The Stonewarden

Boss
the stonewarden bosses remannt2 wiki guide300px
Race ???
Location Yaesha - Earthen Coliseum
Weak Fire Damage
Resistant None
Weak Spot Crystal parts of the body
Normal Spot Rest of body
Strong Spot None

The Stonewarden is a Boss in Remnant 2. The Stonewarden is an agile and offensive-minded boss, found deep within Yaesha. Exclusive to The Forgotten Kingdom DLCBosses are the ultimate Enemies as they present a more challenging battle than Enemies or "Elite" Enemies, they are usually found guarding special locations or items, and some of them are important to the Lore and main Story of the game. 

 

Remnant 2 The Stonewarden Information

  • Is this an optional boss? Yes
  • Weak Against: Fire Damage

 

Where to find The Stonewarden in Remnant 2

The Stonewarden can be found in the following Locations:

 

Remnant 2 The Stonewarden Drops & Rewards

Defeat The Stonewarden to loot the following drops or gain the following rewards:

 

Remnant 2 The Stonewarden Strategies

Video Strategies

[Video Example]

 

Remnant 2 The Stonewarden Strategy Writeup

Possesses the same weaknesses as the other living stone constructs, aim for beneath the armor to the dark spots for critical damage. He starts with one arm at a time, either the heavy right arm or the left arm with the mining pike (yes, I mean pike, not pick) and uses the same moves as the elite stone statues, if you can dodge those attacks you'll do fine. Once he hits 50% he'll lower the walls on the sides of the arena and send two lines of statues to spread across the arena, which then slam their weapons down and explode, he remains stationary on the respective side of the wall so he can be easily targeted, he will switch sides and call another two lines of statues where the same thing happens. Other than that, there isn't too much in the way of variation, just focus on dodging the well telegraphed attacks and aim for the weak points. 

Attacks & Counter

Attack Description Counter
Phase 1
Melee attack Stonewarden attacks with his weapon either 1 or 3 times. Roll behind him, be catious as 2nd swipe is delayed
Scythe Slam Stonewarden rotaes several times in air when facing down, after that he performs a slam with his weapon. Roll to the side and punish
Pocket Sand Stonewarden moves his hand down and sweeps some sands in straight line Move to the side
Discus of Magic Stonewarden throws 3 discuses at player Move to the side
Lesser Ground Slam Stonwarden slams the ground near player Roll towards him and prepare for scythe attacks
Phase 2 (all of the above plus those under)
Deadly chess The Stonewarden jumps high and initiaties an attack of figurine-like enemies. They travel in straight line to a specific point, after several seconds they explode. He repeats this attack 2 times total. There is always safe spot in the row. Go there and use that moment to punish Stonewarden
Dance The Stonewarden attacks with his weapon several times, then ends it with Whirlwind-type attack Roll away to avoid damage
Enhanced Ground Slam The Stonewarden slams ground, shortly after there is an eruption in a circle around him Roll towards him, then leave the marked zone and punish The Stonewarden

 

Remnant 2 The Stonewarden Notes & Trivia and Gallery

 

