Witchfire

witchfire weapon mod remnant2 wiki guide 250px
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 55 FIRE Damage per second, and applies BURNING, dealing 200 damage over 10s. Lasts 5s.


Mod Power Requirement: 750

 

Witchfire is a Weapon Mod in Remnant 2. Witchfire projects a highly volatile projectile that detonates upon impact, leaving a trail of blazing terrain in its wake. the burning flames inflict continuous fire damage, with additional damage over time effects.

 

Remnant 2 Witchfire Weapon Mod Effect

Witchfire can be socketed into any Weapon that has an available Weapon Mod slot.

Once equipped, the Witchfire  Mod bestows the following effect upon the Weapon it is attached to:

  • Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 55 FIRE Damage per second, and applies BURNING, dealing 200 damage over 10s. Lasts 5s.

 

How to Get Witchfire Mod in Remnant 2

Witchfire can be found in the following locations:

Witchfire can be crafted at Ava McCabe. To craft Witchfire you will need the following Materials:

 

Builds that use Witchfire in Remnant 2

Witchfire is used in the following Builds:

__builds__

 

Remnant 2 Witchfire Mod Upgrades

Despite Weapon Mods not being upgradeable, once attached to a Weapon, they receive the benefits of the weapon's level, resulting in greater damage as the weapon's level increases.

Weapon Level
Effect
Weapon Level 1
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 60.5 FIRE Damage per second, and applies BURNING, dealing 220 damage over 10s. Lasts 5s.
Weapon Level 2
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 66 FIRE Damage per second, and applies BURNING, dealing 240 damage over 10s. Lasts 5s.
Weapon Level 3
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 71.5 FIRE Damage per second, and applies BURNING, dealing 260 damage over 10s. Lasts 5s.
Weapon Level 4
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 77 FIRE Damage per second, and applies BURNING, dealing 280 damage over 10s. Lasts 5s.
Weapon Level 5
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 82.5 FIRE Damage per second, and applies BURNING, dealing 300 damage over 10s. Lasts 5s.
Weapon Level 6
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 88 FIRE Damage per second, and applies BURNING, dealing 320 damage over 10s. Lasts 5s.
Weapon Level 7
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 93.5 FIRE Damage per second, and applies BURNING, dealing 340 damage over 10s. Lasts 5s.
Weapon Level 8
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 99 FIRE Damage per second, and applies BURNING, dealing 360 damage over 10s. Lasts 5s.
Weapon Level 9
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 104.5 FIRE Damage per second, and applies BURNING, dealing 380 damage over 10s. Lasts 5s.
Weapon Level 10
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 110 FIRE Damage per second, and applies BURNING, dealing 400 damage over 10s. Lasts 5s.
Weapon Level 11
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 115.5 FIRE Damage per second, and applies BURNING, dealing 420 damage over 10s. Lasts 5s.
Weapon Level 12
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 121 FIRE Damage per second, and applies BURNING, dealing 440 damage over 10s. Lasts 5s.
Weapon Level 13
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 162.5 FIRE Damage per second, and applies BURNING, dealing 460 damage over 10s. Lasts 5s.
Weapon Level 14
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 1320 FIRE Damage per second, and applies BURNING, dealing 480 damage over 10s. Lasts 5s.
Weapon Level 15
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 137.5 FIRE Damage per second, and applies BURNING, dealing 500 damage over 10s. Lasts 5s.
Weapon Level 16
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 143 FIRE Damage per second, and applies BURNING, dealing 520 damage over 10s. Lasts 5s.
Weapon Level 17
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 148.5 FIRE Damage per second, and applies BURNING, dealing 540 damage over 10s. Lasts 5s.
Weapon Level 18
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 154 FIRE Damage per second, and applies BURNING, dealing 560 damage over 10s. Lasts 5s.
Weapon Level 19
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 159.5 FIRE Damage per second, and applies BURNING, dealing 580 damage over 10s. Lasts 5s.
Weapon Level 20
Fires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 165 FIRE Damage per second, and applies BURNING, dealing 600 damage over 10s. Lasts 5s.

 

Remnant 2 Witchfire Mod Notes & Trivia

  • Weapon Mods are components that grant active abilities which can be used in and out of combat, they provide a variety of effects including dealing damage, healing, buffing players and more.
  • Most Remnant 2 Mods can be freely slotted in and out of standard Weapons, while other Weapons have their own Mods that cannot be removed.
  • Notes, Tips, and Trivia for Witchfire Mod in Remnant 2 go here.

 

All Weapon Mods in Remnant 2
Abrasive Rounds  ♦  Accelerator  ♦  Astral Burst  ♦  Athibar  ♦  Awakening  ♦  Banish  ♦  Beta Ray  ♦  Beyond The Veil  ♦  Big Bang  ♦  Blaze  ♦  Blood Draw  ♦  Bloodline  ♦  Bloodshot  ♦  Bloodthirst  ♦  Bore  ♦  Chain Of Command  ♦  Chaos Driver  ♦  Concussive Shot  ♦  Corrosive Rounds  ♦  Creeping Mist  ♦  Cube Room  ♦  Cube Shield  ♦  Cyclone  ♦  Deadpoint  ♦  Death Brand  ♦  Death Sentence  ♦  Defrag  ♦  Dreadwalker  ♦  Dreamwave  ♦  Dying Breath  ♦  Energy Wall  ♦  Energy Wave  ♦  Eulogy  ♦  Explosive Shot  ♦  Familiar  ♦  Fargazer  ♦  Fathomless Deep  ♦  Faultline  ♦  Firestorm  ♦  Fission Strike  ♦  Flying Bomb Trap  ♦  Fracture  ♦  Fusion Cannon  ♦  Gravity Core  ♦  Guardian's Call  ♦  Guardian's Fury  ♦  Healing Shot  ♦  Heat Sink  ♦  Heatwave  ♦  Helix  ♦  Horizon Strike  ♦  Hot Shot  ♦  Kight Guard  ♦  Knight Guard  ♦  Krell Edge  ♦  Lifeline  ♦  Loath The Weak  ♦  Micronova  ♦  Moonlight Barrage  ♦  Nano Phase  ♦  Nano Swarm  ♦  Nano Swarn  ♦  Ouroboros  ♦  Overflow  ♦  Power Stone  ♦  Prismatic Driver  ♦  Reaver  ♦  Ring Of Spears  ♦  Root Blades  ♦  Rootlash  ♦  Rotted Arrow  ♦  Sandstorm  ♦  Scrap Shot  ♦  Screamer  ♦  Shatterstar  ♦  Skewer  ♦  Song of Eafir  ♦  Soul Brand  ♦  Soulbinder  ♦  Space Crabs  ♦  Spore Shot  ♦  Starfall  ♦  Stasis Beam  ♦  Supernova  ♦  Time Lapse  ♦  Tremor  ♦  Voltaic Rondure  ♦  Whirlwind  ♦  Will of the Wisp  ♦  Windfall



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    • Anonymous

      I wish the mods appearance on the weapon fit a bit more, currently it looks crystalline and futuristic which clashes with the industrial Dran artstyle/tech.

      • Anonymous

        Be careful this doesn't bounce off anything before it explodes, because this can change the directory of the fire, potentially sending it right back into your face.
        I learnt this the hard way.

        • Anonymous

          Insanely useful mod, great range (affected by the aoe trait) Good wide swath, heavy damage over tiem, fire (sun amulet synergy is craz) and pretty alright stagger

          Only problem is short grenade shot range and anything flying immediately stops your fun right in its tracks.

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