Quest Items in Remnant 2 are special items designed to unlock or progress specific quests or the main storyline, as well as reveal and access hidden areas. These unique items can be discovered in specific locations throughout the game world or given by NPCs. 

 

Remnant 2 Quest Items

 

Quest Items Comparison Table

 

You can search by Name, Effect, etc... Just type into the search box what you are looking for.

Quick Search of All Quest Items 

Name

Use

How to Get

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Aerary Glyph

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Assassin Dagger

  • While completing The Fae Council Event, players may come up with this item. The conspirator is determined at random by the game. It can be used as an irrefutable proof during the trial.
  • Players can also bring this item to Nimue to create the Assassin's Dagger

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Asylum Third Floor Key

  • Can be used at the third floor of the Asylum to unlock the locked door. (Losomn)
  • Morrow ParishLosomn. It's found inside in a shed located outside of the asylum courtyard. Players have to open the door to go in and collect the item, at the cost of letting Ripsaw out.

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Biome Portal Key

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Biome-Control Glyph

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Cargo Control Key

  • Used at the door in the cargo area of Ward 13, granting access to the room with the MP60-R on a table.
  • Found inside the Locked chest in Ford's room (Ward 13)

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Clockwork Pinion

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Council Key 1

  • Has to be used by mirroring the reflection of the council member's location in the Council Tribunal in order to be able to access the one true king chambers

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Council Key 2

  • Has to be used by mirroring the reflection of the council member's location in the Council Tribunal in order to be able to access the one true king chambers

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Council Key 3

  • Has to be used by mirroring the reflection of the council member's location in the Council Tribunal in order to be able to access the one true king chambers

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Crimson King Coin

  • Players can have up to Five Crimson King Coins. 
  • They have to present them to The Red Prince in order to pay tribute to him and avoid fighting him. Regardless, he will kill the player, but grant them Bloody Steel Splinter when they re-appear at the checkpoint. The Red Prince will be gone as if he was faced.
  • If players give The Red Prince less than three Crimson King Coins, he will consider it an insult and fight the player in the same way as if no tribute was given.

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Decorum Cipher

  • At N'Erud you’ll come across a dungeon that has a train at the end. The train is a horde fight, complete the fight. Then after you get off, go to the control room upstairs and jump out the window onto the train. It’ll be in that room.

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Dria's Anklet

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Faelin Mural Piece

  • Have to be used to open the Giant Ornate door at the entrance of the palace, alongside Faerin Mural Piece. Insert this one on the light side, and Faerin Mural Piece on the dark side, and pull the lever to open the door.
  • Can be found in Losomn - Beatific Palace. As soon as you enter, it will be on a stand in one of the first rooms you enter.

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Faerin Mural Piece

  • Have to be used to open the Giant Ornate door at the entrance of the palace, alongside Faelin Mural Piece. Insert this one on the dark side, and Faelin Mural Piece on the light side, and pull the lever to open the door.

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Flashlight

  • There is a locked chest in Ford's office, and it requires a 4-digit code to be opened. The code can be found inscribed in the base of the Flashlight he gives you when heading to the World Stone for the first time. Inspect it to learn the number.

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House Lythla Glyph

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Kolket's Key

  • To open the door after the floating pillar trap. It leads to the Lodestone Crown.

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Kolket's Razor

  • You have interact with this item to transform it into Kolket's Key

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Magic Quill

  • The Magic Quill is used to open walls that are "half-painted". Using the Magic Quill creates a door.
  • Beatific PalaceLosomn. Players will find Jester on a pile of bones, and after his juggling performance, he will offer the Magic Quill.

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Master Portal Key

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Matchbook

  • Ward 13. Found while exploring with Ford at the beginning of the game, behind the picture.

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Memory Core II

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Nightweaver Stone Doll

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Ornate Key

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Ornate Lockbox

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Override Pin

  • Use it on the diamond shaped hole on the terminal that begins the boss fight with Sha'Hala: Spectral Guardian of N'Erud before interacting with the terminal itself. By doing these, when the fight is over the boss will drop Void Cinder. A material that can be used to craft the long gun Aphelion
  • The Override Pin is inside an unnamed tower in Timeless Horizon. The tower has an elevator that leads to a statue that resembles the ones that have seekers keys. There is an opening you can enter on the right side of the room. Follow the path and you will find it.

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Plain Ribbon

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Prison Cell Key

  • Use it to unlock the door where the head doctor is locked. Basement of the asylum in Morrow Parish

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Ravenous Medallion

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Rotten Thaen Fruit

  • Interact with the fruit to receive the Ghost Shell Mutator, while having the Red Doe Sigil equipped. Inspect the Rotten Thaen Fruit, then slightly turn it laterally. The interact prompt will appear.

