Reboot |
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Initiates a Data Backup of the caster's current Health, Stamina, Relic Charges, Ammo, and Negative Status Effects, which are stored for 30s. |
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Reboot is one of the many available Skills in Remnant 2. Reboot is an Invader skill that initiates a data backup of the user's current stats and effects, providing movement speed and damage reduction bonuses while the backup is active..
How to Get Reboot Skill in Remnant 2
Every Archetypes is equipped with 1 skill that is automatically unlocked. Players can unlock 2 additional Skills by reaching level 5 and level 10. There are a total of 3 Skills per Archetype, but only 1 can be selected at a time, giving players room to strategize when and where to use these Skills.
- Reboot is one of the Invader Skills
- Reboot is unlocked at level 10
Remnant 2 Reboot Skill Effect
Reboot has the following effect:
Initiates a Data Backup of the caster's current Health, Stamina, Relic Charges, Ammo, and Negative Status Effects, which are stored for 30s.
While the Backup is active, increases Movement Speed by 15% and Damage Reduction by 10%.
Reactivating the Skill restores all saved values from the Backup and spawns a Decoy which lasts 3s.
Cooldown: 55s
Builds that use Reboot in Remnant 2
The following Builds in Remnant 2 use Reboot:
__builds__
Remnant 2 Reboot Notes & Trivia
- Other Notes and Trivia for the Reboot go here
- Anonymous
Does Reboot auto activate after 30 seconds, or does it just drop off if you dont manually reactivate it?
- Anonymous
Great skill.
Activate and go crazy with ammo and relics then use again to get them back.
Last time I checked it didn't restore the Medic's green gauge value so any healing you do with relics you'll keep.
Also, great gor when a teammate falls.
Use for dmg reduction and speed, heal yourself or apy relic buffs and shields, rescue them and use again to get all the relics back.
As a bonus, you can panic use when about to suffer an ailment and if you do, go to a safe location and use again to get it off your back.
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