Firestorm

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Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals 75 FIRE damage per second. Lasts 15s.


Mod Power Requirement: 1,250

 

Firestorm is a Weapon Mod in Remnant 2. Firestorm conjures a raging cyclone that draws in adversaries, subjecting them to scorching burns and intense fire damage.

 

Remnant 2 Firestorm Weapon Mod Effect

Firestorm can be socketed into any Weapon that has an available Weapon Mod slot.

Once equipped, the Firestorm  Mod bestows the following effect upon the Weapon it is attached to:

  • Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals 75 FIRE damage per second. Lasts 15s.

 

How to Get Firestorm Mod in Remnant 2

Firestorm can be found in the following locations:

Firestorm can be crafted at Ava McCabe. To craft Firestorm you will need the following Materials:

 

Builds that use Firestorm in Remnant 2

Firestorm is used in the following Builds:

 
 

 

Remnant 2 Firestorm Mod Upgrades

Despite Weapon Mods not being upgradeable, once attached to a Weapon, they receive the benefits of the weapon's level, resulting in greater damage as the weapon's level increases.

Weapon Level
Effect
Weapon Level 1
Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals 82.5 FIRE damage per second. Lasts 15s.
Weapon Level 2
Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals 90 FIRE damage per second. Lasts 15s.
Weapon Level 3
Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals 97.5 FIRE damage per second. Lasts 15s.
Weapon Level 4
Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals 105 FIRE damage per second. Lasts 15s.
Weapon Level 5
Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals 112.5 FIRE damage per second. Lasts 15s.
Weapon Level 6
Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals 120 FIRE damage per second. Lasts 15s.
Weapon Level 7
Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals 127.5 FIRE damage per second. Lasts 15s.
Weapon Level 8
Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals 135 FIRE damage per second. Lasts 15s.
Weapon Level 9
Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals 142.5 FIRE damage per second. Lasts 15s.
Weapon Level 10
Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals 150 FIRE damage per second. Lasts 15s.
Weapon Level 11
Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals 157.5 FIRE damage per second. Lasts 15s.
Weapon Level 12
Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals 165 FIRE damage per second. Lasts 15s.
Weapon Level 13
Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals 172.5 FIRE damage per second. Lasts 15s.
Weapon Level 14
Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals 180 FIRE damage per second. Lasts 15s.
Weapon Level 15
Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals 187.5 FIRE damage per second. Lasts 15s.
Weapon Level 16
Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals 195 FIRE damage per second. Lasts 15s.
Weapon Level 17
Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals 202.5 FIRE damage per second. Lasts 15s.
Weapon Level 18
Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals 210 FIRE damage per second. Lasts 15s.
Weapon Level 19
Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals 217.5 FIRE damage per second. Lasts 15s.
Weapon Level 20
Creates a whirling cyclone that sucks in nearby targets and applies BURNING for 10s. The center of the cyclone deals 225 FIRE damage per second. Lasts 15s.

 

Remnant 2 Firestorm Mod Notes & Trivia

  • Updated with the release of The Forgotten Kingdom DLC. Check Patch Notes for more information.
    • Properly Scales with Mod Duration Bonuses
  • Weapon Mods are components that grant active abilities which can be used in and out of combat, they provide a variety of effects including dealing damage, healing, buffing players and more.
  • Most Remnant 2 Mods can be freely slotted in and out of standard Weapons, while other Weapons have their own Mods that cannot be removed.
  • Notes, Tips, and Trivia for Firestorm Mod in Remnant 2 go here.

 

All Weapon Mods in Remnant 2
Abrasive Rounds  ♦  Accelerator  ♦  Astral Burst  ♦  Athibar  ♦  Awakening  ♦  Banish  ♦  Beta Ray  ♦  Beyond The Veil  ♦  Big Bang  ♦  Blaze  ♦  Blood Draw  ♦  Bloodline  ♦  Bloodshot  ♦  Bloodthirst  ♦  Bore  ♦  Chain Of Command  ♦  Chaos Driver  ♦  Concussive Shot  ♦  Corrosive Rounds  ♦  Creeping Mist  ♦  Cube Room  ♦  Cube Shield  ♦  Cyclone  ♦  Deadpoint  ♦  Deadwood  ♦  Death Brand  ♦  Death Sentence  ♦  Defrag  ♦  Dreadwalker  ♦  Dreamwave  ♦  Dying Breath  ♦  Energy Wall  ♦  Energy Wave  ♦  Eulogy  ♦  Explosive Shot  ♦  Familiar  ♦  Fargazer  ♦  Fathomless Deep  ♦  Faultline  ♦  Fission Strike  ♦  Flying Bomb Trap  ♦  Fracture  ♦  Fusion Cannon  ♦  Gravity Core  ♦  Guardian's Call  ♦  Guardian's Fury  ♦  Healing Shot  ♦  Heat Sink  ♦  Heatwave  ♦  Helix  ♦  Horizon Strike  ♦  Hot Shot  ♦  Kight Guard  ♦  Knight Guard  ♦  Krell Edge  ♦  Lifeline  ♦  Loath The Weak  ♦  Micronova  ♦  Moonlight Barrage  ♦  Nano Phase  ♦  Nano Swarm  ♦  Nano Swarn  ♦  Ouroboros  ♦  Overflow  ♦  Polygun Mod  ♦  Power Stone  ♦  Prismatic Driver  ♦  Reaver  ♦  Ring Of Spears  ♦  Root Blades  ♦  Rootlash  ♦  Rotted Arrow  ♦  Sandstorm  ♦  Scrap Shot  ♦  Screamer  ♦  Shatterstar  ♦  Skewer  ♦  Song of Eafir  ♦  Soul Brand  ♦  Soulbinder  ♦  Space Crabs  ♦  Spore Shot  ♦  Starfall  ♦  Stasis Beam  ♦  Supernova  ♦  Time Lapse  ♦  Tremor  ♦  Voltaic Rondure  ♦  Whirlwind  ♦  Will of the Wisp  ♦  Windfall  ♦  Witchfire



