Dormant N'Erudian Facility

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A locked down facility, infested with parasites

Dormant N'Erudian Facility is a Location in Remnant 2. Dormant N'Erudian Facility is a forgotten facility, infested with parasites and one of the many worlds that can be explored in Remnant 2Each Location in Remnant 2 will feature unique landscapes, events, dungeons, Bosses, Enemies, and Items.

 

Remnant 2 Dormant N'Erudian Facility Items

Items in Dormant N'Erudian Facility are as follows:

 

Randomly placed within the location will also be the following:

Remnant 2 Dormant N'Erudian Facility Enemies

Enemies in Dormant N'Erudian Facility are as follows:

 

Remnant 2 Dormant N'Erudian Facility Bosses

Bosses in Dormant N'Erudian Facility are as follows:

Events and Secret Passages in Dormant N'Erudian Facility Remnant 2

Events and Secret Passages in Dormant N'Erudian Facility are the following:

 

Remnant 2 Dormant N'Erudian Facility Walkthrough

Secret Passage - How to get Biome-Control Glyph

 Players have to reach the open area to find that the rail is missing in a small part. Drop there, and take the door available there.

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Take the elevator, and eventually you will reach a control room to find the Biome-Control Glyph

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If you have not yet ended the Quarantine Event by killing all enemies, you can instead choose to end it manually. To do so, use the console next to the Biome-Control Glyph. This will complete the objective and spawn an Aberration of a Shielded Battle Drone, S.D. 0A7. Defeating it rewards the Failsafe Mutator.

Return to the entrance, and insert the Biome-Control Glyph to open the locked door near the Checkpoint. 

You will find the Toxic Release Valve there and the Memory Core II.

Remnant 2 Dormant N'Erudian Facility Gallery, and Notes

  • Other Notes for the Dormant N'Erudian Facility go here

 

 

All Remnant 2 Locations
Abyssal Rift  ♦  Alepsis-Taura  ♦  Ascension Spire  ♦  Ashen Wasteland  ♦  Astropath's Respite  ♦  Beatific Gallery  ♦  Beatific Palace  ♦  Blackened Citadel  ♦  Brocwithe Quarter  ♦  Butcher's Quarter  ♦  Cathedral of Omens  ♦  Chamber of the Faithless  ♦  Corrupted Harbor  ♦  Cotton's Kiln  ♦  Council Chamber  ♦  Council Tribunal  ♦  Derelict Lighthouse  ♦  Deserted Atelier  ♦  Dran  ♦  Drowned Wen  ♦  Earthen Coliseum  ♦  Eastport  ♦  Endaira's End  ♦  Faithless Thicket  ♦  Forgotten Field  ♦  Forgotten Prison  ♦  Forlorn Coast  ♦  Forsaken Quarter  ♦  Gilded Chambers  ♦  Glistering Cloister  ♦  Goddess's Rest  ♦  Harvester's Reach  ♦  Imperial Gardens  ♦  Infested Abyss  ♦  Ironborough  ♦  Kaeula's Rest  ♦  Lemark District  ♦  Losomn  ♦  Luminous Vale  ♦  Malefic Gallery  ♦  Malefic Palace  ♦  Morrow Parish  ♦  Mournful Promenade  ♦  N'Erud  ♦  Nimue's Retreat  ♦  Palace of the One True King  ♦  Pathway of the Fallen  ♦  Phantom Wasteland  ♦  Postulant's Parlor  ♦  Proving Grounds  ♦  Ravager's Lair  ♦  Root Earth  ♦  Seeker's Rest  ♦  Sentinel's Keep  ♦  Shattered Gallery  ♦  Spectrum Nexus  ♦  Sunken Haunt  ♦  Terminus Station  ♦  The Ancient Canopy  ♦  The Backrooms  ♦  The Bloodless Throne  ♦  The Chimney  ♦  The Dappled Glade  ♦  The Dark Conduit  ♦  The Eon Vault  ♦  The Expanding Glade  ♦  The Far Woods  ♦  The Forbidden Grove  ♦  The Forgotten Commune  ♦  The Forgotten Comune  ♦  The Great Bole  ♦  The Great Hall  ♦  The Great Sewers  ♦  The Hatchery  ♦  The Labyrinth  ♦  The Lament  ♦  The Nameless Nest  ♦  The Putrid Domain  ♦  The Red Throne  ♦  The Tormented Asylum  ♦  The Twisted Chantry  ♦  The Widow's Court  ♦  The Widows Court  ♦  The Withering Weald  ♦  Tiller's Rest  ♦  Timeless Horizon  ♦  Tower of the Unseen  ♦  Twilight Vale  ♦  Vault of the Formless  ♦  Void Vessel Facility  ♦  Walk of Remembrance  ♦  Ward 13  ♦  Yaesha



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    • Anonymous

      I already did a few runs and didnt saw this locations.

      There are a few informations missing, is this a optional location or can this be the connection between the two overworlds?

      • Anonymous

        PSA:
        For a quick way of checking if your adventure roll has this dungeon, check the Custodian basement.
        If LEFT peg is missing, you have it.
        (Drop a like if confirmed please)

        • Anonymous

          PSA: If you die fighting the "secret" miniboss, you get completely locked out of everything beyond the entrance, meaning you also lose any uncollected loot.

          Because screw you.

          Seriously, if I wanted this kind of crap, I would be playing on Hardcore.

          • Anonymous

            Doesn't seemed to be spawnable on the prison start story - after or attempts at it. And the hatchery has some serious weighting, popped on about 5 of those

            • Anonymous

              You can still access the secret area past the missing railing to acquire the glyph even after the timed event ends, just in case anyone gets confused on that. The miniboss will only spawn DURING the event.

              • Anonymous

                For some reason I completed it but there are 2 doors that are closed, by where you get the Biome-Control Glyph. One has a crate according to my map and the other has a checkpoint. Anyone have an idea of how to get into either of these rooms.

                • Anonymous

                  Warning, dying against the miniboss complete the "quest", but lock the area, resulting in being impossible to loot it. You will face a big red locked door on respawn.
                  RIP Memory Core II

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