Big Bang

big bang weapon mod remnant2 wiki guide 250px
Funnels all current Mod Charges into the next shot. Projectiles deal 65 direct damage and 65 Explosive damage in a 5m per Charge consumed. Explosion applies 75 BURNING damage over 10s per Charge consumed.
Additional Charges consumed increase all damage by 5%. Max 5 Charges


Mod Power Requirement:  420

 

Big Bang is a Weapon Mod in Remnant 2. Big Bang channels all available Mod Charges into the next shot, significantly enhancing its power. The projectiles unleashed deal direct and explosive damage within a 5-meter radius for each consumed Charge. Additionally, the explosion inflicts burning damage over time based on the number of Charges used. The damage of Big Bang increases by 5% for each additional Charge consumed, with a maximum of 5 Charges. This mod is unique to the Star Shot and cannot be removed or obtained from other sources.

 

Remnant 2 Big Bang Weapon Mod Effect

Big Bang comes attached to the Star Shot weapon. It provides the following effect:

  • Funnels all current Mod Charges into the next shot. Projectiles deal 65 direct damage and 65 Explosive damage in a 5m per Charge consumed. Explosion applies 75 BURNING damage over 10s per Charge consumed.
  • Additional Charges consumed increase all damage by 5%. Max 5 Charges
  • Mod Power Requirement: 420

 

How to Get Big Bang Mod in Remnant 2

 

Builds that use Big Bang in Remnant 2

Big Bang is used in the following Builds:

__builds__

 

Remnant 2 Big Bang Mod Upgrades

Despite Weapon Mods not being upgradeable, once attached to a Weapon, they receive the benefits of the weapon's level, resulting in greater damage as the weapon's level increases.

Weapon Level
Effect
Weapon Level 1
Funnels all current Mod Charges into the next shot. Projectiles deal 78 direct damage and 78 Explosive damage in a 5m per Charge consumed. Explosion applies 90 BURNING damage over 5s per Charge consumed. 
Additional Charges consumed increase all damage by 5%. Max 5 Charges
Weapon Level 2
Funnels all current Mod Charges into the enxt shot. Projectiles deal 91 direct damage and 91 Explosive damage in a 5m per Charge consumed. Explosion applies 105 BURNING damage over 10s per Charge consumed.
Additional Charges consumed increase all damage by 5%. Max 5 Charges
Weapon Level 3
Funnels all current Mod Charges into the next shot. Projectiles deal 104 direct damage and 104 Explosive damage in a 5m per Charge consumed. Explosion applies 120 BURNING damage over 5s per Charge consumed. 
Additional Charges consumed increase all damage by 5%. Max 5 Charges
Weapon Level 4
Funnels all current Mod Charges into the next shot. Projectiles deal 117 direct damage and 117 Explosive damage in a 5m per Charge consumed. Explosion applies 135 BURNING damage over 5s per Charge consumed. 
Additional Charges consumed increase all damage by 5%. Max 5 Charges
Weapon Level 5
Funnels all current Mod Charges into the next shot. Projectiles deal 130 direct damage and 130 Explosive damage in a 5m per Charge consumed. Explosion applies 150 BURNING damage over 5s per Charge consumed. 
Additional Charges consumed increase all damage by 5%. Max 5 Charges
Weapon Level 6
Funnels all current Mod Charges into the next shot. Projectiles deal 143 direct damage and 143 Explosive damage in a 5m per Charge consumed. Explosion applies 165 BURNING damage over 5s per Charge consumed. 
Additional Charges consumed increase all damage by 5%. Max 5 Charges
Weapon Level 7
Funnels all current Mod Charges into the next shot. Projectiles deal 156 direct damage and 156 Explosive damage in a 5m per Charge consumed. Explosion applies 180 BURNING damage over 5s per Charge consumed. 
Additional Charges consumed increase all damage by 5%. Max 5 Charges
Weapon Level 8
Funnels all current Mod Charges into the next shot. Projectiles deal 169 direct damage and 169 Explosive damage in a 5m per Charge consumed. Explosion applies 195 BURNING damage over 5s per Charge consumed. 
Additional Charges consumed increase all damage by 5%. Max 5 Charges
Weapon Level 9
Funnels all current Mod Charges into the next shot. Projectiles deal 182 direct damage and 182 Explosive damage in a 5m per Charge consumed. Explosion applies 210 BURNING damage over 5s per Charge consumed. 
Additional Charges consumed increase all damage by 5%. Max 5 Charges
Weapon Level 10
Funnels all current Mod Charges into the next shot. Projectiles deal 195 direct damage and 195 Explosive damage in a 5m per Charge consumed. Explosion applies 225 BURNING damage over 5s per Charge consumed. 
Additional Charges consumed increase all damage by 5%. Max 5 Charges

