Fitness

Trait

fitness trait remnant2 wiki guide 200px
Increases Evade Distance

 

Fitness is a Trait in Remnant 2. Fitness is a Trait that extends Evade Distance, granting your character greater mobility and survivability in the midst of battle.

 

Remnant 2 Fitness Trait Effect

Fitness is a Trait that provides the following effect:

  • Increases Evade Distance
  • At max level, Fitness Increases Evade Distance by +30%

 

Where to find Fitness in Remnant 2

Fitness can be found:

N'Erud - Vault of the Formless

The trait is awarded by completing the boss at the end of the dungeon. 

 

Remnant 2 Fitness Trait Levels

Fitness upgrades its effect as you level up your Archetype, or spend more Trait Points in it. Note that for any Archetype Trait that reaches max level (Level 10), players can unlock that trait for any archetype from the archetype page, without needing to equip its respective Engram.

Level
Bonus
Level 1 Increases Evade Distance by +3%
Level 2 Increases Evade Distance by +6%
Level 3 Increases Evade Distance by +9%
Level 4 Increases Evade Distance by +12%
Level 5 Increases Evade Distance by +15%
Level 6 Increases Evade Distance by +18%
Level 7 Increases Evade Distance by +21%
Level 8 Increases Evade Distance by +24%
Level 9 Increases Evade Distance by +27%
Level 10 Increases Evade Distance by +30%

 

Remnant 2 Builds that use Fitness

Fitness is used in the following Builds:

 

Remnant 2 Fitness Notes & Trivia

  • Traits are unique passive abilities that provide bonuses and buffs to a player. There are three types of Traits in the game. 
  • Core Traits are common for all four Classes, and are unlocked as soon as you begin the game.
  • Archetype or Class Traits, are locked behind their respective Archetypes, and only one can be equipped one at a time, unless you have the ability to combine any two of your Archetypes.
  • The third type, called simply Traits can be equipped by any Class, but have to be unlocked. Unique Archetype Traits can be leveled up as you level up the corresponding Archetype. On the other hand, the rest require Trait Points in order to be upgraded. Note that they cap at level 10.
  • Other Notes and Trivia for the Fitness go here
All Traits in Remnant 2
Affliction  ♦  Ammo Reserves  ♦  Amplitude  ♦  Arcane Strike  ♦  Barkskin  ♦  Blood Bond  ♦  Bloodstream  ♦  Chakra  ♦  Dark Pact  ♦  Endurance  ♦  Expertise  ♦  Flash Caster  ♦  Footwork  ♦  Fortify  ♦  Gifted  ♦  Glutton  ♦  Handling  ♦  Kinship  ♦  Leech  ♦  Longshot  ♦  Potency  ♦  Recovery  ♦  Regrowth  ♦  Resolute  ♦  Resonance  ♦  Revivalist  ♦  Rugged  ♦  Scholar  ♦  Shadeskin  ♦  Siphoner  ♦  Spirit  ♦  Strong Back  ♦  Swiftness  ♦  Triage  ♦  Untouchable  ♦  Vigor  ♦  Wayfarer



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    • Anonymous

      Also increases your jump distance, so be prepared to miss a lot of jumps when trying to get weapons like Atom Splitter and Meridian.

      • Anonymous

        Useless like the dodge is. It doesn't increase the distance by 30%. I tested this. Rolled someone with zero down a small stair way in front of a labyrinth portal. He ended on the last step. I was 1 step ahead. ONE! Stupid, useless garbage should be 3 three, or simply SO noticable that we didn't need to test in the first place. It doesn't extend i-frames. You are still going to get hit by a backswing or multi-hit combo.
        The Only, ONLY thing this trash is good for is making you go faster than sprinting. That's right! If you max this out, you are now the fastest member of the party!

        • Anonymous

          This is found after completing the "Vault of the Formless" Event with the giant arms that spin the cylinders of pods around and u have to fight hordes of zombie things and robots

          • Anonymous

            Needs proper testing but this perk feels like it gives a LOT more than 30%. Even at '15%', rolls are faster than sprinting. Maxed out feels like double distance from base.

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