Archetype Perks in Remnant 2 are unique skills that are divided into 5 categories: Damage, Team, Utility, and Relic, Prime. These perks will unlock in the respective order, starting with the Damage Perk being unlocked first and the Prime Perk being unlocked last. The sequence will start over thus enhancing your skills.


Information Archetype Perks in Remnant 2

There are a total of 5 Perk Types that players can have, but each Perk Type slot can only be filled with 1 perk of the players choice. The 5 Perk Types are Prime, Damage, Team, Utility, and Relic.

Prime Perk: This perk is dictated by the Archetype Item in the left slot and is the core identity of the Archetype and typically provides a benefit that no other Archetype or item can provide.

Damage Perk: This perk scales the damage output of your character and gains effectiveness as you level up the Archetype, this applies to individual augments like ranged buffs, melee buffs, mod power buffs, and skill damage buffs.

Team Perks: This perk affects all allies whether you play alone or in a group. Some instances would be increased ammo drops, shared healing, or even boosting team defense. Each Team Perk is unique and provides a little extra "kick" to your gameplay, as well as also benefiting the team in a co-op scenario.

Utility Perk: This perk is considered a "Quality of Life" perk. It's a small buff that blends well with the rest of the Archetype's gameplay elements, such as stamina costs, reload speed, revive speed, and more.

Relic Perk: This perk is a temporary effect that becomes active for a short duration after using a Relic.

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Archetype Perks in Remnant 2

Gunslinger Perks


  • When activating any Gunslinger skill, both weapons are instantly reloaded and gain infinite reserve ammo on all weapons for 15 seconds.

Swift Shot

  • Gain 15% fire rate, 25% ranged damage, and 5% critical chance for all firearms.

Posse Up

  • Ammo pickups award 30% additional ammo per player with the bonus split equally among teammates. Cause ammo boxes to drop additional ammo on the ground. 

Quick Hands

  • Firearms gain 10% reload speed and the bonus is doubled if the magazine is empty.

Sleight of Hand

  • Using a relic reloads equipped firearm and increases ranged damage by 15% for 10 seconds.

Handler Perks


  • When the Handler is downed, your companion will attempt to revive them at 50% max heath. Can be used to revive allies with a command, but the downed ally must have a Dragon Heart.

Pack Hunter

  • Gain 30% ranged and skill damage and 5% ranged and skill damage and 5% ranged and skill critical change while your companion is active and within 25 meters of the player.

Spirit of the Wolf

  • Increases movement speed by 10%. All allies within 10 meters equal the Handler's movement speed if faster. Reduces the stamina cost of all actions for all allies by 15%.


  • Handler and the companion gain 30% increased revive speed. While reviving the Handler and companion receive 25% less damage and the companion gains -1 stagger.

Best Friend

  • Using a Relic fully restores your companion's health and grants then 25% damage 35% damage resistance for 15 seconds.

Challenger Perks

Die Hard

  • When receiving fatal damage, the Challenger becomes invulnerable for five seconds and regenerates 100% of their max health. This can only happen once every ten minutes.

Close Quarters

  • Gain up to 40% ranged and melee damage to all enemies within seven meters. Damage bonus tapers off until 13 meters. Critical chance is increased by up to 10% at the same range. This damage is increased with your Challenger Level.

Intimidating Presence

  • After activating a Challenger Skill, enemies within 10 meters deal 10% less damage for 15 seconds with an additional 2.5% damage reduction per enemy affected (max 10%)


  • Both the additional stamina cost increase for each weight bracket and stamina regen delay are reduced by 50%.

Face of Danger

  • Using a Relic within 10 meters of an enemy grants 2 stacks of Bulwark and 10% increased for 10 seconds.



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