Red Ring Of Death

Ring

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Duplicates the last damaging Negative Status applied to target. Reduces outgoing Status Effect Damage by 10%.

 

Red Ring Of Death is a Ring and accessory in Remnant 2. Red Ring Of Death is a powerful ring that duplicates status effects applied to a target. It is a brand new Ring debuting in the Remnant 2 The Awakened King DLC

 

The Red Prince may just as suitably have been dubbed Red Death, for along his meandering march to the throne, he leaves a trail of crimson blood in his path. All for the glory and good of the Fae, there can be no doubt. The only thing he lacks is an every-loyal sribe to render immortal his many accomplishments..."

 

Red Ring Of Death Effect in Remnant 2

Red Ring Of Death provides the following effect:

  • Duplicates the last damaging Negative Status applied to target. Reduces outgoing Status Effect Damage by 10%.

 

Remnant 2 Red Ring Of Death Location

Red Ring Of Death can be found at the following locations:

  • Losomn - random world drop
    • For the full list, see here.

 

Remnant 2 Red Ring Of Death Builds

Red Ring Of Death is used in the following Builds:

 

 

Remnant 2 Red Ring Of Death Notes & Trivia

  • A brilliantly red ring that glistens like a pool of blood in the morning sun. It is ornate and elegant with subtle undertones of gleeful cruelty and gore. As such, it seems a fitting adornment for a Fae soldier.
  • Rings grant players diverse benefits once donned, up to 4 rings may be equipped at a time. 
  • Notes, Tips, and Trivia for Red Ring Of Death in Remnant 2 go here.

 

