Shiny Hog LureRing |
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Reloading grants 25-50 Mod Power to both weapons based on percentage of Magazine reloaded. |
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Shiny Hog Lure is a Ring and accessory in Remnant 2. Shiny Hog Lure is a ring that energizes your Mod power by granting 25-50 Mod Power based on the percentage of magazine reloaded when you reload.
We Dran are a hard-working folk. Welll run ourselves ragged if it puts even a spot of extra food on the family table. Shame how some folk like to take advantage of that.
Shiny Hog Lure Effect in Remnant 2
Shiny Hog Lure provides the following effect:
- Reloading grants 25-50 Mod Power to both weapons based on percentage of Magazine reloaded.
Remnant 2 Shiny Hog Lure Location
Shiny Hog Lure can be found at the following locations:
1 Requires The Awakened King DLC
You will find a small area where there are two charred bodies. There is a gap in the wall behind them, crouch and pass through it. You will notice that performing this action will lead you "outside" of the map. continue going down until you reach an area in which you will have to jump or fall off, to wooden beams. Mind the gap near the round entrance, there seems to be space to walk freely, but there isn't. Just follow the wooden beam to avoid falling off to your death.
After you pass the round entrance, turn left, and you will find Shiny Hog Lure, after climbing that structure.
Continue deeper into the area to also find the Aberration Gorge, which drops the Twisting Wounds Mutator.
Remnant 2 Shiny Hog Lure Builds
Shiny Hog Lure is used in the following Builds:
__builds__
Remnant 2 Shiny Hog Lure Notes & Trivia
- Though it's covered in blood, it gives off a pleasing scent that whips even the most reclusive game into a frenzy. Used only by the most skilled--or desperate-- woodsmen.
- Rings grant players diverse benefits once donned, up to 4 rings may be equipped at a time.
- Notes, Tips, and Trivia for Shiny Hog Lure in Remnant 2 go here.
- Anonymous
Does this provide 25 mod power for each round reloaded on a weapon like the Wrangler or Sparkfire?
- Anonymous
- Anonymous
- Anonymous
Tested with Crescent Moon.
Activating the mod and waiting for it to finish, without firing (so I could start the test at 0 charge).
With the ring : 8 shots needed to charge the mod.
Without the ring : 9 shots needed to charge the mod.
So the increase is really tiny for what I consider to be the bes application for this ring (since bows and the like reload after each shots). One shot less to charge the mod is honestly not that great.
- Anonymous
"Oh neat, reloading grants mod power"
(actually looks at how much you get vs how much most mods require)
"So basically none then?"
- Anonymous
With the challenger's prime perk you can get to this just by falling down and reviving from the normally fatal fall, lmao
- Anonymous
Can you have this guy spawn by simplky going in and out of the area or does it need to be specific and can only be forced by rerolling the entire world?
- Anonymous
I get this dropped from pigs at forlorn coast
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