Endaira's End

endairas end locations remnant 2 wiki guide 299px
I must copy the map in secret, none can know what I intend...

Endaira's End is a Location in Remnant 2. Endaira's End is a ruin of old Pan culture that houses the treasure of an old nobility. It's one of the many areas that can be explored in YaeshaEach Location in Remnant 2 will feature unique landscapes, events, dungeons, Bosses, Enemies, and Items.

 

Remnant 2 Endaira's End NPCs

NPCs in Endaira's End are as follows:

  • None

 

Remnant 2 Endaira's End Merchants

Merchants in Endaira's End are as follows:

  • None

 

Remnant 2 Endaira's End Items

Items in Endaira's End are as follows:

 

Remnant 2 Endaira's End Enemies

Enemies in Endaira's End are as follows:

 

Remnant 2 Endaira's End Bosses

Bosses in Endaira's End are as follows:

 

Events and Secret Passages in Endaira's End Remnant 2

Events and Secret Passages in Endaira's End are the following:

 

Remnant 2 Endaira's End Walkthrough

The map ends at the small checkpoint stone. To the left there's an open room where you will find the Endaira's Endless Loop ring and the start of the Pan Labyrinth.

 

Pan Labyrinth

The Pan Labyrinth is composed by a series of rooms in a square shape separated by elevating stone walls that are opened by standing on top of a pressure plate, present in the start of the labyrinth and inside each subsequent room, according to the map below:

endairas end maze

The start of the labyrinth is opened by a pressure plate inside the same room where you find Endaira's Endless Loop ring, facing the wall to your right. Once inside the labyrinth, some walls are safe to cross - as indicated by the green arrows in the map above, others will trigger a set of high-damaging arrows coming from the walls, requiring the player to roll once you enter the room. Inside the rooms you will face several enemies - including Fester - and you will find a chest with some loot and the Krell Axe. The last room (marked in the picture as "Endless end") is where you'll find the Tempest Conduit ring.

Upon finishing the labyrinth, going left in the last room and dropping after a ladder down to an area with a chest, you'll find the Pulsing Heart hidden behind a fake wall right to the left of where you dropped down. Finally, going up the stairs will drop you down right next to the dungeon last checkpoint.

 

Moving Saw Blades

In the hall where the last checkpoint is located, facing right and crossing a fallen concrete pillar, you'll find a locked door that can only be opened from the inside. The entrance to the room is a moving wall right beside the door that opens by having one player stand over the same pressure plate at the start of the Pan Labyrinth, while the second player should enter and open the locked door from the inside to allow the first player entrance.

Moving down the room is a corridor with rotating saw blades that move forth and back. Around the middle of the corridor there is another pressure plate on the floor which will open some walls in the side (containing a chest) and another door at the end of the corridor - where the second player must wait, while the first one triggers the plate. Across the wall at the end you will find the Captain's Insignia ring, and finally drop down in the same area where the Pan Labyrinth ends, and you can get the Pulsing Heart hidden behind a fake wall, in case you haven't already.

 

The Wind Tower

Please view the dedicated page for The Wind Tower puzzle walkthrough.

 

The Waterfall area

Please view the dedicated page for The Waterfall secret passage walkthrough.

 

The Hidden Library

Please view the dedicated page for The Hidden Library secret passage walkthrough.

 

Remnant 2 Endaira's End Gallery, and Notes
 

There are at least 3 different versions of this dungeon. All of them contain the Pan Labyrinth, the Moving Saw Blades events, and at least one of the random injectable events.

 
Finding Endaria's End and other dungeons in Yaesha

Many players struggle to roll Endaria's End, seeking specific events such as the Wind Tower Puzzle. Finding this map is purely luck, with the odds being unlikely without repeated attempts. This is the best way so far to grind for a specific roll of Endaria's End (and any other dungeon in Yaesha):

  • Re-roll adventure mode under Yaesha until you get The Forbidden Grove.
  • Proceed past the NPC, straight up the center of the map. You will come across various events that spawn in this area, such as the Root Nexus. 
  • Pass directly through this area. Generally, directly ahead of this will be the progression route for the adventure. Take an immediate right instead, and a dungeon will be there. 
  • This dungeon can be any one of the following: Endaria's End - Forgotten Field - The Nameless Nest - The Chimney - The Lament - The Cathedral Of Omens. Some locations share the same dungeon entrance; look for a statue and/or a large open area in front of the door to verify that it may be the roll you are looking for. The image below is for Endaria's End and The Cathedral Of Omens:

endaria's end 2 with waterfall

  • Enter the door and use the world stone to return and re-roll as necessary. 
  • Using a loadout that allows for maximum speed is recommended as this will likely take many attempts until a proper roll is found.