All Rings in Remnant 2
A'taerii Booster  ♦  Acid Stone  ♦  Ahanae Crystal  ♦  Akari War Band  ♦  Alchemy Stone  ♦  Alumni Ring  ♦  Amber Moonstone  ♦  Anastasija's Inspiration  ♦  Archer's Crest  ♦  Assassin's Seal  ♦  Atonement Fold  ♦  Band Band  ♦  Band of Accord  ♦  Band Of The Fanatic  ♦  Berserker's Crest  ♦  Bisected Ring  ♦  Bitter Memento  ♦  Black Cat Band  ♦  Black Pawn Stamp  ♦  Black Spinel  ♦  Blackout Ring  ♦  Blasting Cap Ring  ♦  Blessed Ring  ♦  Blood Jewel  ♦  Blood Tinged Ring  ♦  Bloodless King's Vow  ♦  Booster Ring  ♦  Braided Thorns  ♦  Brawler's Pride  ♦  Bridge Wardens Crest  ♦  Bright Steel Ring  ♦  Burden Of Departed  ♦  Burden of the Audacious  ♦  Burden of the Departed  ♦  Burden of the Destroyer  ♦  Burden of the Divine  ♦  Burden of the Follower  ♦  Burden of the Gambler  ♦  Burden of the Mariner  ♦  Burden of the Mason  ♦  Burden of the Mesmer  ♦  Burden of the Rebel  ♦  Burden Of The Sciolist  ♦  Burden of the Stargazer  ♦  Burden of the Warlock  ♦  Captain's Insignia  ♦  Cataloger's Jewel  ♦  Celerity Stone  ♦  Closed Loop  ♦  Compulsion Loop  ♦  Conjurer's Circle  ♦  Conservation Seal  ♦  Constant Variable Ring  ♦  Crimson Dreamstone  ♦  Dark Sea Armada Crest  ♦  Dead King's Memento  ♦  Deceiver's Band  ♦  Deep Pocket Ring  ♦  Defensive Action Loop  ♦  Dense Silicon Ring  ♦  Devoured Loop  ♦  Digested Hog Lure  ♦  Downgraded Ring  ♦  Drakestone Pearl  ♦  Dran Memento  ♦  Dran Scavenger Sigil  ♦  Drawn Scavenger Ring  ♦  Dread Font  ♦  Dried Clay Ring  ♦  Drzyr Sniper Sigil  ♦  Dying Ember  ♦  Elevated Ring  ♦  Embrace of Sha'Hala  ♦  Encrypted Ring  ♦  Endaira's Endless Loop  ♦  Excess Coil  ♦  Fae Bruiser Ring  ♦  Fae Hunter Ring  ♦  Fae Protector Signet  ♦  Fae Shaman Ring  ♦  Fae Warrior Ring  ♦  Faelin's Sigil  ♦  Faerin's Sigil  ♦  Feastmaster's Signet  ♦  Feathery Binding  ♦  Feedback Loop  ♦  Fire Stone  ♦  Floodlit Diamond  ♦  Flyweight's Sting  ♦  Focused Jewel  ♦  Focusing Shard  ♦  Frivolous Band  ♦  Galvanized Resupply Band  ♦  Game Master's Pride  ♦  Generating Band  ♦  Grounding Stone  ♦  Guardian's Ring  ♦  Gul Signet  ♦  Gunslinger's Ring  ♦  Hardcore Metal Band  ♦  Hardened Coil  ♦  Haymaker's Ring  ♦  Heart of the Wolf  ♦  Hex Ward  ♦  Jewel Of The Beholden  ♦  Kinetic Cycle Stone  ♦  Kolket Eyelet  ♦  Leaking Gemstone  ♦  Lighthouse Keeper's Ring  ♦  Lighthouse Keepers Ring  ♦  Lithic Signet  ♦  Lodestone Ring  ♦  Low Yield Recovery Ring  ♦  Mark of the Destroyer  ♦  Matriarch's Ring  ♦  Mechanic's Cog  ♦  Metal Driver  ♦  Meteorite Shard Ring  ♦  Microcompressor  ♦  Momentum Driver  ♦  Offering Stone  ♦  Outcast Ring  ♦  Painless Obsidian  ♦  Pan War Band  ♦  Point Focus Ring  ♦  Power Complex  ♦  Power Saver  ♦  Probability Cord  ♦  Propulsion Loop  ♦  Provisioner Ring  ♦  Rally Band  ♦  Ravager's Bargain  ♦  Reaping Stone  ♦  Rerouting Cable  ♦  Reserve Boosting Gem  ♦  Restriction Cord  ♦  Ring of Crisis  ♦  Ring Of Deflection  ♦  Ring of Diversion  ♦  Ring of Flawed Beauty  ♦  Ring of Grace  ♦  Ring Of Infinite Damage  ♦  Ring of Omens  ♦  Ring of Ordnance  ♦  Ring Of Restocking  ♦  Ring Of Retribution  ♦  Ring of Spirits  ♦  Ring Of The Castaway  ♦  Ring of the Damned  ♦  Ring of the Forest Spirit  ♦  Ring of the Robust  ♦  Ring Of The Vain  ♦  Rock of Anguish  ♦  Rotward  ♦  Rusted Heirloom  ♦  Sagestone  ♦  Sapphire Dreamstone  ♦  Seal of the Empress  ♦  Sealed Resin Loop  ♦  Shadow Of Misery  ♦  Shaed Stone  ♦  Shard Banded Ring  ♦  Shiny Hog Lure  ♦  Singed Ring  ♦  Slayer's Crest  ♦  Soul Feast  ♦  Soul Guard  ♦  Soul Link  ♦  Soul Shard  ♦  Spirit Stone  ♦  Stockpile Charger  ♦  Stone of Balance  ♦  Stone of Continuance  ♦  Stone of Expanse  ♦  Stone Of Malevolence  ♦  Stream Coupler  ♦  Strong Arm Band  ♦  Subterfuge Link  ♦  Suppression Ward  ♦  Targeting Jewel  ♦  Tarnished Ring  ♦  Tear of Kaeula  ♦  Tear of Lydusa  ♦  Tempest Conduit  ♦  Thalos Eyelet  ♦  Tightly Wound Coil  ♦  Timekeeper's Jewel  ♦  Token of Favor  ♦  Tomb Dweller's Ring  ♦  Vacuum Seal  ♦  Vestige of Power  ♦  Wax Sealed Ring  ♦  White Glass Bead  ♦  White Pawn Stamp  ♦  Wind Hollow Circlet  ♦  Wood Ring  ♦  Worn Admiral's Ring  ♦  Zania's Malice  ♦  Zohee's Ring

 




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    • Anonymous

      the way it chooses what status to double has to do with what order things are equipped.

      starting with only red ring equipped:

      krell axe - double shock
      krell axe THEN blood jewel - double shock single bleed
      blood jewel THEN krell axe - double bleed single shock (double shock single bleed on death)
      krell axe WITH tainted blade - double shock single corrosive
      krell axe THEN tainted blade - double shock single corrosive

      krell axe THEN tainted blade THEN blood jewel - double corrosive single shock single bleed - resets to double shock single corrosive single bleed on death)
      blood jewel THEN krell axe THEN tainted blade - double bleed single shock single corrosive (resets to double shock single corrosive single bleed on death)
      krell axe THEN tainted blade THEN blood jewel THEN remove blood jewel - double corrosive single shock (resets to double shock single corrosive on death)
      krell axe WITH tainted blade THEN blood jewel THEN remove blood jewel - double corrosive single shock (resets to double shock single corrosive on death)


      so to summarize, you can double the weapon status or the ring status depending on what was equipped first, but when you add another status mutator on top of it it will double the mutator if the ring is equipped last. in all cases it seems to reset to doubling the weapon status when you die/use a worldstone and you have to unequip/requip to change which effect is doubled every time you spawn.

