Big Bang |
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Funnels all current Mod Charges into the next shot. Projectiles deal 65 direct damage and 65 Explosive damage in a 5m per Charge consumed. Explosion applies 75 BURNING damage over 10s per Charge consumed. Additional Charges consumed increase all damage by 5%. Max 5 Charges
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Big Bang is a Weapon Mod in Remnant 2. Big Bang channels all available Mod Charges into the next shot, significantly enhancing its power. The projectiles unleashed deal direct and explosive damage within a 5-meter radius for each consumed Charge. Additionally, the explosion inflicts burning damage over time based on the number of Charges used. The damage of Big Bang increases by 5% for each additional Charge consumed, with a maximum of 5 Charges. This mod is unique to the Star Shot and cannot be removed or obtained from other sources.
Remnant 2 Big Bang Weapon Mod Effect
Big Bang comes attached to the Star Shot weapon. It provides the following effect:
- Funnels all current Mod Charges into the next shot. Projectiles deal 65 direct damage and 65 Explosive damage in a 5m per Charge consumed. Explosion applies 75 BURNING damage over 10s per Charge consumed.
- Additional Charges consumed increase all damage by 5%. Max 5 Charges
- Mod Power Requirement: 420
How to Get Big Bang Mod in Remnant 2
- Big Bang can be found attached to the Star Shot Weapon. To get the weapon complete the Supply Ship Event, in N'Erud.
- Big Bang is an exclusive Weapon Mod for the Star Shot and cannot be unequipped.
- It cannot be crafted or found elsewhere.
Builds that use Big Bang in Remnant 2
Big Bang is used in the following Builds:
__builds__
Remnant 2 Big Bang Mod Upgrades
Despite Weapon Mods not being upgradeable, once attached to a Weapon, they receive the benefits of the weapon's level, resulting in greater damage as the weapon's level increases.
Weapon Level |
Effect |
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Weapon Level 1 |
Funnels all current Mod Charges into the next shot. Projectiles deal 78 direct damage and 78 Explosive damage in a 5m per Charge consumed. Explosion applies 90 BURNING damage over 5s per Charge consumed. Additional Charges consumed increase all damage by 5%. Max 5 Charges |
Weapon Level 2 |
Funnels all current Mod Charges into the enxt shot. Projectiles deal 91 direct damage and 91 Explosive damage in a 5m per Charge consumed. Explosion applies 105 BURNING damage over 10s per Charge consumed. Additional Charges consumed increase all damage by 5%. Max 5 Charges |
Weapon Level 3 |
Funnels all current Mod Charges into the next shot. Projectiles deal 104 direct damage and 104 Explosive damage in a 5m per Charge consumed. Explosion applies 120 BURNING damage over 5s per Charge consumed. Additional Charges consumed increase all damage by 5%. Max 5 Charges |
Weapon Level 4 |
Funnels all current Mod Charges into the next shot. Projectiles deal 117 direct damage and 117 Explosive damage in a 5m per Charge consumed. Explosion applies 135 BURNING damage over 5s per Charge consumed. Additional Charges consumed increase all damage by 5%. Max 5 Charges |
Weapon Level 5 |
Funnels all current Mod Charges into the next shot. Projectiles deal 130 direct damage and 130 Explosive damage in a 5m per Charge consumed. Explosion applies 150 BURNING damage over 5s per Charge consumed. Additional Charges consumed increase all damage by 5%. Max 5 Charges |
Weapon Level 6 |
Funnels all current Mod Charges into the next shot. Projectiles deal 143 direct damage and 143 Explosive damage in a 5m per Charge consumed. Explosion applies 165 BURNING damage over 5s per Charge consumed. Additional Charges consumed increase all damage by 5%. Max 5 Charges |
Weapon Level 7 |
Funnels all current Mod Charges into the next shot. Projectiles deal 156 direct damage and 156 Explosive damage in a 5m per Charge consumed. Explosion applies 180 BURNING damage over 5s per Charge consumed. Additional Charges consumed increase all damage by 5%. Max 5 Charges |
Weapon Level 8 |
Funnels all current Mod Charges into the next shot. Projectiles deal 169 direct damage and 169 Explosive damage in a 5m per Charge consumed. Explosion applies 195 BURNING damage over 5s per Charge consumed. Additional Charges consumed increase all damage by 5%. Max 5 Charges |
Weapon Level 9 |
Funnels all current Mod Charges into the next shot. Projectiles deal 182 direct damage and 182 Explosive damage in a 5m per Charge consumed. Explosion applies 210 BURNING damage over 5s per Charge consumed. Additional Charges consumed increase all damage by 5%. Max 5 Charges |
Weapon Level 10 |
Funnels all current Mod Charges into the next shot. Projectiles deal 195 direct damage and 195 Explosive damage in a 5m per Charge consumed. Explosion applies 225 BURNING damage over 5s per Charge consumed. Additional Charges consumed increase all damage by 5%. Max 5 Charges |
Remnant 2 Big Bang Mod Notes & Trivia
- Weapon Mods are components that grant active abilities which can be used in and out of combat, they provide a variety of effects including dealing damage, healing, buffing players and more.
- Most Remnant 2 Mods can be freely slotted in and out of standard Weapons, while other Weapons have their own Mods that cannot be removed.
- This Mod, fully charged, can easily team kill doing over 200 damage even with a full Kinship trait card
- Notes, Tips, and Trivia for Big Bang Mod in Remnant 2 go here.
- Anonymous
So if you have amplitude maxed out, this mod at 5 charges will pretty much kill you any time you try to fire at anything within a football field of you...I love it
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