 

Remnant 2 Big Bang Mod Notes & Trivia

  • Weapon Mods are components that grant active abilities which can be used in and out of combat, they provide a variety of effects including dealing damage, healing, buffing players and more.
  • Most Remnant 2 Mods can be freely slotted in and out of standard Weapons, while other Weapons have their own Mods that cannot be removed.
  • This Mod, fully charged, can easily team kill doing over 200 damage even with a full Kinship trait card
  • Notes, Tips, and Trivia for Big Bang Mod in Remnant 2 go here.

 

All Weapon Mods in Remnant 2
Abrasive Rounds  ♦  Accelerator  ♦  Astral Burst  ♦  Athibar  ♦  Awakening  ♦  Banish  ♦  Beta Ray  ♦  Beyond The Veil  ♦  Blaze  ♦  Blood Draw  ♦  Bloodline  ♦  Bloodshot  ♦  Bloodthirst  ♦  Bore  ♦  Chain Of Command  ♦  Chaos Driver  ♦  Concussive Shot  ♦  Corrosive Rounds  ♦  Creeping Mist  ♦  Cube Room  ♦  Cube Shield  ♦  Cyclone  ♦  Deadpoint  ♦  Deadwood  ♦  Death Brand  ♦  Death Sentence  ♦  Defrag  ♦  Dreadwalker  ♦  Dreamwave  ♦  Dying Breath  ♦  Energy Wall  ♦  Energy Wave  ♦  Eulogy  ♦  Explosive Shot  ♦  Familiar  ♦  Fargazer  ♦  Fathomless Deep  ♦  Faultline  ♦  Firestorm  ♦  Fission Strike  ♦  Flying Bomb Trap  ♦  Fracture  ♦  Fusion Cannon  ♦  Gravity Core  ♦  Guardian's Call  ♦  Guardian's Fury  ♦  Healing Shot  ♦  Heat Sink  ♦  Heatwave  ♦  Helix  ♦  Horizon Strike  ♦  Hot Shot  ♦  Kight Guard  ♦  Knight Guard  ♦  Krell Edge  ♦  Lifeline  ♦  Loath The Weak  ♦  Micronova  ♦  Moonlight Barrage  ♦  Nano Phase  ♦  Nano Swarm  ♦  Nano Swarn  ♦  Ouroboros  ♦  Overflow  ♦  Polygun Mod  ♦  Power Stone  ♦  Prismatic Driver  ♦  Reaver  ♦  Ring Of Spears  ♦  Root Blades  ♦  Rootlash  ♦  Rotted Arrow  ♦  Sandstorm  ♦  Scrap Shot  ♦  Screamer  ♦  Shatterstar  ♦  Skewer  ♦  Song of Eafir  ♦  Soul Brand  ♦  Soulbinder  ♦  Space Crabs  ♦  Spore Shot  ♦  Starfall  ♦  Stasis Beam  ♦  Supernova  ♦  Time Lapse  ♦  Tremor  ♦  Voltaic Rondure  ♦  Whirlwind  ♦  Will of the Wisp  ♦  Windfall  ♦  Witchfire

 




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