Witchfire |
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Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 55 FIRE Damage per second, and applies BURNING, dealing 200 damage over 10s. Lasts 5s.
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Witchfire is a Weapon Mod in Remnant 2. Witchfire projects a highly volatile projectile that detonates upon impact, leaving a trail of blazing terrain in its wake. the burning flames inflict continuous fire damage, with additional damage over time effects.
Remnant 2 Witchfire Weapon Mod Effect
Witchfire can be socketed into any Weapon that has an available Weapon Mod slot.
Once equipped, the Witchfire Mod bestows the following effect upon the Weapon it is attached to:
- Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 55 FIRE Damage per second, and applies BURNING, dealing 200 damage over 10s. Lasts 5s.
How to Get Witchfire Mod in Remnant 2
Witchfire can be found in the following locations:
- Can be found in Losomn -
Witchfire can be crafted at Ava McCabe. To craft Witchfire you will need the following Materials:
- Alkahest Powder x1
- Lumenite Crystal x5
- Scrap x500
Builds that use Witchfire in Remnant 2
Witchfire is used in the following Builds:
__builds__
Remnant 2 Witchfire Mod Upgrades
Despite Weapon Mods not being upgradeable, once attached to a Weapon, they receive the benefits of the weapon's level, resulting in greater damage as the weapon's level increases.
Weapon Level |
Effect |
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Weapon Level 1 |
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 60.5 FIRE Damage per second, and applies BURNING, dealing 220 damage over 10s. Lasts 5s. |
Weapon Level 2 |
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 66 FIRE Damage per second, and applies BURNING, dealing 240 damage over 10s. Lasts 5s. |
Weapon Level 3 |
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 71.5 FIRE Damage per second, and applies BURNING, dealing 260 damage over 10s. Lasts 5s. |
Weapon Level 4 |
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 77 FIRE Damage per second, and applies BURNING, dealing 280 damage over 10s. Lasts 5s. |
Weapon Level 5 |
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 82.5 FIRE Damage per second, and applies BURNING, dealing 300 damage over 10s. Lasts 5s. |
Weapon Level 6 |
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 88 FIRE Damage per second, and applies BURNING, dealing 320 damage over 10s. Lasts 5s. |
Weapon Level 7 |
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 93.5 FIRE Damage per second, and applies BURNING, dealing 340 damage over 10s. Lasts 5s. |
Weapon Level 8 |
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 99 FIRE Damage per second, and applies BURNING, dealing 360 damage over 10s. Lasts 5s. |
Weapon Level 9 |
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 104.5 FIRE Damage per second, and applies BURNING, dealing 380 damage over 10s. Lasts 5s. |
Weapon Level 10 |
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 110 FIRE Damage per second, and applies BURNING, dealing 400 damage over 10s. Lasts 5s. |
Weapon Level 11 |
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 115.5 FIRE Damage per second, and applies BURNING, dealing 420 damage over 10s. Lasts 5s. |
Weapon Level 12 |
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 121 FIRE Damage per second, and applies BURNING, dealing 440 damage over 10s. Lasts 5s. |
Weapon Level 13 |
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 162.5 FIRE Damage per second, and applies BURNING, dealing 460 damage over 10s. Lasts 5s. |
Weapon Level 14 |
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 1320 FIRE Damage per second, and applies BURNING, dealing 480 damage over 10s. Lasts 5s. |
Weapon Level 15 |
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 137.5 FIRE Damage per second, and applies BURNING, dealing 500 damage over 10s. Lasts 5s. |
Weapon Level 16 |
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 143 FIRE Damage per second, and applies BURNING, dealing 520 damage over 10s. Lasts 5s. |
Weapon Level 17 |
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 148.5 FIRE Damage per second, and applies BURNING, dealing 540 damage over 10s. Lasts 5s. |
Weapon Level 18 |
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 154 FIRE Damage per second, and applies BURNING, dealing 560 damage over 10s. Lasts 5s. |
Weapon Level 19 |
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 159.5 FIRE Damage per second, and applies BURNING, dealing 580 damage over 10s. Lasts 5s. |
Weapon Level 20 |
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 165 FIRE Damage per second, and applies BURNING, dealing 600 damage over 10s. Lasts 5s. |
Remnant 2 Witchfire Mod Notes & Trivia
- Weapon Mods are components that grant active abilities which can be used in and out of combat, they provide a variety of effects including dealing damage, healing, buffing players and more.
- Most Remnant 2 Mods can be freely slotted in and out of standard Weapons, while other Weapons have their own Mods that cannot be removed.
- Notes, Tips, and Trivia for Witchfire Mod in Remnant 2 go here.
- Anonymous
Be careful this doesn't bounce off anything before it explodes, because this can change the directory of the fire, potentially sending it right back into your face.
I learnt this the hard way.
- Anonymous
Insanely useful mod, great range (affected by the aoe trait) Good wide swath, heavy damage over tiem, fire (sun amulet synergy is craz) and pretty alright stagger
Only problem is short grenade shot range and anything flying immediately stops your fun right in its tracks.
- Anonymous
relatively low cost, good long range, decent damage. Can take down elite mobs easily
I wish the mods appearance on the weapon fit a bit more, currently it looks crystalline and futuristic which clashes with the industrial Dran artstyle/tech.
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