MercilessLong Gun |
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Damage13RPS8.6Magazine50 |
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Accuracy Ideal Range20m Falloff Range45m Max Ammo250 Critical Hit Chance10% Weak Spot Damage Bonus100% Stagger Modifier0% |
Bloodline
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| Fires tooth-like flechettes. When weapon reticle is fully compressed, flechettes apply 250 BLEEDING Damage over 10s. |
Merciless is a Long Gun and one of the Weapons in Remnant 2. Merciless is an insatiable long gun that deals high damage, causing bleeding over time. It is most effective in short to medium-range encounters, where its devastating blast, additional critical damage, and increased stagger can overwhelm foes.
The Ravager represents Death and destruction. In its absence, there is peace. The Doe represents Life and peace. What, then, does its absence bring?
How to Get Merciless in Remnant 2
Merciless can be obtained by:
- Can be crafted at McCabe Store. Material Required: x1 Crimson Membrane, x7 Lumenite Crystal, x650 Scrap
Remnant 2 Merciless Weapon Mods
Merciless comes automatically equipped with the following Weapon Mod:
- Bloodline: Fires a devastating blast which penetrates through all enemies in its path. Deals 150 damage with a 25% Critical damage bonus, and 3x additional stagger. Bloodline damage increases by 50% for each enemy penetrated
- Mod Power Requirement: 350
NOTE: Merciless Weapon Mod CANNOT be removed, and can only be found exclusively equipped on it.
Remnant 2 Merciless Mutators
Merciless doesn't have any built-in Mutators. Players can equip a Mutator in its available slot.
Builds that use Merciless in Remnant 2
Merciless is used in the following Builds:
Remnant 2 Merciless Upgrades
Merciless is a Special Long Gun, therefore it can be upgraded up to 10 times.
Upgrade Level |
Damage |
Crafting Cost |
|---|---|---|
Upgrade Level 1 |
15.6 |
|
Upgrade Level 2 |
18.2 |
|
Upgrade Level 3 |
20.8 |
|
Upgrade Level 4 |
23.4 |
|
Upgrade Level 5 |
26.0 |
|
Upgrade Level 6 |
28.6 |
|
Upgrade Level 7 |
31.2 |
|
Upgrade Level 8 |
33.8 |
|
Upgrade Level 9 |
36.4 |
|
Upgrade Level 10 |
39.0 |
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Remnant 2 Merciless Notes & Trivia
- If an enemy already has the Bleed status effect applied, aiming at them with Merciless and activating the Mod power will refresh their Bleed counter. You don't actually need to fire the Mod - simply switching between firing modes should reset their status effect to its initial state.
- Bleeding seems to work on most type of enemies, even on The Nightweaver and machine type enemies on N'erud. The enemies that resist to bleeding are Golems in the Labyrinth and Specter in N'erud.
- Although this weapon has impressive DPS and comes with a great Mod ability, but it gets holding back by long reloading time and slow projectile speed make it's hard to use and hit weakspots.
- There seems to be an invisible bar that works like overheat, which in this case triggers bleeding shots once fully charged. Initially, 15 shots are needed to trigger bleeding shots. Assumably the invisible bar drops much faster when it's close to the max, meaning if you pause firing even for less for a second, you will need to fire around 10 more shots to trigger bleeding shots again.
- Long Guns are the primary weapon used by the player character, they are vital to defeating Enemies and Bosses and can be crafted from items dropped by them. They can also be rewarded from events, and some are sold by Merchants.
- Notes, Tips, and Trivia for Merciless in Remnant 2 go here.
AnonymousSomething worth noting about this gun is that if you apply bleed and simply switch to the Bloodline mod mode (you don't even need to aim the gun at the target), the bleed timer not only refreshes but also lasts indefinitely as long as you have it toggled on the mod fire mode. This is probably a bug, as I imagine refreshing the bleed timer is intended when switching fire modes, but not having it last forever.
Fun atm before it gets patched for those annoying passive bosses like Mantagora or Legion where you just proc bleed the one time, run around in circles and watch the boss slowly die to bleed.
AnonymousOne thing i just noticed about this gun, you can activate and fire the mod while its reloading, mitigating the long reload as a downside

Currently using this on an Archon Mod-Damage-Exclusive build because Bloodline is so inexpensive to charge. The damage from firing Bloodline is enough to charge up the other gun's mod (Skewer) and I can sustain both weapons quite easily, just swapping from one weapon to the other after exhausting a mod. I threw on Harmonizer on Merciless and Bulletweaver on the other weapon while running the Flowing Life Amulet which synergizes with Burden of the Alchemist, Burden Of The Follower and White Pawn Stamp.

AnonymousThe weapon is fun to use and you can make some really nice builds with it. However, when you use it in multiplayer it's very unreliable due to the speed of the projectiles; and right now there seems to be a bug with it, if you use it against the final boss during multiplayer, the hitbox of the weapon is almost non existent during the second phase. I think to fix the issue they should improve the speed of the projectiles, or turn it into a hit scan weapon with the overheat system, so that way it can stay balanced if they go for the second option

AnonymousAlso wee need full stats for max upgrade, cause bleed damage also goes up...

AnonymousIt hasn't really come up, but beside everything already said this rifle is also an absolute mod generating machine due to bleed and regular hits counting toward mod recharge, even without any faster mod recharge stuff it gets them to max roughly in 10 seconds, even more if more targets are bleeding. So if you want to you can probably turn it into a railgun with a machine gun mode as a secondary and for bleed buffs....

