Quick Draw

quick draw gunslinger skill remnant2 wiki guide 200px

Pull out your trusty side piece and unload up to 6 Critical Shots from the hip. Each shot deals 52 base damage and double stagger value. 

PRESS: Instantly fires towards all enemies in view within 25m. Upon release, rounds will be divided evenly among all targets.

HOLD & RELEASE: Allows manual Aim and fires one single powerful shot upon release.

Cooldown: 40s

 

Quick Draw is one of the many available Skills in Remnant 2. Quick Draw is a Gunslinger skill that allows the user to quickly fire critical shots from the hip, dealing damage and staggering enemies..

 

How to Get Quick Draw Skill in Remnant 2 

Every Archetypes is equipped with 1 skill that is automatically unlocked. Players can unlock 2 additional Skills by reaching level 5 and level 10. There are a total of 3 Skills per Archetype, but only 1 can be selected at a time, giving players room to strategize when and where to use these Skills.

  • Quick Draw is one of the Gunslinger Skills
  • Quick Draw is automatically unlocked

 

Remnant 2 Quick Draw Skill Effect

Quick Draw has the following effect:

Pull out your trusty side piece and unload up to 6 Critical Shots from the hip. Each shot deals 52 base damage and double stagger value. 

PRESS: Instantly fires towards all enemies in view within 25m. Upon release, rounds will be divided evenly among all targets.

HOLD & RELEASE: Allows manual Aim and fires one single powerful shot upon release.

Has 2 Charges.

Cooldown: 40s

 

Builds that use Quick Draw in Remnant 2

 The following Builds in Remnant 2 use Quick Draw:

__builds__

 

Remnant 2 Quick Draw Notes & Trivia

  • NOTE: As of The Forgotten Kingdom King DLCQuick Draw no longer consumes excess Skill cooldown.
  • Other Notes and Trivia for the Quick Draw go here

 

All Skills in Remnant 2
Attack Dog  ♦  Bulletstorm  ♦  Chaos Gate  ♦  Death Wish  ♦  Eruption  ♦  Fortune Hunter  ♦  Gold Digger  ♦  Guard Dog  ♦  Havoc Form  ♦  Healing Shield  ♦  Heavy Weapon: Flamethrower  ♦  Heavy Weapon: Impact Cannon  ♦  Heavy Weapon: Vulcan  ♦  Hunter's Focus  ♦  Hunter's Mark  ♦  Hunter's Shroud  ♦  Juggernaut  ♦  Miasma  ♦  Minion: Flyer  ♦  Minion: Hollow  ♦  Minion: Reaver  ♦  Plainswalker  ♦  Rampage  ♦  Reality Rune  ♦  Reboot  ♦  Redemption  ♦  Sidewinder  ♦  Support Dog  ♦  Vial: Elixir Of Life  ♦  Vial: Frenzy Dust  ♦  Vial: Stone Mist  ♦  Void Cloak  ♦  War Stomp  ♦  Way of Kaeula  ♦  Way of Lydusa  ♦  Way of Meidra  ♦  Wellspring  ♦  Worm Hole

 




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    • Anonymous

      This seems sorta bugged atm. When you shoot one charge, the CD starts, but if you shoot the second charge anytime before your initial CD is done, your CD will reset to zero. With War Stomp it goes up independently, is this intentional?

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