All-Seeing Eye

all seeing eye consumables remnant2 wiki guide 200px

Consumable

 
It's looking at you, but that's not what bothers you about it. It sees the future somehow, but that doesn't bother you either. What bothers you is this question you've been asking yourself since she gave it to you.

Who did this eye belong to?
 

All-Seeing Eye is a Consumable Item in Remnant 2. All-Seeing Eye is a reusable consumable that grants a random buff or debuff for 3 minutes and cannot be removed by using a crystal. It can be reused whenever the buff/debuff has ended.

Remnant 2 Use and Effects of All-Seeing-Eye

All-Seeing Eye causes the following effect when consumed:

  • Grants a random buff or debuff.

List of possible Buffs all seeing eye buff no timer:

  • 10% increase to Mod Generation
  • 10% decrease to Skill Cooldowns
  • 15% increase to Max Health
  • 15% increase to Max Stamina
  • 10% increase to Damage Dealt
  • 20% increase to Consumable Duration

 List of possible Debuffs all seeing eye debuff no timer:

  • 20% decrease to Consumable Duration
  • 15% decrease to Max Stamina
  • 10% decrease to Mod Generation
  • 10% increase to Damage Dealt (bug reported, will update when feedback is received)
  • 10% increase to Skill Cooldowns

List of extreme Debuffs all seeing eye extreme debuff no timer:

  • 100% increase to Damage Taken

How to Get All-Seeing Eye in Remnant 2

All-Seeing Eye can be obtained by completing the Quilt and talking to the Oracle of the Dran.

 

Remnant 2 All-Seeing Eye Notes & Trivia

  • As of version 382.873, it is possible to have more than one All-Seeing Eye in your inventory. However, both instances are counted as one and therefore do not allow multiple uses.

 

All Consumables in Remnant 2
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    • Anonymous

      hehe this consumable is that unique that it was even worth rolling so much for the last picture on the carpet :P

      • Anonymous

        I May be unlucky, but after 30 uses i have had 24 debuffs and 6 buffs.
        Whatever percentages this thing uses doesn't seem to be 50/50.

        • Anonymous

          Having a buff or debuff active while also having Alchemist as one of your 2 classes seems to raise your Bleed, Fire, Corrosive, Shock, and Blight Res. Worst case scenario, get a bad debuff and take a 6 minute breather. Seems like a very useful consumable that keeps poofing off your hotbar on use

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