Cracked Healing Effectiveness

Relic Fragment

cracked healing effectiveness relic fragment remnant2 wiki guide 250px
+X% Healing Effectiveness

 

Cracked Healing Effectiveness is a Relic Fragment in Remnant 2Cracked Healing Effectiveness _improves the effectiveness of your healing abilities, ensuring that each restoration brings about a greater impact on your overall health. Relic Fragments can be slotted to your Relics to add effects such as improving damage, applying shields and more to their regular use.

 

Remnant 2 Cracked Healing Effectiveness Effect

Cracked Healing Effectiveness can be slotted into any Relic with an available slot.

Once equipped, Cracked Healing Effectiveness provides the following effect:

  • +X% Healing Effectiveness (Mythic: Maximum of +20%)

 

How to Get Remnant 2 Cracked Healing Effectiveness

Cracked Healing Effectiveness can be found in:

__location__

 

Remnant 2 Cracked Healing Effectiveness Notes & Trivia

  • They can be found in various Locations, looted from Enemies and Bosses, and found in chests.
  • Notes, Tips, and Trivia for Cracked Healing Effectiveness in Remnant 2 go here.

 




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    • Anonymous

      After some testing, This does not affect lifesteal, but affects passive regeneration from both the Regrowth trait as well as from other sources (Tranquil Heart Relic, rings, etc)

      Tested with a 300 basedmg weapon, and 6% lifesteal. Self damaging and seeing how many 'chips' get regenerated from 5 shots. Base lifesteal should be 18hp per shot, but lifesteal math is broken and it regens nowhere near this much.
      - With no bonus healing (trait or relic fragment) regen'd just under 3 chips of health bar
      - with +20% fragment regenerated just under 3 chips of health bar
      - with +70% fragment and triage trait regenerated just under 3 chips of health bar.
      Even with lifesteal math being not obvious what the 'base damage' stat it's using is, a 70% increase should have been reflected by regenerating roughly 4.5 healthbar chips.

      Tested with self damage and timing how long it took to regenerate 3 chips of a health bar, or how many 'ticks' it took to regenerate 1 chip
      1.5% regrowth trait - took 7 regen ticks to regenerate 1 health bar chip
      1.5% regrowth trait +20% relic fragment - took an average of 5 ticks, sometimes 6 because it wasn't a perfect 5 ticks per chip
      1.5% regrowth trait +50% triage trait - took an average of 4 ticks, sometimes 5
      1.5% regrowth trait +70% fragment and triage - took exactly 4 ticks per chip every time

      same with the Tranquil Heart relic

      base 2hp/s regen took about 2s per chip
      +20% took about 1.6s per chip (math checks out)
      +70% took about 0.6s per chip, hard to time that quickly but noticably faster

      I would assume because it affects both the trait, and healing from equipment, that it would also affect healing from rings or amulets.

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