Harvester's Reach

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Putrid sewers infested with vermin and ghastly creatures

Harvester's Reach is a Location in Remnant 2. Harvester's Reach is a putrid area that takes place mostly in the sewersEach Location in Remnant 2 will feature unique landscapes, events, dungeons, Bosses, Enemies, and Items.

 

Remnant 2 Harvester's Reach NPCs

NPCs in Harvester's Reach are as follows:

 

Remnant 2 Harvester's Reach Items

Items exclusive to Harvester's Reach are as follows:

Equipment
Quest Items
Traits

Randomly placed within the location will also be the following:

 

Injectibles

Locations in Losomn Sewers will randomly contain one of the following rooms:

 

One of the Losomn Sewers in a run will also contain the following:

 

 

Remnant 2 Harvester's Reach Enemies

Enemies in Harvester's Reach are as follows:

 

Remnant 2 Harvester's Reach Bosses

Bosses in Harvester's Reach are as follows:

 

Remnant 2 Harvester's Reach Walkthrough

Immediately at the entrance you will find a sobbing Dran, Riewen, who tasks you with saving his wife, Dria.

Throughout Harvester's Reach there are several piles of bones with several passive Bloaters and Luminescent Bloaters feeding on them. Killing all Bloaters on a pile will cause a Manticora to burst out. Clearing all piles will reward the trait Arcane Strike.

One of the Manticora will be an Aberration, Barghest the Vile. Killing it rewards the mutator Lithely, as well as the quest item Dria's Anklet. Return the anklet to Riewen to receive the Ring of Grace.

 

Remnant 2 Harvester's Reach Gallery, and Notes

  • Other Notes for the Harvester's Reach go here

 

 

All Remnant 2 Locations
Abyssal Rift  ♦  Alepsis-Taura  ♦  Ascension Spire  ♦  Ashen Wasteland  ♦  Astropath's Respite  ♦  Beatific Gallery  ♦  Beatific Palace  ♦  Blackened Citadel  ♦  Brocwithe Quarter  ♦  Butcher's Quarter  ♦  Cathedral of Omens  ♦  Chamber of the Faithless  ♦  Corrupted Harbor  ♦  Cotton's Kiln  ♦  Council Chamber  ♦  Council Tribunal  ♦  Derelict Lighthouse  ♦  Deserted Atelier  ♦  Dormant N'erudian Facility  ♦  Dran  ♦  Drowned Wen  ♦  Earthen Coliseum  ♦  Eastport  ♦  Endaira's End  ♦  Faithless Thicket  ♦  Forgotten Field  ♦  Forgotten Prison  ♦  Forlorn Coast  ♦  Forsaken Quarter  ♦  Gilded Chambers  ♦  Glistering Cloister  ♦  Goddess's Rest  ♦  Imperial Gardens  ♦  Ironborough  ♦  Kaeula's Rest  ♦  Lemark District  ♦  Losomn  ♦  Luminous Vale  ♦  Malefic Gallery  ♦  Malefic Palace  ♦  Morrow Parish  ♦  Mournful Promenade  ♦  N'Erud  ♦  Nimue's Retreat  ♦  Palace of the One True King  ♦  Pathway of the Fallen  ♦  Phantom Wasteland  ♦  Postulant's Parlor  ♦  Proving Grounds  ♦  Ravager's Lair  ♦  Root Earth  ♦  Seeker's Rest  ♦  Sentinel's Keep  ♦  Shattered Gallery  ♦  Spectrum Nexus  ♦  Sunken Haunt  ♦  Terminus Station  ♦  The Ancient Canopy  ♦  The Backrooms  ♦  The Bloodless Throne  ♦  The Chimney  ♦  The Dappled Glade  ♦  The Dark Conduit  ♦  The Eon Vault  ♦  The Expanding Glade  ♦  The Far Woods  ♦  The Forbidden Grove  ♦  The Forgotten Commune  ♦  The Forgotten Comune  ♦  The Great Bole  ♦  The Great Hall  ♦  The Great Sewers  ♦  The Hatchery  ♦  The Labyrinth  ♦  The Lament  ♦  The Nameless Nest  ♦  The Putrid Domain  ♦  The Red Throne  ♦  The Tormented Asylum  ♦  The Twisted Chantry  ♦  The Widow's Court  ♦  The Widows Court  ♦  The Withering Weald  ♦  Tiller's Rest  ♦  Timeless Horizon  ♦  Tower of the Unseen  ♦  Twilight Vale  ♦  Vault of the Formless  ♦  Void Vessel Facility  ♦  Walk of Remembrance  ♦  Ward 13  ♦  Yaesha



