mod slot.

Once equipped, the Bore  Mod bestows the following effect upon the Weapon it is attached to:

  • Fires a drill projectile which bores into enemies on contact, dealing 80 damage. After fully burrowing into an enemy, creates a Weakspot which grants 165% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 10s.

 

How to Get Bore Mod in Remnant 2

Bore can be found in the following locations:

Bore can be crafted at Ava McCabe. To craft Bore you will need the following Materials:

 

Builds that use Bore in Remnant 2

Bore is used in the following Builds:

 

Remnant 2 Bore Mod Upgrades

Despite Weapon Mods not being upgradeable, once attached to a Weapon, they receive the benefits of the weapon's level, resulting in greater damage as the weapon's level increases.

Weapon Level
Effect
Weapon Level 1
Fires a drill projectile which bores into enemies on contact, dealing 88 damage. After fully burrowing into an enemy, creates a Weakspot which grants 65% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 6s.
Weapon Level 2
Fires a drill projectile which bores into enemies on contact, dealing 96 damage. After fully burrowing into an enemy, creates a Weakspot which grants 65% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 6s.
Weapon Level 3
Fires a drill projectile which bores into enemies on contact, dealing 104 damage. After fully burrowing into an enemy, creates a Weakspot which grants 65% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 6s.
Weapon Level 4
Fires a drill projectile which bores into enemies on contact, dealing 112 damage. After fully burrowing into an enemy, creates a Weakspot which grants 65% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 6s.
Weapon Level 5
Fires a drill projectile which bores into enemies on contact, dealing 120 damage. After fully burrowing into an enemy, creates a Weakspot which grants 65% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 6s.
Weapon Level 6
Fires a drill projectile which bores into enemies on contact, dealing 128 damage. After fully burrowing into an enemy, creates a Weakspot which grants 65% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 6s.
Weapon Level 7
Fires a drill projectile which bores into enemies on contact, dealing 136 damage. After fully burrowing into an enemy, creates a Weakspot which grants 65% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 6s.
Weapon Level 8
Fires a drill projectile which bores into enemies on contact, dealing 144 damage. After fully burrowing into an enemy, creates a Weakspot which grants 65% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 6s.
Weapon Level 9
Fires a drill projectile which bores into enemies on contact, dealing 152 damage. After fully burrowing into an enemy, creates a Weakspot which grants 65% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 6s.
Weapon Level 10
Fires a drill projectile which bores into enemies on contact, dealing 160 damage. After fully burrowing into an enemy, creates a Weakspot which grants 65% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 6s.
Weapon Level 11
Fires a drill projectile which bores into enemies on contact, dealing 168 damage. After fully burrowing into an enemy, creates a Weakspot which grants 65% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 6s.
Weapon Level 12
Fires a drill projectile which bores into enemies on contact, dealing 176 damage. After fully burrowing into an enemy, creates a Weakspot which grants 65% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 6s.
Weapon Level 13
Fires a drill projectile which bores into enemies on contact, dealing 184 damage. After fully burrowing into an enemy, creates a Weakspot which grants 65% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 6s.
Weapon Level 14
Fires a drill projectile which bores into enemies on contact, dealing 192 damage. After fully burrowing into an enemy, creates a Weakspot which grants 65% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 6s.
Weapon Level 15
Fires a drill projectile which bores into enemies on contact, dealing 200 damage. After fully burrowing into an enemy, creates a Weakspot which grants 65% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 6s.
Weapon Level 16
Fires a drill projectile which bores into enemies on contact, dealing 208 damage. After fully burrowing into an enemy, creates a Weakspot which grants 65% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 6s.
Weapon Level 17
Fires a drill projectile which bores into enemies on contact, dealing 216 damage. After fully burrowing into an enemy, creates a Weakspot which grants 65% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 6s.
Weapon Level 18
Fires a drill projectile which bores into enemies on contact, dealing 224 damage. After fully burrowing into an enemy, creates a Weakspot which grants 65% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 6s.
Weapon Level 19
Fires a drill projectile which bores into enemies on contact, dealing 232 damage. After fully burrowing into an enemy, creates a Weakspot which grants 65% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 6s.
Weapon Level 20
Fires a drill projectile which bores into enemies on contact, dealing 240 damage. After fully burrowing into an enemy, creates a Weakspot which grants 65% of normal Weakspot Damage on hit. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 6s.

