Crescent Moon

Long Gun

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Damage

87

RPS

4.1

Magazine

1

Accuracy   

Ideal Range25m

Falloff Range65m

Max Ammo38

Critical Hit Chance5%

Weak Spot Damage Bonus70%

Stagger Modifier-15%

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Moonlight Barragelocked mod

Empowers the Bow for 15s. Arrows apply Moonlight to enemies for 3s. Enemies struck by Crescent Moon while Moonlit release a Moon Essence which returns 1 arrow, heals 5% of Max Health, and grants 15% Fire and Reload Speed for 5s.
Basic Shots automatically become Charged Shots. Perfect Shots fire two arrows.

Power Requirement: 1,250

 

Crescent Moon is a Long Gun and one of the Weapons in Remnant 2. Crescent Moon is a special long gun that combines elegance and power. It delivers high damage and excels at medium range, providing lethal force with its empowered arrows and Moonlight debuff.

 

The moon gives Fae their strength..or so the stories say. In truth, the Fae give Fae their strength, and the moon is but one inspiration.

 

How to Get Crescent Moon in Remnant 2

Crescent Moon can be obtained by:

  • Can be crafted at McCabe, you will need the following Materials: x1 Anamy's Echo, x7 Lumenite Crystal, x1000 Scrap
  • Can be found in Losomn- Retreat's Horizon
    • Attack Nimue while she is asleep with the Dreamcatcher. She will provide you a consumable called Nimue's Dream. Consume it and that teleports you to an island surrounded by water on all sides. The water is safe to walk around, just trail the edge until you find a glowing turquoise stone(Anamy's Echo). Take it to McCabe and craft the Crescent Moon Bow.

 

Remnant 2 Crescent Moon Weapon Mods

Crescent Moon comes automatically equipped with the following Weapon Mod:

  • Moonlight Barrage: Empowers the Bow for 15s. Arrows apply Moonlight to enemies for 3s. Enemies struck by Crescent Moon while Moonlit release a Moon Essence which returns 1 arrow, heals 5% of Max Health, and grants 15% Fire and Reload Speed for 5s.
    Basic Shots automatically become Charged Shots. Perfect Shots fire two arrows. Mod Power Requirement: 1,250

NOTE: Crescent Moon Weapon Mod CANNOT be removed, and can only be found exclusively equipped on it.

 

 

Builds that use Crescent Moon in Remnant 2

Crescent Moon is used in the following Builds:

 

Remnant 2 Crescent Moon Upgrades

 Crescent Moon is a Special Long Gun, therefore it can be upgraded up to 10 times.

Upgrade Level
Damage
Crafting Cost
Upgrade Level 1
104.4
Upgrade Level 2
121.8
Upgrade Level 3
139.2
Upgrade Level 4
156.6
Upgrade Level 5
174
Upgrade Level 6
191.4
Upgrade Level 7
208.8
Upgrade Level 8
226.2
Upgrade Level 9
243.6
Upgrade Level 10
261

   

Remnant 2 Crescent Moon Notes & Trivia

  • Deals 1.4x Damage when fully charged. A perfect release deals 1.7x Damage.
  • The glow of this weapon is nearly invisible in the sun but blinding at night. Its bowstring is smooth, even liquid, to the touch.
    It feels like shooting with light itself. 
  • Long Guns are the primary weapon used by the player character, they are vital to defeating Enemies and Bosses and can be crafted from items dropped by them. They can also be rewarded from events, and some are sold by Merchants
  • Notes, Tips, and Trivia for Crescent Moon in Remnant 2 go here.

 

All Long Guns in Remnant 2
Alpha-Omega  ♦  Aphelion  ♦  AS-10 Bulldog  ♦  Blackmaw AR-47  ♦  Chicago Typewriter  ♦  Coach Gun  ♦  Corrupted Aphelion  ♦  Corrupted Arbalest  ♦  Corrupted Deceit  ♦  Corrupted Merciless  ♦  Corrupted Savior  ♦  Crossbow  ♦  Deceit  ♦  Ford's Scattergun  ♦  Huntmaster M1  ♦  Merciless  ♦  Monarch  ♦  Monolith  ♦  Nightfall  ♦  Plasma Cutter  ♦  Polygun  ♦  Pulse Rifle  ♦  Repulsor  ♦  Royal Hunting Bow  ♦  Rusty Lever Action  ♦  Sagittarius  ♦  Savior  ♦  Sparkfire Shotgun  ♦  Sporebloom  ♦  Starkiller  ♦  Thorn  ♦  Trinity Crossbow  ♦  Twisted Arbalest  ♦  Widowmaker  ♦  Wrangler 1860  ♦  XMG57 Bonesaw

 




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    • Anonymous

      I would love to play with bows, i actually prefer gamestyle with preceise weapons, but in Remnant 2 emenies are dodgy as fck, much more than in the first game. They can do this special dodge move every second or third bow shot even right in the moment you pull the trigger. It's just not fun. The first game had been much more balanced in this aspect, you could run with automatic guns, preceise or short range ones. Hunting rifle was my favorite in Remnant 1. They have broke this balance between weapon types with such a stupid thing.

      • Anonymous

        For those who are wondering how to get Nimue to sleep, you just have to go back and forth from Nimue's Retreat to Ward 13 until you see her sleeping. I did this without killing the Nightweaver.

        • Anonymous

          the bow seems to be able to interact with a quest item much like the crafting material Anamy's Echo. but idk what quest item

          • Anonymous

            out of all the bows it has the least dmg, crit chance, significantly less weak spot dmg bonus, significantly worse stagger modifier and even has less max ammo than the royal hunting bow

            but the mod doubles your DPS, recharges in <8 arrows without buffing mod gen, every charged arrow shot during the mod refills two, and with good mod generation you have infinite ammo. consider it 1.5x DPS since its basically up half the time and it's well worth picking over the other bows--dont forget it also heals you, buffs you and basically cant run out of ammo

            • Anonymous

              Now that all the joes have finally caught on the fact that is weapon is the meta of the game, I'm expecting a nerf soon. Lots of people are suddenly using it after Youtube vids are showcasing it. RIP

              • Anonymous

                No matter what I try, I just can't justify using this over the Sagittarius or even the Royal. It just feels underwhelming damage wise and the mod isn't that great and charges up too slowly.

                • Anonymous

                  Builds more mod generation from charged hits. Doesn't add more when using the spirit stone ring. Seemingly builds gen off of damage dealt.

                  Interestingly, adds a small amount of mod generation when the Handlers dog attacks enemies. Same when you land damage with your secondary.

                  • Anonymous

                    I attacked her with dream catcher but as she woke up she knocked me off the edge, I died, now she’s awake smdh

                    • Anonymous

                      mod description is wrong. it doesnt debuff enemies. its when you hit an enemy while the weapon art is active that you regain ammo/hp. it neither works in multiplayer nor in the 3 secs after the last shot of the weaponart

                      • Anonymous

                        The bow is interactable. Here's a screenshot of the position you need. Big ups to the people who pointed this out below: https://imgur.com/a/XsjGkxB

                        • Anonymous

                          Weapon has interaction point, slowly rotate it left from the base position to see the prompt. Unsure what we need.

                          • Anonymous

                            Tried hitting her with the staff while asleep, tried to talk to her with the staff in hand, no item, is this bugged?

                            • Anonymous

                              use dream catcher on Nimue got item use it.
                              after travel to the place just walk forward you will got item and back to ward13 and craft it

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