Consumables in Remnant 2 are Items that players can use to replenish various elements, gain temporary buffs, or deal damage within the game. These Consumables can be obtained through different means such as drops from Enemies or Bosses, scattered locations, crates or chests, and can also be purchased from Merchants.
Remnant 2 Consumables
Remnant 2 Consumables Gallery
You can search by Name, Effect, etc... Just type into the search box what you are looking for.
Quick Search of All Consumables
Name |
Type |
Effect |
How to Get |
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Consumable | Slightly increases Evade Window and Evade Speed by 15%. Lasts 60s. |
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Consumable | Replenishes all reserve ammo. |
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Curative | Removes CORRODED effect and increases ACID resistance by 15%. Lasts 10m. |
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Consumable | Grants a random buff or debuff on Mod Generation, Skill Cooldowns, Max Health, Max Stamina, Damage Dealt or Consumable Duration. |
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Consumable | Stops BLEEDING and restores all Grey Health. |
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Concoction | Increases Armor by 30. Lasts 60m and will stay in effect after death. Only one Concoction may be active at a time. |
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Grenade | When thrown, device becomes an anchor and applies SLOW to all enemies within 4m. Lasts 20s. |
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Grenade | When thrown, explodes in a 4m radius dealing 35 damage and applies TARRED which lasts 15s. Ranged damage and other FIRE sources ignite TARRED entities, causing dealing 250 BURNING damage over 10s. |
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Consumable | Regenerates 1.5 Health per second. Lasts 30s. |
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Concoction | Increases Mod Power Generation by 10%. Lasts 60m and will stay in effect after death. Only one Concoction may be active at a time. |
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Grenade | When thrown, explodes in a 4m radius dealing 50 damage and leaving a mysterious Mist which causes enemies to receive 10% additional damage. Debuff last 10s after enemies leave the Mist. Lasts 15s. |
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Consumable | After consuming, upon death the hero will be revived with 50% Health, and be immune to STATUS effects for 30s. Cooldown: 60m. |
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Concoction | Increases Movement Speed by 10%. Lasts 60m and will stay in effect after death. Only one Concoction may be active at a time. |
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Consumable | Reduces incoming damage by 10% and Stagger by 1. Lasts 20s. |
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Concoction | Increases Health by 6.66%, Stamina by 6.66%, and Movement Speed by 6.66%. Lasts 60m and will stay in effect after death. Only one Concoction may be active at a time. |
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Concoction | Increases Distance of Evade and Combat Slide by 15% and reduces the cost by 20%. Lasts 60m and will stay in effect after death. Only one Concoction may be active at a time. |
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Consumable | Is an important Item to obtain the Occult Vessel in order to craft Anguish Handgun. | |
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Consumable | After consuming, upon death the hero will be revived with 40% Health, and be immune to STATUS effects for 30s. Cooldown: 60m |
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Curative | Removes OVERLOADED effect and increases SHOCK resistance by 15%. Lasts 10m. |
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Consumable | Increases Mod Power Regen by 10 MP per second. Lasts 30s. |
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Consumable | Reduces Stamina Consumption by 50%. Lasts 60s. |
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Consumable | Allows to face The Huntress in a dream world and obtain the Sacred Hunt Feather. |
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Consumable | Consume to restore 10% Max Health instantly. |
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Consumable | When consumed, the hero will be returned to the last activated checkpoint. | |
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Consumable | After consuming, upon death the hero will be revived with 30% Health, and be immune to STATUS effects for 30s. Cooldown: 60m |
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Concoction | Reduces Damage by 6.5%. |
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Curative | Extinguishes BURNING effect and increases FIRE resistance by 15. Lasts 10m. |
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Concoction | Increases Experience Gains by 15%. Lasts 60m and will stay in effect after death. Only one Concoction may be active at a time. |
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Concoction | Increases Max Stamina by 20, Lasts 60m and will stay in effect after death. Only one Concoction may be active at a time. |
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Concoction | Increases Max Health by 20. Lasts 60m and will stay in effect after death. Only one Concoction may be active at a time. |
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Consumable | Converts 6.66 Health into Grey Health per second. Lasts 15s. |
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Consumable | Allows you to craft Crescent Moon having found Anamy's Echo before. |
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Curative | Cures ROOT ROT Blight and increases Blight Resistance by 25%. Lasts 10m. |
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Consumable | Orange Slices are a Consumable that increase Health by 5% |
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Consumable | Resets all spent trait points. |
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Grenade | When thrown, explodes ina 4m radius dealing 150 damage and applying BLEEDING, which deals an additional 250 BLEED damage over 30s. |
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Consumable | Use to equip the capsule which can be thrown by pressing FIRE. The capsule will detonate after 2s or upon hitting an enemy, releasing a chemical agent which dampens the psionic abilities of long-term Ambit Ember users. |
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Consumable | Decreases Stamina Recovery delay by 75% and Stamina Regen Penalty by 50%. Lasts 60s. |
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Curative | Cures CURSE and increases Blight Resistance by 25%. Lasts 10m. |
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Consumable | Increases Fire Rate by 10% and Melee Attack Speed by 15%. Lasts 20s. |
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Concoction | Regenerates 1 Health per second. Lasts 60m and will stay in effect after death. Only one Concoction may be active at a time. | |
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Concoction | Increases Grey Health Conversion by 30% and Grey Health Regen by 2 per second. Lasts 60m and will stay in effect after death. Only one Concoction may be active at a time. |
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Concoction | Increases Ranged and Melee Lifesteal by 2% of base damage. Lasts 60m and will stay in effect after death. Only one Concoction may be active at a time. |
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Concoction | Reduces Encumbrance by 10. Lasts 60m and will stay in effect after death. Only one Concoction may be active at a time. |
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Curative | Cures SUPPRESSION Blight and increases Blight Resistance by 25%. Lasts 10m. |
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Consumable | Grants an Additional +1 Trait Point to spend. | |
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Concoction | Reduces Reticle Sway, Spread, and Gun Recoil by 20%. Lasts 60m and will stay in effect after death. Only one Concoction may be active at a time. | |
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Concoction | Increases Stamina Recovery by 20 per second and reduces Stamina Regen Penalty by 50%. Lasts 60m and will stay in effect after death. Only one Concoction may be active at a time. |
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Consumable | Decreases Stamina Recovery delay by 20% and Stamina Regen Penalty by 15%. Last 60s. |
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Consumable | When consumed, Walker's Dream transports the player to the Twilight Vale. The Twilight Vale is the location of Bane and required to obtain the Invader Archetype. |
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Concoction | Reduces Skill Cooldowns by 10%. Lasts 60m and will stay in effect after death. Only one Concoction may be active at a time. |
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Consumable | Grants 1 stack of BULWARK. Lasts 30s. |
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Conoction | Increases Dodge Weight Threshold by 10. Lasts 60m and will stay in effect after death. Only one Concontion may be active at a time. |
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- Anonymous
- Anonymous
Not listed here but Nimue can also craft the Tranquility Font which is extremely useful for shotgun builds
- Anonymous
Not listed here but Nimue can also craft the Tranquility Font which is extremely useful for shotgun builds
- Anonymous
all-seeing eye and fruit of death and thaen fruits are missing
- Anonymous
- Anonymous
Thaen fruits, huntress’s dream, and nimues dream are missing
- Anonymous
Made my first ever wiki edit, mystery jerky (consumable listing, not page.). Since my comment kept disappearing xD
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