Helix

helix weapon mod remnant2 wiki guide 250px
Shoots a helix of missiles, dealing 120 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 30 damage on contact.


Mod Power Requirement: 850

 

Helix is a Weapon Mod in Remnant 2. Helix unleashes a spiraling barrage of missiles that fragment into smaller rockets, seeking out additional targets.

 

Remnant 2 Helix Weapon Mod Effect

Helix can be socketed into any Weapon that has an available Weapon Mod slot.

Once equipped, the Helix  Mod bestows the following effect upon the Weapon it is attached to:

  • Shoots a helix of missiles, dealing 120 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 30 damage on contact.

 

How to Get Helix Mod in Remnant 2

Helix can be found in the following locations:

  • Can be found in N'Erud -Astropath (Boss)

Helix can be crafted at Ava McCabe. To craft Helix you will need the following Materials:

 

Builds that use Helix in Remnant 2

Helix is used in the following Builds:

__builds__

 

Remnant 2 Helix Mod Upgrades

Despite Weapon Mods not being upgradeable, once attached to a Weapon, they receive the benefits of the weapon's level, resulting in greater damage as the weapon's level increases.

Weapon Level
Effect
Weapon Level 1
Shoots a helix of missiles, dealing 132 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 33 damage on contact.
Weapon Level 2
Shoots a helix of missiles, dealing 134 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 36 damage on contact.
Weapon Level 3
Shoots a helix of missiles, dealing 136 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 39 damage on contact.
Weapon Level 4
Shoots a helix of missiles, dealing 138 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 42 damage on contact.
Weapon Level 5
Shoots a helix of missiles, dealing 140 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 45 damage on contact.
Weapon Level 6
Shoots a helix of missiles, dealing 142 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 48 damage on contact.
Weapon Level 7
Shoots a helix of missiles, dealing 144 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 51 damage on contact.
Weapon Level 8
Shoots a helix of missiles, dealing 146 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 54 damage on contact.
Weapon Level 9
Shoots a helix of missiles, dealing 148 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 57 damage on contact.
Weapon Level 10
Shoots a helix of missiles, dealing 150 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 60 damage on contact.
Weapon Level 11
Shoots a helix of missiles, dealing 152 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 63 damage on contact.
Weapon Level 12
Shoots a helix of missiles, dealing5154 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 66 damage on contact.
Weapon Level 13
Shoots a helix of missiles, dealing 156 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 69 damage on contact.
Weapon Level 14
Shoots a helix of missiles, dealing 158 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 72 damage on contact.
Weapon Level 15
Shoots a helix of missiles, dealing 160 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 75 damage on contact.
Weapon Level 16
Shoots a helix of missiles, dealing 162 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 78 damage on contact.
Weapon Level 17
Shoots a helix of missiles, dealing 164 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 81 damage on contact.
Weapon Level 18
Shoots a helix of missiles, dealing 166 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 84 damage on contact.
Weapon Level 19
Shoots a helix of missiles, dealing 168 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 87 damage on contact.
Weapon Level 20
Shoots a helix of missiles, dealing 170 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 90 damage on contact.

 

Remnant 2 Helix Mod Notes & Trivia

  • Weapon Mods are components that grant active abilities which can be used in and out of combat, they provide a variety of effects including dealing damage, healing, buffing players and more.
  • Most Remnant 2 Mods can be freely slotted in and out of standard Weapons, while other Weapons have their own Mods that cannot be removed.
  • Notes, Tips, and Trivia for Helix Mod in Remnant 2 go here.

 

All Weapon Mods in Remnant 2
Abrasive Rounds  ♦  Accelerator  ♦  Astral Burst  ♦  Athibar  ♦  Awakening  ♦  Banish  ♦  Beta Ray  ♦  Beyond The Veil  ♦  Big Bang  ♦  Blaze  ♦  Blood Draw  ♦  Bloodline  ♦  Bloodshot  ♦  Bloodthirst  ♦  Bore  ♦  Chain Of Command  ♦  Chaos Driver  ♦  Concussive Shot  ♦  Corrosive Rounds  ♦  Creeping Mist  ♦  Cube Room  ♦  Cube Shield  ♦  Cyclone  ♦  Deadpoint  ♦  Death Brand  ♦  Death Sentence  ♦  Defrag  ♦  Dreadwalker  ♦  Dreamwave  ♦  Dying Breath  ♦  Energy Wall  ♦  Energy Wave  ♦  Eulogy  ♦  Explosive Shot  ♦  Familiar  ♦  Fargazer  ♦  Fathomless Deep  ♦  Faultline  ♦  Firestorm  ♦  Fission Strike  ♦  Flying Bomb Trap  ♦  Fracture  ♦  Fusion Cannon  ♦  Gravity Core  ♦  Guardian's Call  ♦  Guardian's Fury  ♦  Healing Shot  ♦  Heat Sink  ♦  Heatwave  ♦  Horizon Strike  ♦  Hot Shot  ♦  Kight Guard  ♦  Knight Guard  ♦  Krell Edge  ♦  Lifeline  ♦  Loath The Weak  ♦  Micronova  ♦  Moonlight Barrage  ♦  Nano Phase  ♦  Nano Swarm  ♦  Nano Swarn  ♦  Ouroboros  ♦  Overflow  ♦  Power Stone  ♦  Prismatic Driver  ♦  Reaver  ♦  Ring Of Spears  ♦  Root Blades  ♦  Rootlash  ♦  Rotted Arrow  ♦  Sandstorm  ♦  Scrap Shot  ♦  Screamer  ♦  Shatterstar  ♦  Skewer  ♦  Song of Eafir  ♦  Soul Brand  ♦  Soulbinder  ♦  Space Crabs  ♦  Spore Shot  ♦  Starfall  ♦  Stasis Beam  ♦  Supernova  ♦  Time Lapse  ♦  Tremor  ♦  Voltaic Rondure  ♦  Whirlwind  ♦  Will of the Wisp  ♦  Windfall  ♦  Witchfire



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    • Anonymous

      Really good with Detonation Trigger, however the full helix of missiles count as a single collision object, keep this in mind when aiming at enemies near cover as failing to hit the enemy directly will not cause the submunitions to separate, instead just causing no damage against a wall or a destructable object.

      • Anonymous

        Versatile mod, been using it a lot more since I got Archon. A single rocket barrage oneshots enemies like Dran on Apocalypse, if almost all of them hit. It's also good against flying enemies and targets farther away, contrary to Tremor and Firestorm. I really like the ground based mods too, but Helix has been a good companion recently.

        • Anonymous

          Similar to Tremor, the advantage of this MOD is being able to scatter explosive damage without worrying about friendly fire.

          • Anonymous

            Combine it with the amulet that adds 500+ dmg on explosion and burning. If you go in with othering that increase fire dmg and mod regeneration. You should be able to spam cast it like some other similar mods.

            • Anonymous

              Space Crabs is auto-seeking and deals the same damage at half the mod power cost. Helix is pretty underwhelming.

              • Anonymous

                A unique mod that looks, sounds and feels very fun. Destiny players may recognize this mod as a pocket Gjallarhorn. Unfortunately the damage lacks slightly, the tracking submunitions have a bad habit of fleeing outside the map's geometry

                And gat damnb it costs SO much mod power. Legitimately the Star Shot gun with its Big Bang mod does FAR more damage and costs LESS to build up despite also being high cost.

                Feels preemptively nerfed because there were worries of it being too powerful

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