Seeker's Rest |
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To my fellow Drzyr, all who may live and yet live in whatever days are still to come... |
Seeker's Rest is a Location in Remnant 2. Seeker's Rest is the starting location for one of N'Erud's storylines, housing the first Seeker's Key and being the first place where you encounter The Custodian. Each Location in Remnant 2 will feature unique landscapes, events, dungeons, Bosses, Enemies, and Items.
Remnant 2 Seeker's Rest Items
Items in Seeker's Rest are as follows:
Remnant 2 Seeker's Rest Enemies
Enemies in Seeker's Rest are as follows:
Remnant 2 Seeker's Rest Walkthrough
Seeker's Rest is the starting point of the N'Erud Storyline: Seeker's Keys. You will find yourself in an empty room, with a hallway leading to an elevator.
Taking the elevator brings you down into a larger hall, where a massive tomb in the style of a statue can be found. At the bottom of the elevator you can find a voice log from one of the Drzyr, the aliens that built this place. If you approach the tomb it will open to reveal a quest item: a Seeker's Key. You must pick it up, and only then will the doors to the exit open.
Outside, a pair of Robot Grunts lie in wait. You should be able to defeat them easily.
You will reach another room, with a crystal tube in the center. A machine appears within, and a voice speaks out. Shocked at your unexpected presence, it requests that you meet it at its tower, identifiable by a large glowing orb above.
Proceed past a second pair of Robot Grunts, and enter the Phantom Wasteland. There, in the distance, you will see your target: the Ascension Spire.
Remnant 2 Seeker's Rest Gallery, and Notes
- Other Notes for the Seeker's Rest go here
- Anonymous
Is this the only named zone without any notable loot? Neat-o
- Anonymous
I cant find seekers rest
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