  

All Remnant 2 Locations
Abyssal Rift  ♦  Alepsis-Taura  ♦  Ascension Spire  ♦  Ashen Wasteland  ♦  Astropath's Respite  ♦  Beatific Gallery  ♦  Beatific Palace  ♦  Blackened Citadel  ♦  Brocwithe Quarter  ♦  Butcher's Quarter  ♦  Cathedral of Omens  ♦  Chamber of the Faithless  ♦  Corrupted Harbor  ♦  Cotton's Kiln  ♦  Council Chamber  ♦  Council Tribunal  ♦  Derelict Lighthouse  ♦  Deserted Atelier  ♦  Dormant N'erudian Facility  ♦  Dran  ♦  Drowned Wen  ♦  Earthen Coliseum  ♦  Eastport  ♦  Faithless Thicket  ♦  Forgotten Field  ♦  Forgotten Prison  ♦  Forlorn Coast  ♦  Forsaken Quarter  ♦  Gilded Chambers  ♦  Glistering Cloister  ♦  Goddess's Rest  ♦  Harvester's Reach  ♦  Imperial Gardens  ♦  Ironborough  ♦  Kaeula's Rest  ♦  Lemark District  ♦  Losomn  ♦  Luminous Vale  ♦  Malefic Gallery  ♦  Malefic Palace  ♦  Morrow Parish  ♦  Mournful Promenade  ♦  N'Erud  ♦  Nimue's Retreat  ♦  Palace of the One True King  ♦  Pathway of the Fallen  ♦  Phantom Wasteland  ♦  Postulant's Parlor  ♦  Proving Grounds  ♦  Ravager's Lair  ♦  Root Earth  ♦  Seeker's Rest  ♦  Sentinel's Keep  ♦  Shattered Gallery  ♦  Spectrum Nexus  ♦  Sunken Haunt  ♦  Terminus Station  ♦  The Ancient Canopy  ♦  The Backrooms  ♦  The Bloodless Throne  ♦  The Chimney  ♦  The Dappled Glade  ♦  The Dark Conduit  ♦  The Eon Vault  ♦  The Expanding Glade  ♦  The Far Woods  ♦  The Forbidden Grove  ♦  The Forgotten Commune  ♦  The Forgotten Comune  ♦  The Great Bole  ♦  The Great Hall  ♦  The Great Sewers  ♦  The Hatchery  ♦  The Labyrinth  ♦  The Lament  ♦  The Nameless Nest  ♦  The Putrid Domain  ♦  The Red Throne  ♦  The Tormented Asylum  ♦  The Twisted Chantry  ♦  The Widow's Court  ♦  The Widows Court  ♦  The Withering Weald  ♦  Tiller's Rest  ♦  Timeless Horizon  ♦  Tower of the Unseen  ♦  Twilight Vale  ♦  Vault of the Formless  ♦  Void Vessel Facility  ♦  Walk of Remembrance  ♦  Ward 13  ♦  Yaesha

 




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    • Anonymous

      Probably should mention that there is a pulsing heart relic behind a hidden wall at the end of the puzzle to youre left after you drop down from the ladder at the ring room

      • Anonymous

        I've completed this a few times. Looked up what the wind tower looked like to make sure I wasn't stupid.

        Turns out my rng is so bad, that I've never seen that even once. Chance is a cruel mistress.

        • Anonymous

          Anyone been able to find this dungeon since that Update + DLC? Still haven't seen it yet and am thinking it might STILL be bugged.

          • Anonymous

            After more than 200 Yaesha full clears I'm convinced a bug is preventing this dungeon from spawning in the world. I saw this on my first campaign the week the game released, never seen it since.

            I'm also noticing a ton of other memory related issues, Silver/Gold ribbon event seems to be tied to what is in your campaign. If your campaign rolled silver, your adventure will ONLY ever roll silver until you roll a campaign with gold. Also loot likes to teleport to new areas when you don't pick it up.

            • Anonymous

              I send this shortly after learning what i am about to tell you. For those trying to find endaira's end right now, It is currently bugged to not spawn for almost everyone. According to the discord the devs know about it already.

