Tremor

tremor weapon mod remnant2 wiki guide 250px
Fires a projectile that cracks the ground and spawns shockwaves that deal 75 damage Within 9m for 6s. Shockwaves inflict 3x impact.


Mod Power Requirement: 900

 

Tremor is a Weapon Mod in Remnant 2. Tremor fires a projectile that fractures the ground, generating shockwaves that reverberate within a sizable radius, dealing impactful damage and inducing powerful impacts.

 

Remnant 2 Tremor Weapon Mod Effect

Tremor can be socketed into any Weapon that has an available Weapon Mod slot.

Once equipped, the Tremor  Mod bestows the following effect upon the Weapon it is attached to:

  • Fires a projectile that cracks the ground and spawns shockwaves that deal 75 damage Within 9m for 6s. Shockwaves inflict 3x impact.

 

How to Get Tremor Mod in Remnant 2

Tremor can be found in the following locations:

Tremor can be crafted at Ava McCabe. To craft Tremor you will need the following Materials:

 

Builds that use Tremor in Remnant 2

Tremor is used in the following Builds:

__builds__

 

Remnant 2 Tremor Mod Upgrades

Despite Weapon Mods not being upgradeable, once attached to a Weapon, they receive the benefits of the weapon's level, resulting in greater damage as the weapon's level increases.

Weapon Level
Effect
Weapon Level 1
Fires a projectile that cracks the ground and spawns shockwaves that deal 82.5 damage Within 9m for 6s. Shockwaves inflict 3x impact.
Weapon Level 2
Fires a projectile that cracks the ground and spawns shockwaves that deal X90 damage Within 9m for 6s. Shockwaves inflict 3x impact.
Weapon Level 3
Fires a projectile that cracks the ground and spawns shockwaves that deal X97.5 damage Within 9m for 6s. Shockwaves inflict 3x impact.
Weapon Level 4
Fires a projectile that cracks the ground and spawns shockwaves that deal X105 damage Within 9m for 6s. Shockwaves inflict 3x impact.
Weapon Level 5
Fires a projectile that cracks the ground and spawns shockwaves that deal X112.5 damage Within 9m for 6s. Shockwaves inflict 3x impact.
Weapon Level 6
Fires a projectile that cracks the ground and spawns shockwaves that deal X120 damage Within 9m for 6s. Shockwaves inflict 3x impact.
Weapon Level 7
Fires a projectile that cracks the ground and spawns shockwaves that deal X127.5 damage Within 9m for 6s. Shockwaves inflict 3x impact.
Weapon Level 8
Fires a projectile that cracks the ground and spawns shockwaves that deal X135 damage Within 9m for 6s. Shockwaves inflict 3x impact.
Weapon Level 9
Fires a projectile that cracks the ground and spawns shockwaves that deal X142.5 damage Within 9m for 6s. Shockwaves inflict 3x impact.
Weapon Level 10
Fires a projectile that cracks the ground and spawns shockwaves that deal X150 damage Within 9m for 6s. Shockwaves inflict 3x impact.
Weapon Level 11
Fires a projectile that cracks the ground and spawns shockwaves that deal X157.5 damage Within 9m for 6s. Shockwaves inflict 3x impact.
Weapon Level 12
Fires a projectile that cracks the ground and spawns shockwaves that deal X165 damage Within 9m for 6s. Shockwaves inflict 3x impact.
Weapon Level 13
Fires a projectile that cracks the ground and spawns shockwaves that deal X172.5 damage Within 9m for 6s. Shockwaves inflict 3x impact.
Weapon Level 14
Fires a projectile that cracks the ground and spawns shockwaves that deal X180 damage Within 9m for 6s. Shockwaves inflict 3x impact.
Weapon Level 15
Fires a projectile that cracks the ground and spawns shockwaves that deal X187.5 damage Within 9m for 6s. Shockwaves inflict 3x impact.
Weapon Level 16
Fires a projectile that cracks the ground and spawns shockwaves that deal X195 damage Within 9m for 6s. Shockwaves inflict 3x impact.
Weapon Level 17
Fires a projectile that cracks the ground and spawns shockwaves that deal X202.5 damage Within 9m for 6s. Shockwaves inflict 3x impact.
Weapon Level 18
Fires a projectile that cracks the ground and spawns shockwaves that deal X210 damage Within 9m for 6s. Shockwaves inflict 3x impact.
Weapon Level 19
Fires a projectile that cracks the ground and spawns shockwaves that deal X217.5 damage Within 9m for 6s. Shockwaves inflict 3x impact.
Weapon Level 20
Fires a projectile that cracks the ground and spawns shockwaves that deal X225 damage Within 9m for 6s. Shockwaves inflict 3x impact.