      • Anonymous

        when multiple status effects can be triggered at once, the one that gets doubled can be chosen, albeit clumsily.

        starting with just ring of death:
        Krell axe - double shock
        Krell axe THEN Blood jewel - double shock, single bleed
        Blood jewel THEN Krell axe - Double bleed, single shock (resets to double shock, single bleed on death)

        Krell axe + Tainted blade - double shock, single corrosive
        Krell axe + Tainted blade THEN Blood Jewel - double corrosive, single shock, single bleed (resets to double shock, single corrosive, single bleed on death)
        Blood Jewel THEN Krell axe + Tainted blade - double bleed, single shock single corrosive (resets to double shock, single corrosive, single bleed on death)


        so generally the first equipped item is doubled, but it gets a littler weird when 3+ status effects are involved. and in all cases it seems to reset to a detault configuration on death or worldstone (favoring the weapon)

        • Anonymous

          I HIGHLY recommend using this with the Starshot's mod and/or Sparkfire Shotgun with Hotshot active. (kinda sucks on Sparkfire without Hot Shot active)

          Combine it with Archon/Summoner, Talisman of the Sun, and Band of the Fanatic, and my testing shows a total damage of ~16,000 from a full 5 charge Big Bang shot. ((2x2750)+((750x2)x7)

          I am sure you could get higher damage with 2 more status damage rings, but Stone of Malevolence + Burden of the Follower keeps Big Bang always up.

          • Anonymous

            Secret nerf to Red Ring of Death, it can only double a single status effect at a time per enemy. So make sure you hit with your best DOT first, as it cannot be refreshed until the DOT that is doubled wears off. I am using the Ritualist btw.

            • Anonymous

              Status effects seem to apply in an order regardless of applying them all at the same time. I noticed that, while using the Sparkfire with Twisting Wounds, the bleed effect was duplicated instead of the fire. I am not sure how the order of application is determined.

              Theoretically, own could apply 3 of the same status effect by using Merciless with Twisting Wounds and this ring. I have not tested that yet. Will do so tonight. If possible then this would likely be slightly OP.

              • Anonymous

                BUG! (Minor)

                If you change classes while this ring is equipped it will disable the ring. You will need to take the ring off and put it back on.

                • Anonymous

                  This will give you double explosions with energized neck coil, and the -10% was hardly noticeable (I think it was 267 per explosion vs 280)

                  • Anonymous

                    Hypothetically speaking, twisting wound with 2000 dmg over 23.5 second + this ring (apply as the first DoT) would do 4000 bleed dmg over 23.5 second. After applying Mist, it would be 5000 dmg/23.5 sec, as in 210dmg/sec.

                    This is not counting +15% from Vile prime perk and +20% dmg perk of Ritualist.

                    • Anonymous

                      A better way for this to be worded might be duplicate the first status effect you apply, but that gets a little weird with alchemist shenanigans. Seems valuable if you're using a few powerful status effects and not trying to do a lot of smaller status effects. a few quick notes from using this with merciless, hellfire, and the alchemist.
                      -shooting a target with merciless bleed rounds or hellfire caused them to be marked with 2 bleed/burn effects as you would expect
                      -however, if a target was suffering from a double status effect from one gun, shooting that target with the other would only apply one status effect. For example, shooting a target with no status effects with merciless would apply double bleed, and shooting them hellfire only applied one stack.
                      -UNLESS the target had their status effects transferred to them from the alchemist prime perk. continuing the last example, if that target died and spread their status effect to someone new, shooting this new target with hellfire would result in both double bleed and double burn.
                      -alchemist's miasma skill (the second one) is not recommended. it seems to only double the burn status effect and not the others
                      -does not seem like you can have 3 stacks of the same status effect, but might just be insufficient testing. using miasma and hellfire did NOT result in 3 stacks of burning

                      • Anonymous

                        Is this any good? It seems like it would be, but I don’t see much of a difference in damage outside of using it with Ritualist’s 2nd ability.

                        • Anonymous

                          Effect: Duplicates the last damaging Negative Status applied to target. Reduces outgoing Status Effect Damage by 10%.

                          I found it in Gilded Chamber as a random spawn.

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