              • Anonymous

                Rerolled more than a hundred times and have not seen this dungeon, I am like almost certain this dungeon is just bugged to not spawn currently

                • Anonymous

                  WHY. WONT. IT. SPAWN. Not even the 'right' version of the thing, I just want to see the damn dungeon pop up even once!

                  • Me and a friend wanted the Axe so we rerolled a lot (on Survivor, so we could just run through), to get the Dungeon but neither the Axe nor Captains insignia spawned.
                    Is that a BUG or can you just not get Items on Survivor Difficulty?

                    • Anonymous

                      The Dev must've hit their head with something, when they lock archer's crest behind the waterfall. I've been farming this map for almost 2 weeks whenever I have free time, but still haven't got the waterfall.

                      • Anonymous

                        Mapping "safe" path:
                        [v] [] [v]
                        ->[>] [>] [^] [v]
                        [ ] [^] [<] [v]
                        [ ] [X] [<] [<]
                        If there's no arrow showing a safe direction to enter a room, then all possible entrances are trapped and you'll have to roll to avoid the trap!
                        X = the ladder up. I have no idea if this is the same for everyone.

                        • Anonymous

                          Haven't been able to find library in about 15-20 endaira's end instances. not sure if it isn't spawning or if i simply don't know what to look for. I know its statue on a ledge, but i haven't seen one.

                          • Anonymous

                            I ****ing hate this place, absolutely nothing is explained, every room has an instant-death trap that you can't predict or dodge. I spent 6 hours on one puzzle only to find out it doesn't have a solution and was just a sick joke where you enter a room and just die "because funy"

                            • Anonymous

                              Kind of mind-numbing, but this can be an XP farm. Not a very good one. The checkpoint at the end of this dungeon usually respawns several root behind you. Using Starshot and an XP setup, I got 4 classes from 7/8/8/9 to 10 in 1.5 hours, and a few fresh classes to 4. Did it on the lowest difficulty, too.

                              • Seconding a comment already posted -EASIEST/MOST TIME EFFICIENT WAY TO GET ENDAIRA'S END TO SPAWN:

                                1) Keep rerolling Yaesha in adventure mode until you get The Forbidden Grove.
                                2) Run through the Forbidden Grove hugging the RIGHT side of the map.
                                3) You will eventually come up on a waypoint (Koara Kuri Nest, The Dappled Glade, or the Root Nexus).
                                4) Continue running through hugging the right. Shortly after these waypoints you will encounter a dungeon (chance of Endaira's End, Cathedral of Omens, The Chimney, The Laent, Imperial Gardens,etc)
                                5) You need the version of Endaira's End with the waterfall room. It's NOT the first room so explore of little bit before thinking you have the wrong roll of Endaira's End

                                Rerolling Yaesha and doing this loop took maybe 5 minutes per run.

                                Here are my 10 runs as an example.

                                Run # Waypoint 1 Waypoint 2 Waypoint 3
                                1 Forbidden Grove Koara Kuri Nest Endaira's End
                                2 Forbidden Grove Root Nexus Cathedral of Omwns
                                3 Forbidden Grove Koara Kuri Nest The Chimney
                                4 Forbidden Grove The Dappled Glade The Lament'
                                5 Forbidden Grove The Dappled Glade Imperial Gardens
                                6 Forbidden Grove Koara Kuri Nest The Lament'
                                7 Forbidden Grove Root Nexus Endaira's End
                                8 Forbidden Grove Koara Kuri Nest The Chimney
                                9 Forbidden Grove Koara Kuri Nest The Lament
                                10 Forbidden Grove Root Nexus Endaira's End

                                • Anonymous

                                  does this dungeon even exist? i have rerolled around 100 times now and i HAVE never gotten it once wtf? and after tht i also need to get teh correct version of this dumb **** so i can get the Burden of the Follower ring like bruuh its impossible!

                                  • Anonymous

                                    To farm Endaira's End simply reroll Yaesha to start at Forbidden Grove. Then run to the first main checkpoint and take the path to the right after the open door. It is either The Lament or Endaira's End.
                                    Rerolling the world goes much faster than looking for another spawn.

                                    • Anonymous

                                      As far as I can tell this location has three different 'seeds'. There;s one with the waterfall, one with the wind tower and one without both. All three have secrets and as far as I can tell, all three have unique loot.