All Bosses in Remnant 2
Abomination  ♦  Abyssal Dreadnought  ♦  Annihilation  ♦  Atrophy  ♦  Bane  ♦  Befouled Altar  ♦  Blightspawn  ♦  Bloat King  ♦  Bruin, Blade of The King  ♦  Cancer  ♦  Charred Sentry  ♦  Cinderclad Monolith  ♦  Corrupted Ravager  ♦  Corruptor  ♦  Defiler  ♦  E D Alpha  ♦  Faelin  ♦  Faerin  ♦  Fester  ♦  Fetid Corpse  ♦  Firth: The Oathkeeper  ♦  Goreglut  ♦  Gorge  ♦  Grime Crawler  ♦  Gwendil The Unburnt  ♦  Kaeula's Shadow  ♦  Labyrinth Sentinel  ♦  Legion  ♦  Lichwing  ♦  Lydusa  ♦  Magister Dullain  ♦  Mangled Atoner  ♦  Mantagora  ♦  Mother Mind  ♦  Plaguebringer  ♦  Primogenitor  ♦  Protector of the Grove  ♦  Root Mantis  ♦  Rot  ♦  Severed Husk  ♦  Sha'Hala Spectral Guardian of N'Erud  ♦  Shrewd  ♦  Stonewing Lurker  ♦  Sunken Witch  ♦  Tal Ratha  ♦  Tal Ratha (Metaphysical)  ♦  The Astropath  ♦  The Bloodless Heir  ♦  The Council  ♦  The Custodian's Eye  ♦  The Emissary  ♦  The Executioner  ♦  The Fractured  ♦  The Huntress  ♦  The Nightweaver  ♦  The One True King  ♦  The Progeny  ♦  The Red Prince  ♦  The Weald Stalker and The Gnarled Archer  ♦  Venom  ♦  Venomspine  ♦  W D 109  ♦  Wither

 




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    • Anonymous

      Pretty manageable with a firestorm tank summoner/handler build. I struggled at max apocalypse until I switched to this.

      You're gonna want soul link, soul guard, and blood bond for big tankiness. A multi-charge summon mod is nice for max bulwark. I like atonement fold since it constantly applies the damage to minions buff, and the fight doesn't last enough for the bleed to kill your minions. Amulet and last ring I just had generic fire increasing stuff, but those are probably preference.

      I use the max health shield relic for all my apocalypse builds to give some breathing room to heal and prevent one-shots.

      • Anonymous

        As a Just Shapes and Beats veteran, it was absolutely hilarious watching my friends go crazy trying to avoid the statue wall attack. For those who have not had the pleasure of playing the "paper dolls" level in JSAB, when the statues pop up, don't worry about timing a dodge. There is a gap in the formation. Check the edges especially, I had the most success hugging the wall. And don't get confused by the second line behind, those don't seem to travel the whole length of the arena, rather traveling about halfway before exploding.

        • Anonymous

          Is this boss gtd. on first run? cant find him, and got no location called Earthen Coliseum. I have "completed" the DLC.

          • Anonymous

            Rolled Spiteful and Vicious, go figure. Not a fan of one shot mechanics. It just means you have to play perfect or die. Look, I just destroyed this boss with Vash's World's Edge Apoc Tank Build and I ate goldfish and text messaged my way through the fight, but I shouldn't have to do this. I want hard boss fights, but I want to be able to make one mistimed dodge and be able to recover the fight.

            • Anonymous

              Boss can appear as a story passage one, stopping an otherwise fluent Apo run dead in its tracks.

              So unfortunately, the boss is not always optional.

              • Anonymous

                This instant engage no time for any skill buff is some kind of annoying but more annoying is beeing cursed and regret the choice xD

                • Anonymous

                  I can beat this boss, and have done so 4 times now, but I despise it.

                  Boss modifiers make this boss tedious, rather than engaging.
                  Arena feels way too small.
                  many attacks seem to have the same startup pose.
                  slam attack that *sometimes* turns into an aoe attack has that effect be unnoticeable when any amount of your mod/skill area effects are on screen.
                  positioning yourself between the statues with the camera offset in this game can be really annoying.
                  I get that he's supposed to be in your face, but did every one of his attacks really need to have it's range extended to reach you regardless of distance? It feels off and looks funny.

                  You *can* beat him with almost any build(if you use explosives you will probably die lmao), but with how this fight is structured I feel heavily strong-armed into building for the fight, as opposed to learning the fight.

                  TL;DR
                  I'm bad need to get good.
                  The fight is tedious.
                  Boss Modifiers suck on this boss in particular.

                  • Anonymous

                    I cannot believe how hard this fight is on apocalypse. I'll admit I'm not amazing at this game, just average, but no matter my build he will always kill me in one hit, with the only exceptions being some of his light combo attacks, that will kill me in two instead

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