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Seeker's Key 

  • The entrance to Sentinel's Keep is found in Timeless Horizon. It can be easily recognizable as it's a very tall tower with a white sphere on top. You will need to place all 3 Seeker's Keys to open the gate

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Segment (Sentinel's Keep)

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Segment (The Great Bole)

  • Can be found in Yaesha - The Great Bole

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Severed Hand

  • There is a body on a cage, hanging from the ceiling. You will notice the purple glow of an item. Shoot the body to make the Severed Hand to drop from it. Inspect the Severed Hand to obtain Strong Arm Band.

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Soul Spark Cylinder

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Soulkey Tribute

  • Losomn. Once you managed to advance enough in The Nightweaver's quest, you will find her attacking a victim and when spotted, the nightweaver will flee. The victim will drop the Soulkey Tribute.

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Stasis Pod Glyph

  • Can be found in N'Erud: Found in one of the capsules in Void Vessel Facility. Open the capsule by interacting with the console next to it, a N'Erud Zombie will come out and attack you, defeat them and collect the item from the capsule.

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Stellar-Powered Cell

  • Stellar-Power Cell must be placed in certain panel slots next to certain doors in order to open them. The item must remain inside the slot to keep the door opened.
  • Can be found in N'Erud - Tower of the Unseen. Can be found at the Tower of the Unseen, next to an opened door. Removing this item will close the door so you'll have to make your way elsewhere.

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Stone-carved Doll I

  • Given to the Head Doctor, locked up in the basement of the asylum

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Stone-carved Doll II

  • Given to the Head Doctor, locked up in the basement of the asylum

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Stone-carved Doll III

  • Given to the Head Doctor, locked up in the basement of the asylum

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Strange Object

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Supply Room Key

  • You can use it further ahead to open the door with the queen's symbol.
  • Can be found in Yaesha - The Lament, after solving the Consort's Puzzle and fighting Wither, go back to the room with a checkpoint and break the pots in one of the corners to open a passage. Descend and inside one of the cascades to the right there's a passage to a skeleton with the item.

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Tarnished Key

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Temple Key

  • Once you find the Temple Key you must backtrack, keeping to the wall on your left. Just before some stone steps, you will find a red door to your left. Use Temple Key to open it.

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Thaen Seed

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The Burnished Reed

  • __use__
  • __location__

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Ward 13 Key

  • Used to open the locked door that leads to the World Stone in Ward 13
  • Ward 13. When Ford takes you to see the World Stone for the first time, you will inevitably get it. Once you get the Matchbook hidden behind the frame, inspect it to find the Ward 13 Key

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Wooden Box

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Bookbound Medallion

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Lighthouse Key

  • Used to open the key in the Lighthouse
  • Can be interacted with to open a secret room below the lighthouse, accessible by going to the side of the wooden bridge leading up to it. Inside you will find the Sparkfire Shotgun.

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Memoriam Medallion Key

  • Can be used to open a locked door in Walk of Remembrance's Maze to get Gift of Euphoria.
  • Can be used to open a locked door in Pathway of the Fallen to get Gift Of Melancholy.

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Misplaced Memoir

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Nimue's Vow

  • Given by Nimue if players are convinced by her and decide to not kill her, after The One True King demands it.

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Nimue's Blood-Marred Vow

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Rod of Retribution

  • Used on Nimue to kill her.

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Scythe Blade

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Scythe Hilt

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Strange Talisman

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Feast Master's Leftovers

  • Given to you by the Feastmaster in The Great Hall assuming you've met Leywise prior to the conversation on the same world roll of The Awakened King DLC

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Kuri Kuri Egg

  • Give to Duane in Ward 13 to start cooking a new concoction called Egg Drink
  • Alternatively, if you don't pick up the Kuri Kuri Egg from the nest, you can return to the same location later to get the Regurgitated Spiny Sac.

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Cherished Fracture

  • Bring it back to Lydusa at the Bloodless Throne, in Yaesha. This will trigger a fight with her, after partially regaining her physical form.
  • Bring it in the Goddess's Rest to get Mirage.
  • Can be found in Luminous ValeYaesha. Players have to have freed the waters first, and then be able to use the lever in front of the giant statue, to move its hands.

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Trinity Memento

  • Give to Dwell in Ward 13 by telling him you have a proof of existence of the Lost Tribe of the Pan. (Needs 3 of this item but can only get once per playthrough)
  • Yaesha - Luminous Vale, as a red glowing item on a ledge, in a cave or on the wooden rope bridge.

 

 

 

 

 



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