Way of Meidra

way of meidra remnant 2 wiki guide 300px min

Invoke Meidra to heal all allies for 20% Max Health over 1.5s and conjure a 20m Forest Growth for 19.5s. After fully blooming, allies in the Forest Growth heal 2% Max Health per second and gain 3% of base damage dealt as Lifesteal. Enemies inside Forest Growth gain GLOOM for 10s.

GLOOM: Increases incoming Elemental Damage by 15%.

Cooldown: 112.8s

Way of Meidra is one of the many available Skills in Remnant 2. Way of Meidra is an Invoker skill that gives energy to the battlefield which afflicts enemies with Gloom. Any ally standing on the reinvigorated area will gain the ability to Heal Over Time and Lifesteal against targets afflicted with Gloom. It is a brand-new Skill debuting in the Remnant 2 The Forgotten Kingdom DLC.

 

How to Get Way of Meidra Skill in Remnant 2 

Every Archetypes is equipped with 1 skill that is automatically unlocked. Players can unlock 2 additional Skills by reaching level 5 and level 10. There are a total of 3 Skills per Archetype, but only 1 can be selected at a time, giving players room to strategize when and where to use these Skills.

  • Way of Meidra is one of the Invoker Skills
  • Way of Meidra is unlocked at level 5

 

Remnant 2 Way of Meidra Skill Effect

Way of Meidra has the following effect:

  • Invoke Meidra to heal all allies for 20% Max Health over 1.5s and conjure a 20m Forest Growth for 19.5s. After fully blooming, allies in the Forest Growth heal 2% Max Health per second and gain 3% of base damage dealt as Lifesteal. Enemies inside Forest Growth gain GLOOM for 10s.

    GLOOM: Increases incoming Elemental Damage by 15%.

    Cooldown: 112.8s

 

Builds that use Way of Meidra in Remnant 2

The following Builds in Remnant 2 use Way of Meidra:

 

 

Remnant 2 Way of Meidra Notes & Trivia

  • Other Notes and Trivia for the Way of Meidra go here

 

All Skills in Remnant 2
Attack Dog  ♦  Bulletstorm  ♦  Chaos Gate  ♦  Death Wish  ♦  Eruption  ♦  Fortune Hunter  ♦  Gold Digger  ♦  Guard Dog  ♦  Havoc Form  ♦  Healing Shield  ♦  Heavy Weapon: Flamethrower  ♦  Heavy Weapon: Impact Cannon  ♦  Heavy Weapon: Vulcan  ♦  Hunter's Focus  ♦  Hunter's Mark  ♦  Hunter's Shroud  ♦  Juggernaut  ♦  Miasma  ♦  Minion: Flyer  ♦  Minion: Hollow  ♦  Minion: Reaver  ♦  Plainswalker  ♦  Quick Draw  ♦  Rampage  ♦  Reality Rune  ♦  Reboot  ♦  Redemption  ♦  Sidewinder  ♦  Support Dog  ♦  Vial: Elixir Of Life  ♦  Vial: Frenzy Dust  ♦  Vial: Stone Mist  ♦  Void Cloak  ♦  War Stomp  ♦  Way of Kaeula  ♦  Way of Lydusa  ♦  Wellspring  ♦  Worm Hole

 




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    • Anonymous

      The Gloom debuff applied to enemies with this ability is... weird. A good portion of your elemental damage with this archetype would normally come from your ability, but this one doesn't do any damage itself. This creates a weird reliance and, to some degree, dependency on only using elemental damage for the rest of your load-out. This is also the most multiplayer+summons oriented Invoker ability and not all teammates or minions are going to be doing mostly elemental damage.

      Gloom might be more practical if it was changed to reduced enemy damage instead; similar to the Song of Eafir weapon mod.

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