Regrowth

Archetype Trait

regrowth summoner archetype trait remnant2 wiki guide 200px
Increases Health Regeneration

 

Regrowth is an Archetype Trait in Remnant 2. Regrowth is Summoner's unique trait, increases the rate at which health regeneration occurs. 

 

Remnant 2 Regrowth Trait Effect

Regrowth is an Archetype Trait that provides the following effect:

  • Increases Health Regeneration
  • At max level, Regrowth Increases Health Regen by 1.5/s

 

Where to find Regrowth in Remnant 2

Regrowth can be found:

Regrowth is the Archetype Trait of the Summoner

 

Remnant 2 Regrowth Trait Levels

Regrowth upgrades its effect as you level up your Archetype, or spend more Trait Points in it. Note that for any Archetype Trait that reaches max level (Level 10), players can unlock that trait for any archetype from the archetype page, without needing to equip its respective Engram.

Level
Bonus
Level 1 Increases Health Regen by 0.15/s
Level 2 Increases Health Regen by 0.3/s
Level 3 Increases Health Regen by 0.45/s
Level 4 Increases Health Regen by 0.6/s
Level 5 Increases Health Regen by 0.75/s
Level 6 Increases Health Regen by 0.9/s
Level 7 Increases Health Regen by 1.05/s
Level 8 Increases Health Regen by 1.2/s
Level 9 Increases Health Regen by 1.35/s
Level 10 Increases Health Regen by 1.5/s

 

Remnant 2 Builds that use Regrowth

Regrowth is used in the following Builds:

 

Remnant 2 Regrowth Notes & Trivia

  • Traits are unique passive abilities that provide bonuses and buffs to a player. There are three types of Traits in the game. 
  • Core Traits are common for all four Classes, and are unlocked as soon as you begin the game.
  • Archetype or Class Traits, are locked behind their respective Archetypes, and only one can be equipped one at a time, unless you have the ability to combine any two of your Archetypes.
  • The third type, called simply Traits can be equipped by any Class, but have to be unlocked. Unique Archetype Traits can be leveled up as you level up the corresponding Archetype. On the other hand, the rest require Trait Points in order to be upgraded. Note that they cap at level 10.
  • Other Notes and Trivia for the Regrowth go here
All Traits in Remnant 2
Affliction  ♦  Ammo Reserves  ♦  Amplitude  ♦  Arcane Strike  ♦  Barkskin  ♦  Blood Bond  ♦  Bloodstream  ♦  Dark Pact  ♦  Endurance  ♦  Expertise  ♦  Fitness  ♦  Flash Caster  ♦  Footwork  ♦  Fortify  ♦  Gifted  ♦  Glutton  ♦  Handling  ♦  Kinship  ♦  Longshot  ♦  Potency  ♦  Recovery  ♦  Resonance  ♦  Revivalist  ♦  Rugged  ♦  Scholar  ♦  Shadeskin  ♦  Siphoner  ♦  Spirit  ♦  Strong Back  ♦  Swiftness  ♦  Triage  ♦  Untouchable  ♦  Vigor  ♦  Wayfarer

 




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    • Anonymous

      This + engineer trait = face tank groups of regular enemies. (Some elites bypass DR, so watch out)
      For HC start engineer, obviously. To unlock summoner fast, rewind system clock by a few hours when you get blood moon, to stop event from ending.)

      • Anonymous

        Does the healing rate stack with the grey health Regen of the bloodline perk so that you'll be healing a 4.5 per second for the grey health bar when both are maxed out?

        • Anonymous

          Please fix the desctiption. It increases Health Regen by 1.5/seconds, the way it's written right now makes it sound like you'd get and additional 1.5 seconds worth of healing per seconds (essentially speeding up Health Regen) which is WAY stronger than what it actually does if you're building for Health Regen. (The way it's written right now, it seems as though it would more than double health regen, not add a measly 1.5 HP/sec.)

          • Anonymous

            I don’t get it. So at max level it makes you generate 1.5 health per second? That sounds OP for tanky builds. I might get the summoner and max him out just for that trait, even though I hate summoner builds in games.

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