S.H.A.R.K.

Damage Perk

shark perk remnant2 wiki guide 250px
Unlocked at level 1
Sprinting for 1s or Evading adds 1 Stack of Momentum which increases Ranged and Melee damage  by 0.7% for 10s. Max 5 Stacks.

Increases with Invader Level
Upgrade Unlocked at level 6
Sprinting for 1s or Evading adds 1 Stack of Momentum which increases Ranged and Melee damage by 7% and Ranged and Melee Critical Chance by 1% for 10s. Max 5 Stacks.

Damage increases with Invader level.

S.H.A.R.K. is a Perk in Remnant 2. The S.H.A.R.K. perk is enhances the Invader's damage potential. By sprinting for 1 second or evading, the perk grants 1 Stack of Momentum, increasing both Ranged and Melee damage by 0.7% for 10 seconds. The maximum number of stacks allowed is 5. Moreover, the damage and critical chance bonuses scale with the Invader's level. At level 6, the perk becomes even more powerful, providing a 7% increase in Ranged and Melee damage, along with a 1% boost in Ranged and Melee Critical Chance per stack.. Perks are passive effects that players can add to their Archetypes as they level up, boosting their effectiveness while on the battlefield. Each Perk is locked behind a specific Archetype and is split into 5 different groups depending on their function: Prime, Damage, Team, Utility, and Relic.

 

  • Note: Updated with the release of The Forgotten Kingdom DLC. Stacks are properly removed when unequipping Archetype. Fixed an issue preventing Stacks while sprinting with a Heavy Weapon. Check Patch Notes for more information.

 

 

Remnant 2 S.H.A.R.K. Perk Information

  • S.H.A.R.K. is a Invader Perk
  • S.H.A.R.K. can be unlocked at level 1 and can be upgraded at level 6
  • Archetypes have 1 Perk per Perk type, and they will always unlock them in the same order (Prime, Damage, Team, Utility, and Relic) as you reach level 5. From level 6 to 10, your Perks will receive an upgrade, following that same order.
  • Prime Perks are the only perks that have 2 upgrades. They become available at level 0, and are upgraded at level 5 and 10.

  

Remnant 2 S.H.A.R.K. Perk Effect 

S.H.A.R.K. Perk Effect:

  • Unlocked at level 1


Sprinting for 1s or Evading adds 1 Stack of Momentum which increases Ranged and Melee damage by 0.7% for 10s. Max 5 Stacks.

  • Upgrade Unlocked at level 6

Sprinting for 1s or Evading adds 1 Stack of Momentum which increases Ranged and Melee damage by 7% and Ranged and Melee Critical Chance by 1% for 10s. Max 5 Stacks.

Damage increases with Invader level.

 

Remnant 2 S.H.A.R.K. Builds

The following Builds use S.H.A.R.K.:

__builds__

 

Remnant 2 S.H.A.R.K. Notes & Trivia

  • A perfect Dodge/Evade adds 5 stacks of Momentum.
  • Stacks are lost one at the time.

 

All Perks in Remnant 2
Amplify  ♦  Backbone  ♦  Benefactor  ♦  Benevolence  ♦  Best Friend  ♦  Bonded  ♦  Circumvent  ♦  Close Quarters  ♦  Communion  ♦  Dark Blood  ♦  Dead to Rights  ♦  Deadeye  ♦  Die Hard  ♦  Dominator  ♦  Entranced  ♦  Experimentalist  ♦  Face of Danger  ♦  Gold To Lead  ♦  Heavy Mobility  ♦  High Tech  ♦  Incite  ♦  Intimidating Presence  ♦  Intuition  ♦  Invigorated  ♦  Liquid Courage  ♦  Loaded  ♦  Loophole  ♦  Lucky  ♦  Magnetic Field  ♦  Metal Detector  ♦  Metalworker  ♦  Mind and Body  ♦  Outrage  ♦  Override  ♦  Pack Hunter  ♦  Panacea  ♦  Posse Up  ♦  Power Creep  ♦  Power Leak  ♦  Powerlifter  ♦  Prospector  ♦  Purge  ♦  Quick Hands  ♦  Regenerator  ♦  Residue  ♦  Return to Sender  ♦  Ruthless  ♦  Scavenger  ♦  Self Discovery  ♦  Shadow  ♦  Sleight of Hand  ♦  Soothsayer  ♦  Spirit of the Wolf  ♦  Spirit Within  ♦  Spirited  ♦  Surplus  ♦  Swift Shot  ♦  Teamwork  ♦  Tempest  ♦  Terrify  ♦  Urgency  ♦  Vile  ♦  Visionary  ♦  Wrath



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    • Anonymous

      Is there a glitch with SHARK? After getting 5 stacks, if I go into the character screen and hover over the SHARK buff in the upper left, it reads "Increases Ranged and Melee Damage by 2.5%" which matches the details "Ranged Damage Buff" number. But the at max level, I was expecting 7% times 5 stacks = 35%? If the buff text was referring to critical chance I'd expect 5%?

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