Heavy Weapon: Flamethrower

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PRESS: Deploys a Flamethrower turret which lasts until its Ammo is exhausted. Turrets that can aim will prioritze targts taht the player Aims at. Press SKILL again to enable autonomous targeting.

HOLD: Deploys to Heavy Carry Mode. If Engineer Prime is available, will Overclock the weapon if already in hand or on the battlefield.

DOUBLE PRESS: The weapon is reclaimed, returning 75% of its remaining ammo

Heavy weapon ammo is regenered by 1.02% every second, and heavy weapons can only be deployed if at least 25% ammo is available.

 

Heavy Weapon: Flamethrower is one of the many available Skills in Remnant 2. Heavy Weapon: Flamethrower is an Engineer skill that deploys a Flamethrower Turret, dealing damage over time to enemies within range. It can be deployed in a turret or heavy carry mode..

  • Note: Updated with the release of The Forgotten Kingdom DLC. Increased Burn from 50 over 10s to 150 over 10s, and Increased Ammo Cost of Turret Mode from 10 to 15. Check Patch Notes for more information.

 

 

How to Get Heavy Weapon: Flamethrower Skill in Remnant 2 

Every Archetypes is equipped with 1 skill that is automatically unlocked. Players can unlock 2 additional Skills by reaching level 5 and level 10. There are a total of 3 Skills per Archetype, but only 1 can be selected at a time, giving players room to strategize when and where to use these Skills.

  • Heavy Weapon: Flamethrower is one of the Engineer Skills
  • Heavy Weapon: Flamethrower is unlocked at level 5

 

Remnant 2 Heavy Weapon: Flamethrower Skill Effect

Heavy Weapon: Flamethrower has the following effect:

PRESS: Deploys a Flamethrower turret which lasts until its Ammo is exhausted. Turrets that can aim will prioritze targts taht the player Aims at. Press SKILL again to enable autonomous targeting.

HOLD: Deploys to Heavy Carry Mode. If Engineer Prime is available, will Overclock the weapon if already in hand or on the battlefield.

DOUBLE PRESS: The weapon is reclaimed, returning 75% of its remaining ammo

Heavy weapon ammo is regenered by 1.02% every second, and heavy weapons can only be deployed if at least 25% ammo is available.

 

Builds that use Heavy Weapon: Flamethrower in Remnant 2

 The following Builds in Remnant 2 use Heavy Weapon: Flamethrower:

__builds__

 

Remnant 2 Heavy Weapon: Flamethrower Notes & Trivia

  • Other Notes and Trivia for the Heavy Weapon: Flamethrower go here

 

All Skills in Remnant 2
Attack Dog  ♦  Bulletstorm  ♦  Chaos Gate  ♦  Death Wish  ♦  Eruption  ♦  Fortune Hunter  ♦  Gold Digger  ♦  Guard Dog  ♦  Havoc Form  ♦  Healing Shield  ♦  Heavy Weapon: Impact Cannon  ♦  Heavy Weapon: Vulcan  ♦  Hunter's Focus  ♦  Hunter's Mark  ♦  Hunter's Shroud  ♦  Juggernaut  ♦  Miasma  ♦  Minion: Flyer  ♦  Minion: Hollow  ♦  Minion: Reaver  ♦  Plainswalker  ♦  Quick Draw  ♦  Rampage  ♦  Reality Rune  ♦  Reboot  ♦  Redemption  ♦  Sidewinder  ♦  Support Dog  ♦  Vial: Elixir Of Life  ♦  Vial: Frenzy Dust  ♦  Vial: Stone Mist  ♦  Void Cloak  ♦  War Stomp  ♦  Way of Kaeula  ♦  Way of Lydusa  ♦  Way of Meidra  ♦  Wellspring  ♦  Worm Hole

 




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    • Anonymous

      Honestly, I kinda wish we could change the firing mode of the flamethrower to also be able to manually lob balls of **** at enemies as well as the true flamethrower mode in turret mode so that way we can adapt to whatever situation it is. Maybe have it change modes when carried with X or scroll wheel with a slight animation when swapping and for turret maybe hold the skill button and press "X"/mouse wheel (weapon swap) right before it does the overclock animation. Something along those lines anyways. Lol

      • Anonymous

        Throw some elemental damage boosting equipment and this thing absolutely shreds in both modes. It's a shame that turret mode has issues when targeting flying enemies.

        • Anonymous

          This is bugged when targeting flying enemies while not held by the player. It just appears to shoot completely off target unfortunately. This is the reson I do not use this particular skill.

          • Anonymous

            Flamethrower turret acts more as a napalm launcher firing a single powerful hit that applies a passable dot, it does turn into a flamethrower when held in your hand but unfortunately the damage is absolutely abysmal; in my case the "napalm shot" in turret mode did ~700 damage per shot firing every few seconds, where as the flamethrower ticked for under 100 damage - the damage ticks about once per second, extremely underwhelming

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