                                      • Anonymous

                                        Anyone know how to get Endaira's End to spawn? I've reset my world quite a few times, but I have only checkee the first few optional locations without fighting any bosses. Does it only spawn further into the biome similar to how Timeless Horizon is always after Phantom Wasteland?

                                        • Anonymous

                                          Apparently you can get a version of this dungeon without any of the other bosses or loot in it or secrets. This is the dungeon I got. If you're like me, you'll have to use Adventure Mode to get everything if you want it.

                                          • The Wind tower I think is unique to this place, as is the waterfall room. *HOWEVER* these items are not required to spawn when your world gets generated. *I* did not get the waterfall, and I have seen others while grouping up that did not have a wind tower.

                                            • Anonymous

                                              It's possible to get a version of this dungeon that doesn't have the waterfall room with the secret to get the Archer's Crest. If the only waterfall you see is by the wind tower it's not in your seed.

                                              • Ok there is another secret ring to get in endaira's End once you opened the red door : get into the death saw trap , first player get crounched to unlock the pressure trap on the first saw. the second player goes back in the hiden labytinth then after in the fond of the saw room a secret doors opens. And you'll get the captain's insignia ( signet?) : grants +25% reanimation and relic use per kill max 2stacks.

                                                • Anonymous

                                                  Behind the red door: One player stands on the button that opens the maze, it opens a door next to the red door. Behind that door there are saws and a pressure plate in the middle of them. The doors this pressure plate opens WILL drop behind you even if someone is still on the plate. Left is a chest, right is nothing, middle is Captain's Insignia - +25% relic use speed+revive speed per downed ally; max 2 stacks.

                                                  • Anonymous

                                                    There's a ring called the Captain's Insignia that's supposed to be on here too.

                                                    It's a multiplayer puzzle that once you step on the pressure plate that opens the maze, the locked door also opens. Someone will most likely have to sacrifice themselves to the traps (pref a challenger).

                                                    • Anonymous

                                                      Second page of the wind tower puzzle, you require two people to play the notes on top and bottom simultaneously - it will reward you the "Band Band" Ring, which is meant to assist with revival

                                                      • Anonymous

                                                        You need a second player to get the secend Wind Tower reward, both "nodes" need to be prest at the same time.
                                                        you get the ring: Band Band with the folowing effect: Increases speed of revive and being revived by 35%. Increases downed health and downed movement speed by 100%

                                                        • Anonymous

                                                          Is it possible to get no puzzles? Because I'm pretty sure all I've gotten is the invisible wall in the waterfall room on mine

                                                          • Anonymous

                                                            you need a second player to open the locked red door, they have to stand on the plate to open the labyrinth and it opens a wall next to the door

                                                            • Anonymous

                                                              > You will only get one puzzle, the Wind Towers or the Pan Labyrinth

                                                              This isn't true. I have both the labyrinth and the wind tower in my campaign.

                                                              • Anonymous

                                                                Theres a hidden ring called Archer's Crest behind a secret wall in the room that has water flowing from the ceiling. If you get against the wall it will shimmer but then you need to vault up to get into it. A couple of tougher enemies in here too.

                                                                • Anonymous

                                                                  The wind tower puzzle is 3rd floor, 2nd floor, ground floor, lastly 3rd floor. it gives the Wind Hollow Circlet ring which gives 12% reload speed. well at least that's what worked for me.

                                                                  • Anonymous

                                                                    EXPLORATION SPOILERS AHEAD:

                                                                    I found the Pulsing Heart mentioned by anon below. Its behind a fake wall located at the end of the pressure plate maze. After entering the very first maze room, with your back always towards the altar room you enter the maze from, follow the directions in the order I list them in:

                                                                    Right, Forward, Left, Forward, Left, Forward, Right, Right, Right, Back, Back, Back.

                                                                    You shouldn't step into the same room twice, and looking at your minimap you'll basically have an almost complete 4x4 shape made out of maze rooms. After picking up the ring, climb the ladder, jump off the drop and turn left - the wall is fake and you'll walk through it and will be free to loot the Heart. Unless the maze is random or my instructions are unclear, you should get through without much of a problem. Unless you haven't killed the mini boss that lives in said maze.

                                                                    • Anonymous

                                                                      There was a hidden wall you can walk through and get Pulsing heart! Its a Relic that can be equipped instead of dragon heart

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