Dormant N'Erudian Facility |
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A locked down facility, infested with parasites |
Dormant N'Erudian Facility is a Location in Remnant 2. Dormant N'Erudian Facility is a forgotten facility, infested with parasites and one of the many worlds that can be explored in Remnant 2. Each Location in Remnant 2 will feature unique landscapes, events, dungeons, Bosses, Enemies, and Items.
Remnant 2 Dormant N'Erudian Facility Items
Items in Dormant N'Erudian Facility are as follows:
- Siphoner - Obtained by completing the Quarantine Event
- Resonance - Co-op only: Obtained by dying due to standing outside the secret area while another player activates the control panel and manually triggers the purge during the Quarantine Event
- Biome-Control Glyph - Found in the secret passage
- Memory Core II - In the room unlocked using the Biome-Control Glyph
- Toxic Release Valve - In the room unlocked using the Biome-Control Glyph
- Failsafe weapon mutator - dropped by S.D. 0A7
Randomly placed within the location will also be the following:
- 1 Tome of Knowledge
- 1 Ring or Amulet from N'Erud's random loot pool
Remnant 2 Dormant N'Erudian Facility Enemies
Enemies in Dormant N'Erudian Facility are as follows:
Remnant 2 Dormant N'Erudian Facility Bosses
Bosses in Dormant N'Erudian Facility are as follows:
- S.D. 0A7 - found in the secret passage if the Quarantine Event was ended manually
Events and Secret Passages in Dormant N'Erudian Facility Remnant 2
Events and Secret Passages in Dormant N'Erudian Facility are the following:
Remnant 2 Dormant N'Erudian Facility Walkthrough
Secret Passage - How to get Biome-Control Glyph
Players have to reach the open area to find that the rail is missing in a small part. Drop there, and take the door available there.
Take the elevator, and eventually you will reach a control room to find the Biome-Control Glyph
If you have not yet ended the Quarantine Event by killing all enemies, you can instead choose to end it manually. To do so, use the console next to the Biome-Control Glyph. This will complete the objective and spawn an Aberration of a Shielded Battle Drone, S.D. 0A7. Defeating it rewards the Failsafe Mutator.
Return to the entrance, and insert the Biome-Control Glyph to open the locked door near the Checkpoint.
You will find the Toxic Release Valve there and the Memory Core II.
Remnant 2 Dormant N'Erudian Facility Gallery, and Notes
- Other Notes for the Dormant N'Erudian Facility go here
- Anonymous
PSA:
For a quick way of checking if your adventure roll has this dungeon, check the Custodian basement.
If LEFT peg is missing, you have it.
(Drop a like if confirmed please)
- Anonymous
- Anonymous
- Anonymous
PSA: If you die fighting the "secret" miniboss, you get completely locked out of everything beyond the entrance, meaning you also lose any uncollected loot.
Because screw you.
Seriously, if I wanted this kind of crap, I would be playing on Hardcore.
- Anonymous
Doesn't seemed to be spawnable on the prison start story - after or attempts at it. And the hatchery has some serious weighting, popped on about 5 of those
- Anonymous
- Anonymous
Main door was already locked before ever entering the area what's happening?
- Anonymous
You can still access the secret area past the missing railing to acquire the glyph even after the timed event ends, just in case anyone gets confused on that. The miniboss will only spawn DURING the event.
- Anonymous
- Anonymous
For some reason I completed it but there are 2 doors that are closed, by where you get the Biome-Control Glyph. One has a crate according to my map and the other has a checkpoint. Anyone have an idea of how to get into either of these rooms.
- Anonymous
Warning, dying against the miniboss complete the "quest", but lock the area, resulting in being impossible to loot it. You will face a big red locked door on respawn.
RIP Memory Core II
I already did a few runs and didnt saw this locations.
There are a few informations missing, is this a optional location or can this be the connection between the two overworlds?
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