AnonymousA very solid stable for consistent DPS. No matter what I try I always find myself coming back to this as its bleed procs punch through armored enemies easily. Put twisted wounds on it and not only do you get 20% free damage for the weapon doing naturally what it does but now you also don't have to "spool" it up to get its empowered bleed proc as any crit and/or headshot you get is a bleed proc on its own.
Blood for the blood god.
AnonymousDoes this count as a fusion rifle?
Ex: will Archer's Crest reduce the time for the reticle to clench and begin applying bleeds?
Projectile Speed would be nice bonus as well if this is the case.
AnonymousIf you ad the Bandit mutator on it. Bleed dmg adds spend bullets back in the magazine too. I m not sure if other Dot-Mods do the same. Noticed it just now.

AnonymousWHY does the bleed only start "after recticle is fully compressed" which is after dumping like 7 shots into the target without proccing bleed?
if it would start right away on the first shot (like twisting wounds mutator) it would be usable. this way its quite trash.
AnonymousHere's a secret utility the Merciless gun has that I haven't seen posted around: if you've already applied the Bleed status to an enemy, train the reticle on them and flip to the Mod power. It will refresh their Bleed counter. You don't even have to fire the gun; just having it aimed at them while flipping over to the Mod power will reset the Bleed status. I use this during boss fights to keep a permanent Bleed up. Neat little trick.

AnonymousRunning a dot build with the merciless + bandit mutator the dot keeps regenerating ammo + krels axe for shock and nebula + stone of malevolance for mod generation on elemental damage + timekeeper's jewel for x 2 dot duration and I have 100% mod uptime. I can just apply all the dot and then spam with merciless mod for good crit damage or just let everything die. This is fun, currently making my nightmare run easy. This build doesn't care about weak point and just melt everything except the cube...

AnonymousThe slow projectiles honestly make this almost unusable in most areas.

Anonymous"Although this weapon has impressive DPS and comes with a great Mod ability, but it gets holding back by long reloading time and slow projectile speed make it's hard to use and hit weakspots." I really hope someone who doesn't speak English got paid to write this, but I bet it was an AI, actually.

The crosshair is neat; when the teeth sinks in, the weapon applies bleed to the target(s). Flechettes are somewhat unreliable against agile targets, but the built-in weapon mod is simply great. Bloodline (the built-in mod) doesn't require much mod power, holds up to 3 charges, and deals quite a bit of damage with high stagger. It also benefits from weakspot damage (to some degree).
As far as mutators go, Twisting Wound applies a 2nd bleed stack (so it's not wasted), and its damage bonus against bleeding targets is always nice to have. Bandit is extremely useful if you are concerned about ammo efficiency, as the bleed damage also returns ammo to the magazine (or to the reserves if magazine is full). Failsafe is a great choice especially if playing with an Archon; even more mod damage and a chance to not consume a charge. Battery is a let down however, because it doesn't work with Bloodline unfortunately; you cannot get 5 stacks and then consume those with an amplified Bloodline weakspot shot.
Overall, a great weapon. Perhaps my #1 weapon. If you are playing as an Archon, definitely give it a try.
AnonymousSpread reducing rings don't effect when it starts inflicting bleed it seems to start after 15 shots in burst regardless of compression

Anonymous
AnonymousThis thing absolutely shreds - especially so on a bleed build. Merciless + Assassin's Dagger + Blood Jewel builds up a lot of damage over time since Bleeds stack as long as they're from different sources.

AnonymousI love this weapon, I just wish the mod had a wider hitbox. The narrow hitbox it has right now is like any normal bullet, which makes it hard to use the penetration aspect of the mod and makes it very hard to hit slender targets since AoS has really annoying swaying.

AnonymousNotes and Trivia for Merciless is wrong for the part where it states Bleeding is working on any type of enemy, tested on Labyrinth on the Golems and tested in N'erud on the robots, they will never bleed no matter how long they're shot with Merciless.

Anonymouson paper this thing has about 1/3 less dps than most weapons, while also having the slow moving projectiles. That being said its weapon mod can hit very hard and its the only gun with innate bleeding. So, good for bleeding and/or weapon mod builds but fairly mid for anything else

Anonymouslike the Labyrinth staff, atom smasher, dreamcatcher, and rebel spear, you get an "interact" prompt when inspecting this gun and rotating it to the right orientation.

Anonymous
AnonymousThis rifle is actually not a rifle but rather a full auto burst close range weapon. This does a ****LOAD of damage on the challenger because you won’t miss your shots at all being that close to them and the rampage ability helps the reload on this tremendously. Extremely underrated gun

AnonymousThe gun looked great for a bleed build.
Especially with the right rings/amulet.
But the projectiles are way too slow.
I'd suggest only using it for specific boss battles.
Anonymous
What does it mean "When weapon reticle is fully compressed, it apply BLEEDING"? I tested in the firing range it does nothing.

Anonymousit currently doesn't detonate barrels ( at least the shock barrels on n'erud)

AnonymousReload on this is really painful it's otherwise a really solid auto rifle and it's mod hits hard

Anonymous
AnonymousDamage table is wrong.
Got mine on +3 now and it has 20,8 damage.

The bleed triggers Bandit/Extender mutators as well. Further, the bleed refreshes whenever the the reticle is fully compressed on ANY target without even having to aim at a specific target.
Nice synergy if you add that on top of a summoner build for permanent rage uptime and constant ammo refresh from aforementioned mutators.
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