Seeker's Rest

seekers rest locations remnant 2 wiki guide 300px
To my fellow Drzyr, all who may live and yet live in whatever days are still to come...

Seeker's Rest is a Location in Remnant 2. Seeker's Rest is the starting location for one of N'Erud's storylines, housing the first Seeker's Key and being the first place where you encounter The Custodian. Each Location in Remnant 2 will feature unique landscapes, events, dungeons, Bosses, Enemies, and Items.

 

Remnant 2 Seeker's Rest Items

Items in Seeker's Rest are as follows:

 

Remnant 2 Seeker's Rest Enemies

Enemies in Seeker's Rest are as follows:

Remnant 2 Seeker's Rest Walkthrough

 

Seeker's Rest is the starting point of the N'Erud Storyline: Seeker's Keys. You will find yourself in an empty room, with a hallway leading to an elevator.

Taking the elevator brings you down into a larger hall, where a massive tomb in the style of a statue can be found. At the bottom of the elevator you can find a voice log from one of the Drzyr, the aliens that built this place. If you approach the tomb it will open to reveal a quest item: a Seeker's Key. You must pick it up, and only then will the doors to the exit open.
Outside, a pair of Robot Grunts lie in wait. You should be able to defeat them easily.

You will reach another room, with a crystal tube in the center. A machine appears within, and a voice speaks out. Shocked at your unexpected presence, it requests that you meet it at its tower, identifiable by a large glowing orb above.

Proceed past a second pair of Robot Grunts, and enter the Phantom Wasteland. There, in the distance, you will see your target: the Ascension Spire.

Remnant 2 Seeker's Rest Gallery, and Notes

  • Other Notes for the Seeker's Rest go here

 

 

All Remnant 2 Locations
Abyssal Rift  ♦  Alepsis-Taura  ♦  Ascension Spire  ♦  Ashen Wasteland  ♦  Astropath's Respite  ♦  Beatific Gallery  ♦  Beatific Palace  ♦  Blackened Citadel  ♦  Brocwithe Quarter  ♦  Butcher's Quarter  ♦  Cathedral of Omens  ♦  Chamber of the Faithless  ♦  Corrupted Harbor  ♦  Cotton's Kiln  ♦  Council Chamber  ♦  Council Tribunal  ♦  Derelict Lighthouse  ♦  Deserted Atelier  ♦  Dormant N'erudian Facility  ♦  Dran  ♦  Drowned Wen  ♦  Earthen Coliseum  ♦  Eastport  ♦  Endaira's End  ♦  Faithless Thicket  ♦  Forgotten Field  ♦  Forgotten Prison  ♦  Forlorn Coast  ♦  Forsaken Quarter  ♦  Gilded Chambers  ♦  Glistering Cloister  ♦  Goddess's Rest  ♦  Harvester's Reach  ♦  Imperial Gardens  ♦  Ironborough  ♦  Kaeula's Rest  ♦  Lemark District  ♦  Losomn  ♦  Luminous Vale  ♦  Malefic Gallery  ♦  Malefic Palace  ♦  Morrow Parish  ♦  Mournful Promenade  ♦  N'Erud  ♦  Nimue's Retreat  ♦  Palace of the One True King  ♦  Pathway of the Fallen  ♦  Phantom Wasteland  ♦  Postulant's Parlor  ♦  Proving Grounds  ♦  Ravager's Lair  ♦  Root Earth  ♦  Sentinel's Keep  ♦  Shattered Gallery  ♦  Spectrum Nexus  ♦  Sunken Haunt  ♦  Terminus Station  ♦  The Ancient Canopy  ♦  The Backrooms  ♦  The Bloodless Throne  ♦  The Chimney  ♦  The Dappled Glade  ♦  The Dark Conduit  ♦  The Eon Vault  ♦  The Expanding Glade  ♦  The Far Woods  ♦  The Forbidden Grove  ♦  The Forgotten Commune  ♦  The Forgotten Comune  ♦  The Great Bole  ♦  The Great Hall  ♦  The Great Sewers  ♦  The Hatchery  ♦  The Labyrinth  ♦  The Lament  ♦  The Nameless Nest  ♦  The Putrid Domain  ♦  The Red Throne  ♦  The Tormented Asylum  ♦  The Twisted Chantry  ♦  The Widow's Court  ♦  The Widows Court  ♦  The Withering Weald  ♦  Tiller's Rest  ♦  Timeless Horizon  ♦  Tower of the Unseen  ♦  Twilight Vale  ♦  Vault of the Formless  ♦  Void Vessel Facility  ♦  Walk of Remembrance  ♦  Ward 13  ♦  Yaesha



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