Feedback LoopRing |
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Perfect Dodge triggers a 3m AOE blast that deal 115 SHOCK Damage and applies OVERLOADED. |
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Feedback Loop is a Ring and accessory in Remnant 2. Feedback Loop is a device that generates an invisible field to turn the opponent's wasted force back on them. It triggers a 3m area of effect blast dealing shock damage and applying the OVERLOADED status on perfect dodge.
Energy is never created nor lost--if the Drzyr had a creed, this would be a part of it.
All of our technology is founded on this universal truth, even if we twisted it in seemingly impossible ways.
Feedback Loop Effect in Remnant 2
Feedback Loop provides the following effect:
- Perfect Dodge triggers a 3m AOE blast that deal 115 SHOCK Damage and applies OVERLOADED.
Remnant 2 Feedback Loop Location
Feedback Loop can be found at the following locations:
Remnant 2 Feedback Loop Builds
Feedback Loop is used in the following Builds:
__builds__
Remnant 2 Feedback Loop Notes & Trivia
- This device generates an invisible field that turns your opponent's wasted force back on them--explosively so.
- Rings grant players diverse benefits once donned, up to 4 rings may be equipped at a time.
- The phrase "Perfect Dodge" in the description is somewhat misleading, as dodging any attack will activate the effect. As long as you dodge through damage the effect will activate.
- Notes, Tips, and Trivia for Feedback Loop in Remnant 2 go here.
- Anonymous
The range of the area of effect ("AoE") is influenced by the Amplitude trait, which is +5% per rank of the trait. Also, the ring's effect can trigger from the auto-dodges from the Invader Archetype's Void Cloak skill, which are guaranteed perfect dodges.
- Anonymous
Not particularly strong, but the AoE has some stagger and could help when you are surrounded by standard mobs. I like using it because it feels like it's forcing me to dodge properly instead of just spamming.
- Anonymous
This ring can help you get a feel for when to dodge properly.
In my game, it says 95 damage (without any damage-altering gear), so the actual damage likely scales with Power Level.
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