 

Remnant 2 Tremor Mod Notes & Trivia

  • Weapon Mods are components that grant active abilities which can be used in and out of combat, they provide a variety of effects including dealing damage, healing, buffing players and more.
  • Most Remnant 2 Mods can be freely slotted in and out of standard Weapons, while other Weapons have their own Mods that cannot be removed.
  • Notes, Tips, and Trivia for Tremor Mod in Remnant 2 go here.

 

All Weapon Mods in Remnant 2
Abrasive Rounds  ♦  Accelerator  ♦  Astral Burst  ♦  Athibar  ♦  Awakening  ♦  Banish  ♦  Beta Ray  ♦  Beyond The Veil  ♦  Big Bang  ♦  Blaze  ♦  Blood Draw  ♦  Bloodline  ♦  Bloodshot  ♦  Bloodthirst  ♦  Bore  ♦  Chain Of Command  ♦  Chaos Driver  ♦  Concussive Shot  ♦  Corrosive Rounds  ♦  Creeping Mist  ♦  Cube Room  ♦  Cube Shield  ♦  Cyclone  ♦  Deadpoint  ♦  Death Brand  ♦  Death Sentence  ♦  Defrag  ♦  Dreadwalker  ♦  Dreamwave  ♦  Dying Breath  ♦  Energy Wall  ♦  Energy Wave  ♦  Eulogy  ♦  Explosive Shot  ♦  Familiar  ♦  Fargazer  ♦  Fathomless Deep  ♦  Faultline  ♦  Firestorm  ♦  Fission Strike  ♦  Flying Bomb Trap  ♦  Fracture  ♦  Fusion Cannon  ♦  Gravity Core  ♦  Guardian's Call  ♦  Guardian's Fury  ♦  Healing Shot  ♦  Heat Sink  ♦  Heatwave  ♦  Helix  ♦  Horizon Strike  ♦  Hot Shot  ♦  Kight Guard  ♦  Knight Guard  ♦  Krell Edge  ♦  Lifeline  ♦  Loath The Weak  ♦  Micronova  ♦  Moonlight Barrage  ♦  Nano Phase  ♦  Nano Swarm  ♦  Nano Swarn  ♦  Ouroboros  ♦  Overflow  ♦  Power Stone  ♦  Prismatic Driver  ♦  Reaver  ♦  Ring Of Spears  ♦  Root Blades  ♦  Rootlash  ♦  Rotted Arrow  ♦  Sandstorm  ♦  Scrap Shot  ♦  Screamer  ♦  Shatterstar  ♦  Skewer  ♦  Song of Eafir  ♦  Soul Brand  ♦  Soulbinder  ♦  Space Crabs  ♦  Spore Shot  ♦  Starfall  ♦  Stasis Beam  ♦  Supernova  ♦  Time Lapse  ♦  Voltaic Rondure  ♦  Whirlwind  ♦  Will of the Wisp  ♦  Windfall  ♦  Witchfire



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    • Anonymous

      Deals explosive damage and will proc detonation trigger for 25% more damage and a burn, and Pairs nicely with amplitude trait to cover a wider area. It can hit flying enemies if they fly low enough, and best of all there's no team damage. Best mod for trash clear/ bosses with minions, if you dont want to use enigma or just want to use explosions. Been using Pulse Rifle with Tremor, and Star shot (with twisting wounds) in the offhand, detonation trigger neck, nice mix of aoe and single target.

      • Anonymous

        It's honestly a pretty good mod and comparable to Song of Eafir as a utility based mod. If you're getting cornered and swarmed by a bunch of trash mobs whilst trying to reload you can quickly shoot this off on the ground in front of you and it'll help you give some breathing room.

        The guaranteed stagger is really helpful, and the shockwaves themselves can kill off most small things in a couple pulses (even on Apoc). Also really useful for those boss fights where they summon a bunch of small mobs (nightweaver spiders, ravager rolly boys, etc.) so you can quickly clear them off with this and switch back to dps.

        Best part is that unlike other effects similar to this there's no self damage to worry about (unlike say sporebloom).

        Only con is that it doesn't work as well on flying enemies. But still overall an easy A- or B+ mod worth a consideration in most loadouts.

        • Anonymous

          Weird thing about this mod: If there's multiple Tremors down, mobs seem to only be affected by the pulses of first Tremor that affected them. So if you have like 3 overlap and going off, mobs will only take damage from the first Tremor. This means that spamming them doesn't serve much of a purpose other than expanding the area that you can cover. Though this could just be a strange quirk with the training dummies.

          • Anonymous

            This shock wave is treated as an "explosion".
            Detonation Trigger can be used to add a burning effect.
            Also, extending the mod effect duration increases the number of times the shockwave is generated.

            • Anonymous

              can destroy tel ratha's glowing orbs during the physical fight if you don't want to avoid them. This mod shreds bosses with detonation trigger and a handgun with space crabs

              • Anonymous

                this mod sometimes dont explode.The thing you throw just stays on ground. Usually happens if the projectile hits an enemy or some vertical surface. But can be completely random too

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