 

Remnant 2 Bore Mod Notes & Trivia

  • Updated with the release of The Forgotten Kingdom DLC. Check Patch Notes for more information 
  • Weapon Mods are components that grant active abilities which can be used in and out of combat, they provide a variety of effects including dealing damage, healing, buffing players and more.
  • Most Remnant 2 Mods can be freely slotted in and out of standard Weapons, while other Weapons have their own Mods that cannot be removed.
  • Updated with the release of The Forgotten Kingdom DLC. Check Patch Notes for more information
  • Notes, Tips, and Trivia for Bore Mod in Remnant 2 go here.

 

All Weapon Mods in Remnant 2
Abrasive Rounds  ♦  Accelerator  ♦  Astral Burst  ♦  Athibar  ♦  Awakening  ♦  Banish  ♦  Beta Ray  ♦  Beyond The Veil  ♦  Big Bang  ♦  Blaze  ♦  Blood Draw  ♦  Bloodline  ♦  Bloodshot  ♦  Bloodthirst  ♦  Chain Of Command  ♦  Chaos Driver  ♦  Concussive Shot  ♦  Corrosive Rounds  ♦  Creeping Mist  ♦  Cube Room  ♦  Cube Shield  ♦  Cyclone  ♦  Deadpoint  ♦  Deadwood  ♦  Death Brand  ♦  Death Sentence  ♦  Defrag  ♦  Dreadwalker  ♦  Dreamwave  ♦  Dying Breath  ♦  Energy Wall  ♦  Energy Wave  ♦  Eulogy  ♦  Explosive Shot  ♦  Familiar  ♦  Fargazer  ♦  Fathomless Deep  ♦  Faultline  ♦  Firestorm  ♦  Fission Strike  ♦  Flying Bomb Trap  ♦  Fracture  ♦  Fusion Cannon  ♦  Gravity Core  ♦  Guardian's Call  ♦  Guardian's Fury  ♦  Healing Shot  ♦  Heat Sink  ♦  Heatwave  ♦  Helix  ♦  Horizon Strike  ♦  Hot Shot  ♦  Kight Guard  ♦  Knight Guard  ♦  Krell Edge  ♦  Lifeline  ♦  Loath The Weak  ♦  Micronova  ♦  Moonlight Barrage  ♦  Nano Phase  ♦  Nano Swarm  ♦  Nano Swarn  ♦  Ouroboros  ♦  Overflow  ♦  Polygun Mod  ♦  Power Stone  ♦  Prismatic Driver  ♦  Reaver  ♦  Ring Of Spears  ♦  Root Blades  ♦  Rootlash  ♦  Rotted Arrow  ♦  Sandstorm  ♦  Scrap Shot  ♦  Screamer  ♦  Shatterstar  ♦  Skewer  ♦  Song of Eafir  ♦  Soul Brand  ♦  Soulbinder  ♦  Space Crabs  ♦  Spore Shot  ♦  Starfall  ♦  Stasis Beam  ♦  Supernova  ♦  Time Lapse  ♦  Tremor  ♦  Voltaic Rondure  ♦  Whirlwind  ♦  Will of the Wisp  ♦  Windfall  ♦  Witchfire



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    • Anonymous

      It can combo with the engineers turret if you place it where the turret is aiming, which can be powerfull ... If can keep your target perfectly aligned with the turret.

      Or if you use a weapon with high RPS it can be OK

      Otherwise it does not last long enough too be efficient, and it is a pain to aim properly

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