Rampage

rampage skill remnant2 wiki guide 200px

Enters a heightened state of battle which increases Fire Rate by 10%, Reload Speed by 25%, and Movement Speed by 15%. Lasts 10s

Kills and dealing significant damage grant 1 Stack of RAGE which increases Ranged Damage by 2.5% per Stack. Upon reaching 10 Stacks, the Challenger goes BERSERK, which reloads their current firearm and doubles Rampage efects for 15s.

Cooldown: 90s

 

Rampage is one of the many available Skills in Remnant 2. Rampage is a Challenger skill that heightens the user's battle state, increasing fire rate, reload speed, and movement speed for 10 seconds. Killing enemies or dealing significant damage grants RAGE stacks, increasing ranged damage. At 10 stacks, the user goes BERSERK with enhanced Rampage effects for 15 seconds.

 

How to Get Rampage Skill in Remnant 2 

Every Archetypes is equipped with 1 skill that is automatically unlocked. Players can unlock 2 additional Skills by reaching level 5 and level 10. There are a total of 3 Skills per Archetype, but only 1 can be selected at a time, giving players room to strategize when and where to use these Skills.

  • Rampage is one of the Challenger Skills
  • Rampage is unlocked at level 10

 

Remnant 2 Rampage Skill Effect

Rampage has the following effect:

Enters a heightened state of battle which increases Fire Rate by 10%, Reload Speed by 25%, and Movement Speed by 15%. Lasts 10s

Kills and dealing significant damage grant 1 Stack of RAGE which increases Ranged Damage by 2.5% per Stack. Upon reaching 10 Stacks, the CHallenger goes BERSERK, which reloads their current firearm and doubles Rampage efects for 15s.

Cooldown: 90s

 

Builds that use Rampage in Remnant 2

 The following Builds in Remnant 2 use Rampage:

 
 

 

Remnant 2 Rampage Notes & Trivia

  • NOTE: As of The Forgotten Kingdom King DLC patch, the initial Rampage Fire Rate was reduced from 15% to 10% and the Melee Window after Berserk activation was adjusted to occur sooner.
  • You gain a stack of RAGE after you deal 135 BASE Damage to enemies, which doesn't include weapon upgrade or buffs to the calculation.

 

All Skills in Remnant 2
Attack Dog  ♦  Bulletstorm  ♦  Chaos Gate  ♦  Death Wish  ♦  Eruption  ♦  Fortune Hunter  ♦  Gold Digger  ♦  Guard Dog  ♦  Havoc Form  ♦  Healing Shield  ♦  Heavy Weapon: Flamethrower  ♦  Heavy Weapon: Impact Cannon  ♦  Heavy Weapon: Vulcan  ♦  Hunter's Focus  ♦  Hunter's Mark  ♦  Hunter's Shroud  ♦  Juggernaut  ♦  Miasma  ♦  Minion: Flyer  ♦  Minion: Hollow  ♦  Minion: Reaver  ♦  Plainswalker  ♦  Quick Draw  ♦  Reality Rune  ♦  Reboot  ♦  Redemption  ♦  Sidewinder  ♦  Support Dog  ♦  Vial: Elixir Of Life  ♦  Vial: Frenzy Dust  ♦  Vial: Stone Mist  ♦  Void Cloak  ♦  War Stomp  ♦  Way of Kaeula  ♦  Way of Lydusa  ♦  Way of Meidra  ♦  Wellspring  ♦  Worm Hole

 




Tired of anon posting? Register!
    • Anonymous

      Shame that it kills me half of the times because of the berserk animation, freezing me up for 1 sec or so during combat and then i just insta die. At first i just thought "unlucky", but then i realised i die like every 2nd time i use it in dangourus fights (when you actually need it)

      • Anonymous

        This skill has much more going on under the surface than the description implies, it could really use some kind of clarification from the developers in regards to how it works. I tested it with a few guns in the training yard to see how fast the stacks increase:
        - +20 Bulldog; 40-44k damage
        - +15 Service Pistol; ~33-35k damage
        - +10 Enigma; ~22-24k damage
        - +0 Royal hunting bow; ~14k damage
        - +0 Ford's Scattergun; ~14k damage
        - +0 XMG57; ~15k damage
        - +0 MP60-R; ~14k damage
        - +0 Double Barrel; ~14k damage
        Two things seem to stand out from this
        - damage itself doesn't matter, there is massive variance in every attempt even with the same gun; there is some underlying calculation for these stacks
        - the threshold for a single stacks seem directly corelated to the upgrade level of the weapon, regardless of what the weapon actually is
        HOWEVER from seeing the damage numbers required on the +10, +15 and +20 weapons it seems that it doesn't take into account the fact that a boss weapon has a max upgrade of 10, which as you can see makes the damage threshold much lower for boss weapons. Additionally for some reason the damage bonus does not stack with weapon mods that overwrite the bullet type on the weapon (for example corrosive rounds does not stack with the damage buff at all), so it seems that a boss weapon is a must for this skill. I already tested that Nightfall 100% stacks with this effect so it might be the best weapon to use with this skill.

        • Anonymous

          From a pure numbers perspective this is one of the highest dps skills (if not the highest) in the game if you can get everything to line up. And when I say line up I mean get good shots in across all rampage stacks, and continue to get good hits in once you actually hit berserk. In practice however, this is quite hard to do; and basically requires near perfect play and having a pretty clear knowledge of enemy/boss attack patterns to squeeze in your window to pop this skill.

          Being attached to the Challenger kit also almost necessitates you being close range to get use out of the challenger damage perk, so your room for error in the utilization of this skill is that much more limiting. Which is probably why its not going to be nearly as popular/versatile as something like Gunslinger w/ Bulletstorm.

          IF you can work around that limitation though, you're going to be rewarded with some big juicy numbers, and I mean BIG numbers. As a nice QoL feature the rampage 'scream' you do has full i-frames throughout the entire animation, and that animation can be further sped up through stuff like the Flash Caster trait, Jester's Bell, Subterfuge Link etc.

          • Anonymous

            Anyone know what "significant damage" means in the context of getting rage stacks? Like, is it just a fixed damage value or is the required amount determined by your weapon level or enemy max health? Kills themselves are clear enough, but "dealing significant damage" seems quite vague.

            • Anonymous

              Not sure if this is a bug or what but I just noticed a weird interaction with the rampage skill and engineer heavy weapons. The skill itself doesn't usually give any benefit, but if you reach the 10th stack of rampage while your held engineer weapon is overclocked it will refill your entire engineer weapon ammo bar when you end overclock.

            Load more
            ⇈ ⇈