Wayfarer

Trait

wayfarer trait remnant2 wiki guide 200px
Increases Enviroment Movement Speed

(Vaulting, Ladders, Wading)

 

Wayfarer is a Trait in Remnant 2. Wayfarer is a Trait that enables swift traversal across various terrains by significantly increasing Environmental Movement Speed.. 

 

Remnant 2 Wayfarer Trait Effect

Wayfarer is a Trait that provides the following effect:

  • Increases Enviroment Movement Speed

    (Vaulting, Ladders, Wading)
  • At max level, Wayfarer Increeses Traversal Movement by +50%
  • Updated with the release of The Forgotten Kingdom DLC. Check Patch Notes for more information.This trait has been REMOVED as of that patch., and its effects have been combined with the Swiftness trait. Please, check that page for further information.

 

Where to find Wayfarer in Remnant 2

Wayfarer can be found:

Wayfarer can be found at Root Earth - Corrupted Harbor

 

Remnant 2 Wayfarer Trait Levels

Wayfarer upgrades its effect as you level up your Archetype, or spend more Trait Points in it. Note that for any Archetype Trait that reaches max level (Level 10), players can unlock that trait for any archetype from the archetype page, without needing to equip its respective Engram.

Level
Bonus
Level 1 Increeses Traversal Movement by +5%
Level 2 Increeses Traversal Movement by +10%
Level 3 Increeses Traversal Movement by +15%
Level 4 Increeses Traversal Movement by +20%
Level 5 Increeses Traversal Movement by +25%
Level 6 Increeses Traversal Movement by +30%
Level 7 Increeses Traversal Movement by +35%
Level 8 Increeses Traversal Movement by +40%
Level 9 Increeses Traversal Movement by +45%
Level 10 Increeses Traversal Movement by +50%

 

Remnant 2 Builds that use Wayfarer

Wayfarer is used in the following Builds:

__buids__

  

Remnant 2 Wayfarer Notes & Trivia

  • Traits are unique passive abilities that provide bonuses and buffs to a player. There are three types of Traits in the game. 
  • Core Traits are common for all four Classes, and are unlocked as soon as you begin the game.
  • Archetype or Class Traits, are locked behind their respective Archetypes, and only one can be equipped one at a time, unless you have the ability to combine any two of your Archetypes.
  • The third type, called simply Traits can be equipped by any Class, but have to be unlocked. Unique Archetype Traits can be leveled up as you level up the corresponding Archetype. On the other hand, the rest require Trait Points in order to be upgraded. Note that they cap at level 10.
  • Other Notes and Trivia for the Wayfarer go here
All Traits in Remnant 2
Affliction  ♦  Ammo Reserves  ♦  Amplitude  ♦  Arcane Strike  ♦  Barkskin  ♦  Blood Bond  ♦  Bloodstream  ♦  Chakra  ♦  Dark Pact  ♦  Endurance  ♦  Expertise  ♦  Fitness  ♦  Flash Caster  ♦  Footwork  ♦  Fortify  ♦  Gifted  ♦  Glutton  ♦  Handling  ♦  Kinship  ♦  Leech  ♦  Longshot  ♦  Potency  ♦  Recovery  ♦  Regrowth  ♦  Resolute  ♦  Resonance  ♦  Revivalist  ♦  Rugged  ♦  Scholar  ♦  Shadeskin  ♦  Siphoner  ♦  Spirit  ♦  Strong Back  ♦  Swiftness  ♦  Triage  ♦  Untouchable  ♦  Vigor



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    • Anonymous

      The trait that replaced the Wayfarer is called Chakra. It gives increased mod duration from 3% at level 1, to 30% at max rank.

      Otto

      • Anonymous

        I think what would help is foe's making field effects.
        Like reduce "coughing" time. Any slow effect in general.

        And release faster from the grapples.

        It should honestly have built in "move speed" up to say 5% just for taking it in general too.

        • Anonymous

          little hint for HC fellas: with this Trait at min. Lv. 7 u can get the Engineer Class item without dying ;)
          Just tested with traits resetted and ONLY Wayfarer at Lv. 7 and was able to return to safeground just in time ^^ enjoy

          • Anonymous

            I would have enjoyed this trait, if they still had windows you could smash through head first, like in a first game. Otherwise useless.

            • Anonymous

              Just increase ladder speed by (at least) 50%, increase climbing speed by 25%, and remove this useless trait from the game. Smh

              • Anonymous

                So the reason they made ladders so damn slow and tedious is to justify this trait that I cannot actually justify spending points on because it still only scales to +50%

                great...

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