FootworkTrait |
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Increases Movement Speed while Aiming |
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Footwork is a Trait in Remnant 2. Footwork is a Trait that provides better agility during combat by significantly increasing Movement Speed while Aiming.
Remnant 2 Footwork Trait Effect
Footwork is a Trait that provides the following effect:
- Increases Movement Speed while Aiming
- At max level, Footwork Increases Movement Speed while Aiming by +50%
Where to find Footwork in Remnant 2
Footwork can be found:
N'Erud - Terminus Station - The Train Event
Remnant 2 Footwork Trait Levels
Footwork upgrades its effect as you level up your Archetype, or spend more Trait Points in it. Note that for any Archetype Trait that reaches max level (Level 10), players can unlock that trait for any archetype from the archetype page, without needing to equip its respective Engram.
Level |
Bonus |
Level 1 | Increases Movement Speed while Aiming by +5% |
Level 2 | Increases Movement Speed while Aiming by +10% |
Level 3 | Increases Movement Speed while Aiming by +15% |
Level 4 | Increases Movement Speed while Aiming by +20% |
Level 5 | Increases Movement Speed while Aiming by +25% |
Level 6 | Increases Movement Speed while Aiming by +30% |
Level 7 | Increases Movement Speed while Aiming by +35% |
Level 8 | Increases Movement Speed while Aiming by +40% |
Level 9 | Increases Movement Speed while Aiming by +45% |
Level 10 | Increases Movement Speed while Aiming by +50% |
Remnant 2 Builds that use Footwork
Footwork is used in the following Builds:
Remnant 2 Footwork Notes & Trivia
- Traits are unique passive abilities that provide bonuses and buffs to a player. There are three types of Traits in the game.
- Core Traits are common for all four Classes, and are unlocked as soon as you begin the game.
- Archetype or Class Traits, are locked behind their respective Archetypes, and only one can be equipped one at a time, unless you have the ability to combine any two of your Archetypes.
- The third type, called simply Traits can be equipped by any Class, but have to be unlocked. Unique Archetype Traits can be leveled up as you level up the corresponding Archetype. On the other hand, the rest require Trait Points in order to be upgraded. Note that they cap at level 10.
- Other Notes and Trivia for the Footwork go here
All Traits in Remnant 2 |
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Affliction ♦ Ammo Reserves ♦ Amplitude ♦ Arcane Strike ♦ Barkskin ♦ Blood Bond ♦ Bloodstream ♦ Chakra ♦ Dark Pact ♦ Endurance ♦ Expertise ♦ Fitness ♦ Flash Caster ♦ Fortify ♦ Gifted ♦ Glutton ♦ Handling ♦ Kinship ♦ Leech ♦ Longshot ♦ Potency ♦ Recovery ♦ Regrowth ♦ Resolute ♦ Resonance ♦ Revivalist ♦ Rugged ♦ Scholar ♦ Shadeskin ♦ Siphoner ♦ Spirit ♦ Strong Back ♦ Swiftness ♦ Triage ♦ Untouchable ♦ Vigor ♦ Wayfarer |
- Anonymous
The effect is way too subtle. The bonus should have been stronger. Still better than nothing. One extremely situational use case for this trait is staying on a medic wellspring if it also has amplified AoE. So yes very situational.
- Anonymous
From my test footwork doesn't increase the speed with the engineer's heavy weapons. If it does it's so negligible I can't notice it. For normal weapons you will not be that faster either. It's just barely enable some strafing to dodge some projectile while shooting but you won't dodge all of them so after hours and hours of using it, I feel this trait is useless and a waste of points. I didn't mesure the actual speed because I don't know how to mesure real in game movement speed, just my feeling using this trait for a long time and now I will remove it from my build.
- Anonymous
does anyone know if this works with engineer using their heavy weapon?
Very good with high movement speeds since it allows u to side strafe some stuff whilst shooting instead of having to dodge
2
+10
-1