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    • Anonymous

      For the safe code, the trick is to get all four sets of codes from the wall, then combine them. The highlighted number in each for digit code identifies the placement of that number in the final sequence.

      e.g. (parenthesis identify highlighted number)

      12(1)5
      (5)487
      2(8)12
      785(3)

      for a final code of 5813

      • Anonymous

        you can cheeze the 90 min timer for the water by warping somewhere else and doing the system clock time skip

        • Anonymous

          Burden of the divine can be found here, i just did. It might also be guaranteed to spawn on any meridian event, which is where i found it.

          • Anonymous

            to get the arcane strike trait you dont have to destroy all the piles, the manticora aberration can randomly spawn at each pile

            • Anonymous

              I'm pretty sure I found the Weightless Weight necklace here, but its not mentioned on the list of items...

              • Anonymous

                If you're like me trying to find the Meridian in harvesters watch, I think if you have the secret room with the safe you don't get the secret room with the Meridian.
                Don't bother searching ive been here for ages trying to figure that out ; (

                • Anonymous

                  I got an area where you could hear screaming on the other side, I had to use an explosive barrel to make an entrance. inside was a group of enemies and some platforming. I saw an item hanging from one of the caged bodies, shot it down and retrieved an item called the severed hand. I inspected the hand to retrieve the Ring of the Damned (increases all damage dealt by 10% while Grey health is present).

                  • Anonymous

                    I **** you not - I sat there for 2 hours and watched the water slowly rise. You don't need to reload if you just never leave. I guess you could just come back after a couple hours, but not me.

                    • It took me forever to get this. I had to actually shoot the light out and manually turn on my flashlight to find a number. I tried all the numbers suggested here, and none worked. After turning on my flashlight, I found and eight. The one next to the chest was a five, so I had a hunch that even though the numbers are random they are a combination of the same 4 numbers. mine ended up being 1583....a variation of all the numbers I've seen on here, I guess the last 2 numbers based on that. So basically, if you want...you could try just checking variations of those 4 numbers and I have a feeling one of them will work.

                      • Anonymous

                        I found a harvesters reach without a safe.Instead it has a room with a pipe that is clogged with a ooze. If I shoot the ooze the water level rises.
                        It seems to float some wooden platforms to the top. But I can't find more pipes to shoot.

                        • Anonymous

                          I'm definitely in harvester's reach, fought the barghest.
                          I'm stuck at an obvious secret path in Harvester's Reach. To access the area, I had to break a shelf, revealing a hidden path. The hidden path is full of lighting squid blob snipers. There is a single pipe with a normal squid blob in it. Killing the normal squid blob inside of the pipe allows water to flow out of the pipe. There is a very obvious hidden path on the other side of the wall. Looking down, there are floating pallets. It is heavily implied that the pallets are used to jump across to this hidden path, but the water level has never risen since allowing water to flow out of the first pipe. There are no other pipes with squids in them (that I can see. The rest of the pipes seem to be non-destructible. Did I just encounter a glitch where the water level never rose? I'm confused. Any help is appreciated

                          • Anonymous

                            I never had a safe. I had a hidden room behind a shelf with lighning slug snipers. I ended up getting a ring called bured of the divine

                            • Anonymous

                              If you break the lamp before you find the number, your flashlight will still cause the correct numbers on the walls to light up. My code was a variation of the one on this page (5813).

                              • Anonymous

                                If you do happen to shoot the lamp that is completely fine since Ford gave us a flashlight in the beginning. By turning on the flashlight it has the same effect as the lamp and will still reveal the numbers

                                • Anonymous

                                  Where is this safe? And what was the point of the water filling up in that hidden room. Doesn't seem like there was a way to fill it up more

                                  • Anonymous

                                    If you are talking about the safe where the walls are filled with numbers then you can find the code hidden on the walls. You need to look at all the numbers, not just the wall in general, and you will see the combination number highlighted in yellow. Just find three of the four numbers and guess the last. Good Luck.

                                    • Anonymous

                                      Safe code was changed. Took me 20 tries before I got the code. The code to the safe is now, "5813". If that does not work, or the code above, then my guess is that it is now randomized and you'll have to guess like I just did for the past hour.

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