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    • Anonymous

      Without a doubt, one of the most devastating and powerful mods in all of both games.

      First off, for archetypes: Archon... That's all. Big surprise the mod-focused archetype will be the best option to boost this thing's use.
      Summoner for the extra mod damage or Handler for clutch dog revives are nice candidates for the second slot. You don't have to worry too much about damaging your dog thanks to the Kinship trait, and enemies will likely perish in the Firestorm while you're getting revived.

      For traits: Maxing out the Amplitude trait turns the wimpy cyclone into a blazing inferno. It is, however, a good idea to consider that a smaller Firestorm can be far less dangerous depending on the environment. As others have mentioned, Kinship, a trait I once thought was a wasted slot, ‌INCLUDES damage done to oneself, greatly mitigating the penalty of getting stuck in your own storm. Strongly recommended.

      Accessories: Talisman of the Sun is a no-brainer, but what truly elevates this mod's damage to ridiculous heights is the Red Ring of Death; a ring I'm sure was made for this mod considering both their relation to the Red Prince.
      Honorable mentions include the Singed Ring, Shard Banded Ring, and Band of the Fanatic. You really can't miss with any these.

      Weapon: I can't think of a more appropriate weapon to throw this on than the Sparkfire Shotgun. Not only does this thing synergize with the aforementioned accessories, a Losomn faction mod makes the weapon model look badass, which I'd argue is more important.
      You do NOT have to run the Harmonizer mutator to get the most out of this mod. The damage increase is quite negligible. The Feedback mutator would be my personal recommendation as it allows for near permanent uptime and access of mod use.
      If you want to *really* bully enemies, considering comboing every Firestorm with the Song of Eafir mod. I think the *only* Elite capable of escaping this combo is the drone-summoning bot on N'Erud whose shields allow it shrug off burn damage. As for bosses, Kaeula's Shadow is the only boss that truly counters this mod as the water-filled arena shuts down the damage completely. Honorable mentions are the Corruptor and Sha'Hala since the projectile fires straight through them for some reason. Corruptor can still be shot directly as it revives the guardian, and Sha'Hala's fists can still be targeted with this, however.


      Finally, it is *very* important to understand that this mod can function in two different ways:

      1) Shooting at the floor will achieve a stationary storm that will drawn in and anchor anyone that gets too close to the center. This can even affect bosses, typically ones that are modeled after Elites.

      2) Shooting an enemy directly, however, will cause the storm to bind to that enemy and follow their movements instead. Needless to say, this is very dangerous when thrown on a melee-focused enemy, as they will naturally attempt to close distance and wind up trapping you inside the storm. You're now stuck in a Firestorm with an enemy meleeing right next to you. Again, Song of Eafir can really bail you out if this happens. Be careful where you shoot!

      • Anonymous

        I learned the hard way, do NOT use this on the second phase of Nightweaver unless you like gambling or trust your defense. The tornado has great tracking, so great it follows here while she teleports

        • Anonymous

          Maxed out kinship will prevent it from damaging you. Your teammates might still get a nasty sunburn, but it shouldn't kill them under normal circumstances.

          • Anonymous

            This mod is very, very pretty. The animation and artwork on the fire hurricane is just [chef's kiss]

            Oh, and also it melts nearly any elite or patch of mobs you snare with it. Put a few nice dents in the final boss's HP bar with it too.

            • Anonymous

              Equip the Hardcore Metal Band, Alchemy Stone, and Stone of Malevolence, then just keep shooting and charging in. Become the phoenix.

              • Anonymous

                "Playing with fire" Best way to describe this mod.
                On one hand it does crazy good damage, especially with Talisman of the sun and a few other mod power/regen rings. As archon you can pretty much spam this mod on dummies and have 10 tornadoes active at once. Never going to happen fighting tho because everything dies instantly to this.
                But on the other hand if you are not careful and the projectile happens to bounce off an enemy back to you, you and your team will die instantly. Especially if you maxed out Amplitude, the radius of the tornado is insanely dangerous lol.

                • Anonymous

                  i love this mod but whoever the dev was that thought making this latch onto enemys you hit the projectile with needs to hit their shin with a scooter,

                  • Anonymous

                    i love this mod, its so handy against elites and it sucks in the little guys too...and me...and my dog... dont like the last parts of it tho

                    • Anonymous

                      I don't know if I like or hate this mod, on one hand it does some good damage and keeps some enemies trapped. On the other hand, it'll also burn and pull you as well, and it hurts a good bit. There's better options and unless you really really wanna use it, don't bash your head into a wall.

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